Wouldn´t instant neutral jump punch or JI3/JI4 be better? Have not explored this yet, but will do in the later days.If you make a hard read you can tele punish into full combo but that's about it.
instant air sai would probably be optimalWouldn´t instant neutral jump punch or JI3/JI4 be better? Have not explored this yet, but will do in the later days.
Nice stuff dude,but why do you do neutral jump?you get more damage if you go into b3 teleWhat's up fellow Mileena players. Made a quick video today of some optimal bnbs, situational combos, and corner options.
Aqueous Echo Mileena Combos MKX:
Lots have given up on her but she's got so many options and abilities if people would study her moveset
There are a few dotted around this thread but not many from memory that didn't start with F3What is everyone doing in the corner off of starters other than f343?
I've been doing a kinda funny one using piercing.
Starter xx Roll , slight walk out of corner, d2, NJP , b212+4 (35-38%) meter less
What NJP does, is that it allows you to connect b21 afterwards.
Skimmed through the thread, and haven't found any corner specific combos other than the ones starting with f34.
Am I blind?
What are we doing for corner combos? I was messing around with some and this is what I could come up with.
You can use NJP instead of meter burned u3 for a little less damage and meter conservation. I just used u3 here because it looked cooler.
Literally 4 posts above yours lol.What is everyone doing in the corner off of starters other than f343?
I've been doing a kinda funny one using piercing.
Starter xx Roll , slight walk out of corner, d2, NJP , b212+4 (35-38%) meter less
What NJP does, is that it allows you to connect b21 afterwards.
Skimmed through the thread, and haven't found any corner specific combos other than the ones starting with f34.
Am I blind?
Have you tried this post hotfix?I just wish F3 wasn't slow :/. I could actually make more of good use to it if it were 24 frames (although that's very reactable too). I made solid use of Scorpion's F4 on wake up pressure, an opponent ducking in a little bit of space, & it executes 24 frames. It has good range.
yea id use b12~low sai ender a good bit.Found a combo that ends with the opponent fullscreen, I don't know if it's known or not but it's: xjump forwardx a.1/2 xlandx 1,2,3 xx Roll xx B3, 4 xx Air Sai xlandx B1, 2 xx Sai/Low Sai. It does 32%. 34% with an Ex Roll or Ex Sai/Low Sai, not really worth it but if you think you need that extra 2%. You can't do both together for some reason, so no 36%+ for 2 bars (which is also not really worth it).
Think it's a cool find considering Mileena can choose whether to end fullscreen, midscreen with her B1,2,1+3 ender or go for a mixup up close with her B2,1,2+4 ender. She can do it off a raw roll but it only does 24%, I mean it's useful if your in a match up where you need that space.
I don't actually use this. Going to start doing this for matches I need to play keep awayFound a combo that ends with the opponent fullscreen, I don't know if it's known or not but it's: xjump forwardx a.1/2 xlandx 1,2,3 xx Roll xx B3, 4 xx Air Sai xlandx B1, 2 xx Sai/Low Sai. It does 32%. 34% with an Ex Roll or Ex Sai/Low Sai, not really worth it but if you think you need that extra 2%. You can't do both together for some reason, so no 36%+ for 2 bars (which is also not really worth it).
Think it's a cool find considering Mileena can choose whether to end fullscreen, midscreen with her B1,2,1+3 ender or go for a mixup up close with her B2,1,2+4 ender. She can do it off a raw roll but it only does 24%, I mean it's useful if your in a match up where you need that space.