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General/Other - Ferra/Torr F/T is bottom 5! Lets do this.

Doombawkz

Trust me, I'm a doctor
It's the LOWEST in the game... the dude has 38% corner combos max in that variation
Considering its 38% meterless just about, yeah no thats pretty high.

Its not Kung Jin high, but its still pretty good.

His damage is very middle-of-the-road for the fact that they don't use meter, have projectile eating pygmies, and variable advantage... But the lowest? Not by a long long shot.
 

CJKRattlehead

Two men enter, one man leaves!
I dunno if you realize most character's meterless damage is in the late 20s. 36% meterless is actually very decent.
it really isn't, in the corner even Cyber Kano has 40% corner combos meterless, how can it be decent if every single character in the game has better damage? Who has worse meterless corner damage?
 

Doombawkz

Trust me, I'm a doctor
it really isn't, in the corner even Cyber Kano has 40% corner combos meterless, how can it be decent if every single character in the game has better damage? Who has worse meterless corner damage?
Shinnok.
Takeda.
Jacqui.
Reptile.
Most Raiden variations.
Most Johnny Cage variations.
Kotal Khan (no buff)
Tanya (I think)


I could probably look into it, but a lot of characters actually do have issues.
40% meterless in the corner is far from standard I think.
 
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Malec

Apprentice
I would like to see some changes in Lackey (I have no Idea about the other 2 variations)

-Boulder Roll lower hitbox and faster animation, so it goes under high projectiles and dosent get hit by ground bullshit while its active, like scorpions hellfire/low demon
-Back Breaker command grab shouldnt sent my opponent fullscreen away, I want them to lay infront of me after the cg
-d2 slightly faster, so it isnt that freaking hard to use in combos
-better tracking on his jump in punshes, so I can actually use them to crossup
 

CJKRattlehead

Two men enter, one man leaves!
Shinnok.
Takeda.
Jacqui.
Reptile.
Most Raiden variations.
Most Johnny Cage variations.
Kotal Khan (no buff)
Tanya (I think)


I could probably look into it, but a lot of characters actually do have issues.
40% meterless in the corner is far from standard I think.
Some of these are pretty surprising actually and some are debateable as they have restands with garunteed followups, his meterless isn't too bad then compared to the actual shit tier of the game but he doesn't have the option to use meter for combos which bugs me, every one of those characters can blow his damage out of the water with 1 bar (maybe not reptile but his forums are messy and I'm tired)

I would like to see some changes in Lackey (I have no Idea about the other 2 variations)
-Back Breaker command grab shouldnt sent my opponent fullscreen away, I want them to lay infront of me after the cg
-better tracking on his jump in punshes, so I can actually use them to crossup
JIPs have no tracking in this game, and backbreaker really is just a corner ender.
 

Doombawkz

Trust me, I'm a doctor
Some of these are pretty surprising actually and some are debateable as they have restands with garunteed followups, his meterless isn't too bad but he doesn't have the option to use meter for combos which bugs me, every one of those characters can blow his damage out of the water with 1 bar (maybe not reptile but his forums are messy and I'm tired)
While true, Bane never suffered from the lack of needing bar because the other assets he can use (breakers, X-ray, so on). Likewise their metered damage is also pretty decent, MB charge does good damage for the side swap and MB grab isn't too terrible. Also restands are nice but follow-ups can be blocked. If F/T needs to, they can MB throw and get their juicy 50/50s working too. :p
 

Malec

Apprentice
JIPs have no tracking in this game, and backbreaker really is just a corner ender.
well tell that all the other chars that jump around on me and crossup punsh me all day long....
I am not talking about combo ender, just command grab itself
 

KuralKing

Never forget The Great Ferra/Torr Scare!
Give Ferra/Torr that damn Sub-Zero :l2 because by logic when you look at Torr arm and sub-zero (even in his roided up Russian costume) that goddamn overhead belongs to a Brute like Torr.....:coffee:
 

CJKRattlehead

Two men enter, one man leaves!
Likewise their metered damage is also pretty decent, MB charge does good damage for the side swap and MB grab isn't too terrible
I can only think of two situations I would ever use one meter in a vicious combo, either I need the extra 1-3% to kill or I'm sitting on full meter and a life lead other wise it's just not worth a bar for under 5%
 

Doombawkz

Trust me, I'm a doctor
I can only think of two situations I would ever use one meter in a vicious combo, either I need the extra 1-3% to kill or I'm sitting on full meter and a life lead other wise it's just not worth a bar for under 5%
I suppose. Not needing meter isn't a downside.

50% is 50% (technically 53% if you count that they have to hold the 50/50 full-screen)
 
Shinnok.
Takeda.
Jacqui.
Reptile.
Most Raiden variations.
Most Johnny Cage variations.
Kotal Khan (no buff)
Tanya (I think)


I could probably look into it, but a lot of characters actually do have issues.
40% meterless in the corner is far from standard I think.
Jacqui has an easy af 44% meterless in the corner
 
I do think however, that he should get a buff so that he isn't completely fucked against SZ in the corner. From what I can tell, he has nothing to get himself out of there.