Billy Young
Noob
I wonder if you can end this with 124 grab?got 46% midscreen corner carry combo in pumped up :
F21-OH dashpunch-run cancel f21-11-f212-waut a lil bit till the enemy is falling down- 11 12 gotcha grab
I wonder if you can end this with 124 grab?got 46% midscreen corner carry combo in pumped up :
F21-OH dashpunch-run cancel f21-11-f212-waut a lil bit till the enemy is falling down- 11 12 gotcha grab
i doubt that, the gravity after 11 is already at maxI wonder if you can end this with 124 grab?
Before the 11. Right after the f212i doubt that, the gravity after 11 is already at max
Nope gravity still too highBefore the 11. Right after the f212
ya F21 on a female is pretty tight timing, you have to extend the run for a split second longer than males. Try starting the combo with 12 or 23. They're a lot easier.So depending on what starter you use it determines how tight the link is to the f21 after the EX overhead? I'm assuming what character it's on makes a difference too as last night I practiced on EB and did ok but when I tried on Mileena I pretty much rarely got it lol. I have only been practicing off the EX Overhead raw and f21 xx EX Overhead.
Of course. Whatever puts you farther makes it harder. I'm pretty sure that after a rocket cancel string, you can't connect a f21 after a 123 xx EXbf2d. It pushes them too far. By far, the easiest strings to connect a f21 after an EXbf2d are: 12, 23, f21, b3, f3, and I think f4.So depending on what starter you use it determines how tight the link is to the f21 after the EX overhead? I'm assuming what character it's on makes a difference too as last night I practiced on EB and did ok but when I tried on Mileena I pretty much rarely got it lol. I have only been practicing off the EX Overhead raw and f21 xx EX Overhead.
does the nj2 even add any damage at the end? I do this same combo without nj2 all the time and I wanna say its 48/49%Got some optimized (I think) corner combos for Wrestler. The low starter is pretty familiar but I haven't seen the overhead one anywhere else:
b34 overhead punch d1 b34 ex gotcha 124 backwards command grab (53%)
b2 overhead punch 11 nj2 b34 ex gotcha 124 backwards command grab (49%)
Welp, just tested it without the nj2 and it does 50%. Good call on that.does the nj2 even add any damage at the end? I do this same combo without nj2 all the time and I wanna say its 48/49%
the f21 rc does't really work on female characters only 12 and 23 rc. Ive been doing that ground pound setup alot if they opponent is starting to delay wakeup i throw in some mb ground pound.New(?) Meterless Gender-specific(?) Combo
The core of it is:
3f4, RC, f21, 11, f21
The last f21 can be either f21 xx bf2, f212d2+4, or f212, fGP as I'm sure you know.
Also. the core can be led into in Heavy via basically any starter rocket cancel that could lead into 3b2.
The combo "b3 xx Rocket(RC), 3f4, RC, f21, 11, f21 xx bf2" does 32%, same as if you end with f212d2+4.
The following video just shows a setup that stuffs any normal getup that isn't a roll, armor, or delay, so basically nothing that really matters too much, but it shows the core works.
I am not sure if this works on females. I spent a good bit trying to do it on Mileena, no dice. Let me know if you guys can. This is considerably harder to do than the 3b2 combos, but I felt the damage increase (about 5%) was significant enough to post.
I didn't use f21 rc, but I think I know what you're talking about? f21 EXbf2d, f3 EXbf2d, and I think a few other starters before the EXbf2d can't or is very difficult to be followed up on optimally against females. 12 EXbf2d works for sure, so I'm pretty sure 23 EXbf2d might too.the f21 rc does't really work on female characters only 12 and 23 rc. Ive been doing that ground pound setup alot if they opponent is starting to delay wakeup i throw in some mb ground pound.
I think you have to wait until the '3' starts or right after 2 to then do the input for the L.A.W. Rocket in order to avoid the issue you described. Happens to me alsoWhen I do 123 rocket cancel, the input sometimes gets messed up and I do submachine in the air
On the input thing it goes 123 down left 2
I do it kinda fast in between, but even so, is it supposed to do the submachine?
cause he is really tough to use people prefer to to use the easier charactersIt's not alot of people using Jax, sad because Jax is one of the best in the game that's fair.
That's not the problem. It's when my combos drop because female characters launch further away from me is where I start to cringe.cause he is really tough to use people prefer to to use the easier characters
This ones interesting. I never thought to try 232 d1d2 for a combo starter in the corner. Ill see if I can squeeze more damage out of this
Hey if you can please let me know lol.This ones interesting. I never thought to try 232 d1d2 for a combo starter in the corner. Ill see if I can squeeze more damage out of this