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MKX Patch Notes 5/14/15

Jimmypotato

Mid Tier
You have absolutely no idea on what you talking about.

Let me try to clarity for you: sometimes when I pop a Clone my opponent jumps it. Since I'm close enough, I can block his JiK/JiP and with my character's hitbox push him to the clone before he touches the ground.

If I simple backdash in this situation 2 things can happen (and both aren't good):

1 - My opponent will freely jump my Clone and I'll most likely have to either block and try to guess his 50/50;

2 - My opponent will freely jump my Clone and full combo me if I don't block.

There's no scenario when I would have enough time to pop a clone, backdash and caught my opponent with a "kick" back to clone. If they try to jump my Clone and I Ice Bomb (smash or whatever) them, this won't get them back to clone since I'm not only hitting them, but I'm breaking the clone as well.




Bro, you just went full retard if you thought for one second that I was being serious about that. Jesus Christ... I thought my sarcasm was clear enough.
You're losing your mind over Ice Clone, who could really know for sure what your mental state is.

Have you played some matches yet? What if you are to easy to read popping clone all the time and thats why they are jumping on you so free?? Does Sub Zero have an AA?? hows his UpperCut? Hows his run speed, could you read jump run under them and punish? Could you just block like most normal people when someone jumps at them? I just think the over reactions are 100% rediculous.

Clone was wicked OP before man, I think the move is still very good. People need to calm down and play.
 
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Son ov Timett

Bork, No Jin
Hey why not just NJP and Bait people jumping out of the corner after clone? It was the solution yesterday for interactables avoiding every and all block strings in the game, must certainly be effective in this circumstance. :coffee:

This patch corrected a bunch of maladies in the game. I can now sit down with a cold brewski and enjoy some blood, sweat, and intestines.
 
All his good combos have been nerfed by 4-5%, and his frame data got much worse.
He can't apply pressure at all anymore
His frame data got worse, or it got reverted to the way it was originally coded into the damn game? The adjustments to his safety (besides cartwheel smash) weren't even character specific. There was a bug that over wrote the intended and programmed frames on a HUGE list ofstrings to +2 when they weren't supposed to be. They fixed the bug and the frames were corrected. His frame data is now what it was programmed to be originally. This wasn't a Kung Jin specific fix.

So many people say "I'm all for bug and glitch fixes but no nerfs yet plz." Well, what if a bug was breaking intended frame data? Oh look. Kung Jin mains that arealso in favor of bug fixes are going to bitch if a broken bug can't be exploited anymore because they were undeservedly benefitting from it. Kung Jin mains, please, shut the fuck up.
 

ismael4790

Stay focused or get Caged
I'm not sure if this has been noticed, but Erron has been also touched in this patch.
For example, when you do the combo f13 db4, b32u1, it's harder now to continue it with his njp sword than it was before.
I think they changed the way b32u1 sends the enemy into the air, because it's also harder now to change sides with the enemy with a run after this combo...
If I was cornered and i landed a b32u1 i liked to run to change side and use 11 to keep the enemy in the air. Now is a bit risky :(
 
I'm not sure if this has been noticed, but Erron has been also touched in this patch.
For example, when you do the combo f13 db4, b32u1, it's harder now to continue it with his njp sword than it was before.
I think they changed the way b32u1 sends the enemy into the air, because it's also harder now to change sides with the enemy with a run after this combo...
If I was cornered and i landed a b32u1 i liked to run to change side and use 11 to keep the enemy in the air. Now is a bit risky :(
Theychanged njp. You cant press the punch on the first frame of jumping anymore. This isnt an EB specific change.
 

aieches

#freeHomelee2016
Sooo Xbox really doesn't have this patch yet huh.... Wth... Plus after the live crash last night, this shit is getting under my skin.
 

ismael4790

Stay focused or get Caged
Theychanged njp. You cant press the punch on the first frame of jumping anymore. This isnt an EB specific change.
Hmm...I suspected it could be this too :(

But the run change side i talked about after b32u1 has nothing to do with njp, and feels definitely different than before.

By the way, I main Johnny and I still can't notice the changes they made to him. Must be something very subtile.
 

M.D.

Spammer. Crouch walk hater.
Do 11 and 114 whiff at the last hit and you get uppercuted out of it by the very hard AI?

Yes -> they didn't fix shit.
No-> they fixed it.
 

Orbit Aquary

Want a balloon?
Seems like they nerfed/fixed Sonya's throw. Ending a combo with throw now deals less damage. I was able to get 42% damage ending with a throw, now I get 37%. I knew something fishy was going on with the damage scaling on her throw, don't really mind it much.
 

