TheGabStandard
The anticipation is killing me
For me it's always the mid part of the roll.Hard to tell if it is the Overhead or Mid part of the Roll is that is hitting - if OH at least they would also have to block standing
For me it's always the mid part of the roll.Hard to tell if it is the Overhead or Mid part of the Roll is that is hitting - if OH at least they would also have to block standing
Exactly that, a Hail Mary gimmick at best, not sure if it guarantees the hit if the opponent tech rollsyea ive seen the ex roll ghetto reset already, pretty sure its already been posed in this thread.
dunno if its worth ever doing, maybe as a hail mary play
I'm having an issue landing the B21 2+4 in ravenous to end combos. Any suggestions?Mileena BNB combos
B21 2+4 is only available in Piercing. Your go-to ender in Ravenous will almost always be F23-High or Low Pounce.I'm having an issue landing the B21 2+4 in ravenous to end combos. Any suggestions?
Meant piercing.B21 2+4 is only available in Piercing. Your go-to ender in Ravenous will almost always be F23-High or Low Pounce.
Do you mind adding the damage for these? I want to compare because right now I'm doing NJP, jump kick, Tele-Kick, Air Sai, Ball Roll, and B21, 2+4 which nets 33%.Does anyone use her Neutral jump into a combo? If not, then it's best to start doing it. Either on wake up, baiting with d3, or when they jump with you. Piercing especially since the sais actually give a little more reach. Here's a combo for it. The other one is actually a little bit harder to time & messes with it the juggle (Piercing only):
NJP > B34 xxAirSaixx > Slight RC B21, 1+3
NJP > B34 xxAirSaixx > Slight RC B12, 1+3, DD2
NJP > B34 xxAirSaixx > walk a slight bit F23 > Roll
I'm actually unsure if roll gives an extender atm, but if you're wanting to try it (along with me). It's only Piercing:
NJP > B34 xxAirSaixx > Roll > B21, 1+3
NJP > B34 xxAirSaixx > F23 xxRollxx, B21, 1+3
You can use F23 Roll as an ender for all variations, though
I actually didn't write them down. My bad . They get around 28 to 34% ish. Maybe a little bit more. The combo that you have is actually really good for it, too.Do you mind adding the damage for these? I want to compare because right now I'm doing NJP, jump kick, Tele-Kick, Air Sai, Ball Roll, and B21, 2+4 which nets 33%.
I can't seem to keep up with our avatar changes lol.I actually didn't write them down. My bad . They get around 28 to 34% ish. Maybe a little bit more. The combo that you have is actually really good for it, too.
I was doing NJP into B3 xxtelekickxx xxair saixx, roll into b21 1+3 for 31 or 32%, but B3 was nerfed & it's altered because of the height from it
I'm actually having a hard time deciding on avatars. The crisis is real lol. I'll see if I can remember to check it when I go to back the lab with her & Scorpion.I can't seem to keep up with our avatar changes lol.
If no one adds the damage by the time I get back home I will do your combos tonight and give a damage report
Double post (sorry about that). B3 was nerfed damage wise so the juggle timing has been altered. B34 is your best bet.My combo after njp is: njp, B34 air sai, B12 or F23 roll, then ender. I have trouble doing DD3 after the B3 so i use the string B34 instead
Frame data is fucked up... it's around -3 IIRCHey Mileena crew. I defected from the Reptile forums a few weeks back (just before the "Bottom 5" fiasco blew up, it's a shit show over there) and I'm having a great time with our girl. So much so that I'm looking to change my avatar ...
I adore Piercing. I could watch B21 2+4 all day.
Question: The OP shows B12 in Piercing as being 0 on block, but the frame data shows -20. I assume this is a case of f'd up data? Sorry if this has already been discussed in the thread, I haven't read much beyond the first and last few pages.
I set the AI to block and jump and did the hit/jump test, and the move is maybe -1/2 at worst. I'm assuming the data is meant to read -2. And here I've been avoiding it during footsies because MINUS TWENTY.
I made, and posted this video a few weeks ago. Hopefully it'll give you insight on some corners combos. I made this video to help aid in METER LESS high damage but for mixup sake there are a few meter rolls here and there.What is everyone doing in the corner off of starters other than f343?
I've been doing a kinda funny one using piercing.
Starter xx Roll , slight walk out of corner, d2, NJP , b212+4 (35-38%) meter less
What NJP does, is that it allows you to connect b21 afterwards.
Skimmed through the thread, and haven't found any corner specific combos other than the ones starting with f34.
Am I blind?
Try out F343, TK, Air Sai, F23, Ball Roll, walk or run back a bit, D2, U3 MB, B21, 2+4 if you have meter. Gets 50%.For a total Mileena noob like me, I'm finding F343, TK air sai, NJP, 123 xx roll, run xx B21 2+4 to be a super consistent meterless 45% in the corner. Hitting the ender doesn't feel all that tight.
Cool thanks! Not sure how often I'll burn a bar for +5%, but it's nice to have the option for times when you absolutely, positively just have to kill a bitch.Try out F343, TK, Air Sai, F23, Ball Roll, walk or run back a bit, D2, U4 MB, B21, 2+4 if you have meter. Gets 50%.
I always mess up on the U3 part after D2. It's either too late, or too early and she does NJ3 instead.Try out F343, TK, Air Sai, F23, Ball Roll, walk or run back a bit, D2, U4 MB, B21, 2+4 if you have meter. Gets 50%.