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General/Other - Grandmaster New patch removes Some of SZ corner combo & trapping options

Scoot Magee

But I didn't want to dash
I think big changes like this are a bad idea when the game is barely a month old. There's so much shit in the game we don't know about yet people think it's a good idea to buff and nerf characters so early in the games life.
 

Linkuei82

Live by the sword, Die by the sword
And just like injustice and MK9 before that, a character gets over nerf due to the community crying. I expect to see more nerfs again the next patch.
 

Northern Slasher

Heads or Tails X
these people have so much time on their hands to interfere with other's discussions based on their characters because they have nothing to worry about with their own, if you have anything to say just go start a separate thread and share youre thoughts, over here youre just interfering
You want me to start an entire thread saying "I'm glad SZ got nerfed, it was warranted IMO".

Yeah that'll end well.
 

Rajhkeem Beck

Mr. Still Getting it Together
So anybody got any new tech ideas? I can't practice right now because I left my controller at my friends house. Instead of whining and berating each other with insults. How about we start learning what post patch sub's options are now.
 

BasiKs

get that work make that work work
@Tom Brady @Qwark28

I'll have to test it, but a couple ideas come to mind -
after a grounded freeze in the corner, using the combo route:
jip, 242, njp, fj1, bj1, f12, clone.

This leaves the clone close enough to the opponent that you can do an untechable back throw (which resets into a ground freeze), and also close enough that when you connect with b2, they immediately pop up into the clone and freeze, allowing you to follow-up with:
njp, fj1, bj1, f12, clone - same setup.

You can also go for a low option with:
b33~ex ice smash, b2, 1, d1, b12~clone, njp, bj1, f12, babystep back, clone - which sets up the same situation. alternatively,
b33~ice ball, ji2, 242, njp, fj1, bj1, f12, clone.

This corner loop works regardless of the changes (i just need to make sure b33~ex ice smash gives enough time in the combo to clone after b2, 1, d1, b12 - I can't test right now, but I'm pretty sure it does.)

If we adjust to using this loop instead, then we only need to spend meter if we hit with B2 after a BNB ending in Slide, Clone (which will be spaced further away) - and that's only to /start/ the loop, not to keep it going - which seems fair. Interested in hearing your thoughts on this.
 

Ghoztly

Noob
As a new player...well, ok, I am not new, just here. Will I really have to look forward to a patch every month because of the crying people do? A MONTH. The game didn't last a month, and a major balance patch already hit. People crying all over twitter, forums, streams, it is sad really. This is why this game will fail, AGAIN. Whiny entitled casuals and scrubs demanding nerfs for characters that don't need them.

God forbid SZ is viable in an MK game, they just KILLED GM and his core gameplay, his trapping was what defined that variation and now it's killed and for no reason. I have only put a few hours into the lab and realized he was in no way OD. Just a bit of patience and training is all it takes instead of living in laggy ranked and crying for nerfs.
 
Quick Question guys after you block and the clone goes away can you get one out instantly ? The patch inst out for xbone yet lol
 
@Tom Brady @Qwark28

I'll have to test it, but a couple ideas come to mind -
after a grounded freeze in the corner, using the combo route:
jip, 242, njp, fj1, bj1, f12, clone.

This leaves the clone close enough to the opponent that you can do an untechable back throw (which resets into a ground freeze), and also close enough that when you connect with b2, they immediately pop up into the clone and freeze, allowing you to follow-up with:
njp, fj1, bj1, f12, clone - same setup.

You can also go for a low option with:
b33~ex ice smash, b2, 1, d1, b12~clone, njp, bj1, f12, babystep back, clone - which sets up the same situation. alternatively,
b33~ice ball, ji2, 242, njp, fj1, bj1, f12, clone.

This corner loop works regardless of the changes (i just need to make sure b33~ex ice smash gives enough time in the combo to clone after b2, 1, d1, b12 - I can't test right now, but I'm pretty sure it does.)

If we adjust to using this loop instead, then we only need to spend meter if we hit with B2 after a BNB ending in Slide, Clone (which will be spaced further away) - and that's only to /start/ the loop, not to keep it going - which seems fair. Interested in hearing your thoughts on this.
I already currently use these combos. What we need to find is a meter less combo going to safe clone set up off B2 that does decent damage. The old B2 combo works fine as long as the opponent delays the wake up or we hit them later in the clone trap, but having a good combo that allows us to reset the situation for no meter is crucial.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I love MK, but the nerfs are targeted at what people seem to cry about. Every. Single. Time. Kung Jin still has big damage, a high/low starter, and can still be played the way he's designed. Sub's strength is his corner carry. Why give him that corner carry and smaller mid screen combos if he's not meant to lock you in the corner? I would much rather see the game breathe before these nerfs start. It happened to a few now.. Your main is next.
Maybe that's because people "cry" about things the developers themselves also realized are ridiculous.

If you realized something was dumb, the game developers probably already knew as well and were just waiting for their opportunity to correct it or watching to see how it would play out.
 

BasiKs

get that work make that work work
@Tom Brady - so is the concern w/ B2, them hitting the clone and freezing, njp, fj1, bj1, f12 that it doesn't do as much damage? I think it's around 27-29% (again, can't go test it but that seems like about it.)

Okay, second idea:

B2, B2, 1, 1, D1, B12~clone?

Does that give enough time after the clone evaporates to clone again? I'm not sure.
 

Bidu

the CHILL of DESPAIR
How do I punish strings cancelling into ice clones over and over and over in the corner?

Perhaps "you guys" should take your own advice and level up, besides "you guys" all crying.

You didn't seriously just asked that, did you? Go watch some CDjr footage playing Jax, man. You desperately needs it.


@Tom Brady - so is the concern w/ B2, them hitting the clone and freezing, njp, fj1, bj1, f12 that it doesn't do as much damage? I think it's around 27-29% (again, can't go test it but that seems like about it.)

Okay, second idea:

B2, B2, 1, 1, D1, B12~clone?

Does that give enough time after the clone evaporates to clone again? I'm not sure.
That's exactly what I was thinking about. Or even B2, B2, 1, 1, 11~Ice Clone. Less damage, but maybe works?
 

EndofGameBoss

That's about right.
All this thread is proving is that most people were not using training mode properly. Obviously, I can't speak for every character, but a lot of them could get through Sub's shenanigans. Using Mileena you could punish Sub while in the corner. Even with a clone out you could Ball Roll through it to punish a blocked b2 and b33 attempt. Playing the MU is boring, but there were ways around his corner pressure.
 

TakeAChance

TYM White Knight
All this thread is proving is that most people were not using training mode properly. Obviously, I can't speak for every character, but a lot of them could get through Sub's shenanigans. Using Mileena you could punish Sub while in the corner. Even with a clone out you could Ball Roll through it to punish a blocked b2 and b33 attempt. Playing the MU is boring, but there were ways around his corner pressure.
If Sub took one tiny minute step back before each of those moves, no she couldn't. #Ilabbed.
 

Bidu

the CHILL of DESPAIR
CDJr armors out.
For 36% damage. I'm just going to quote Tom on this:

"If you didnt have to spend a bar, the situation would be useless and SZ would be bottom. This idea that you are entitled to get out of the characters main strength for free is ridiculous. And SZ dies not beat Raiden by running away. If this is what's beating you the the issue isn't with SZ, its with you knowing what to do."