M.D.

Spammer. Crouch walk hater.
Well, the very hard Ai does it to me standing and crouching. But mostly yes, they've been ducking the 4 all day.
 

SonicFox5000

The Best.
Why was Sub Zero nerfed so fucking hard while Erron Black is untouched? and every scorpion player continues their autistic
(ง ◉◡◔)ง "ARISE" (ง ◉◡◔)ง combos?

This is why people fucking hate NRS games, they nerf for no FUCKING REASON, its not like Sub Zero's were prevalent in ANY top 8's in tournaments.

YOU GUYS WANT TO KNOW WHY VALVE IS A SUPERIOR FUCKING COMPANY? ITS BECAUSE THEY BALANCE DOTA 2 AT THE HIGHEST LEVEL OF PLAY, THEY DONT GIVE A FUCK ABOUT PUB MATCHES THATS WHY THE GAME IS FUCKING BALANCED.

Also an open FUCK YOU to @SonicFox5000

Seriously its just like the unnecessary MK9 Sub zero nerf and the Injustice Grundy nerfs.

Fuck you guys fuck you
Dont tag me in a post as irrelevant as this again of you will be my first blocked tym member.
 

ismael4790

Stay focused or get Caged
Well, the very hard Ai does it to me standing and crouching. But mostly yes, they've been ducking the 4 all day.
I'll check it out. Though I use very few the 114 string, only in corner.
I tend to use more 333 into ex force ball midscreen to put a bit of pressure.
 
I'm not sure if this has been noticed, but Erron has been also touched in this patch.
For example, when you do the combo f13 db4, b32u1, it's harder now to continue it with his njp sword than it was before.
I think they changed the way b32u1 sends the enemy into the air, because it's also harder now to change sides with the enemy with a run after this combo...
If I was cornered and i landed a b32u1 i liked to run to change side and use 11 to keep the enemy in the air. Now is a bit risky :(
Yeah the njp doesnt come out as smooth anymore after the b32u1 , i'm hating that
 
daaam the reptile costume looks so dumb , when I read "klassic" i thaught it was mk1 skin.. even in mk9 the mk3 skin looked waaay better. Why does he need to have the full body reptilian look in his "ALTERNATE" skins? prefer:
 

TakeAChance

TYM White Knight
You have absolutely no idea on what you talking about.

Let me try to clarity for you: sometimes when I pop a Clone my opponent jumps it. Since I'm close enough, I can block his JiK/JiP and with my character's hitbox push him to the clone before he touches the ground.

If I simple backdash in this situation 2 things can happen (and both aren't good):

1 - My opponent will freely jump my Clone and I'll most likely have to either block and try to guess his 50/50;

2 - My opponent will freely jump my Clone and full combo me if I don't block.

There's no scenario when I would have enough time to pop a clone, backdash and caught my opponent with a "kick" back to clone. If they try to jump my Clone and I Ice Bomb (smash or whatever) them, this won't get them back to clone since I'm not only hitting them, but I'm breaking the clone as well.




Bro, you just went full retard if you thought for one second that I was being serious about that. Jesus Christ... I thought my sarcasm was clear enough.

"If they try to jump my Clone and I Ice Bomb (smash or whatever) them, this won't get them back to clone since I'm not only hitting them, but I'm breaking the clone as well."

So you are saying that you have an option to make them respect jumping over the clone?

You are saying that you can literally condition someone to STOP JUMPING OVER THE CLONE as soon as you pop it?

You are saying that you have a tool that will let you continue to pop clones and move backwards after conditioning?

Yea, he's bad. >_<
 

FlappyDaniel

Snappin' spines all day e'ry day.
don't worry, sub isn't bad he just have to think after clone about his options, he can't just stand next to it and block. Believe it or not I've been playing against a few subs online and they adapted just fine...

they picked cryomancer:DOGE
 
Seems like they nerfed/fixed Sonya's throw. Ending a combo with throw now deals less damage. I was able to get 42% damage ending with a throw, now I get 37%. I knew something fishy was going on with the damage scaling on her throw, don't really mind it much.
I always wondered about that as well. I never took it upon myself to test if the damage scaling was different for other people's throw enders, but I was always surprised at seeing the damage jumping from low 30s up to 42% on Sonya's throw ender.
 

ismael4790

Stay focused or get Caged
So, you think the change should have applied to everyone but Erron? It was a cast wide change, so...
I don't play many characters, so I don't know if the old njp was a great advantage for any of the other characters' style...
I know Erron and I noticed the change affects his combos. But for example Mileena still can include a njp in the middle of her combos after the patch.
It's not a big deal, but without it the combos look a bit worse.