My point about his projectile it's totally unsafe against any teleport character, and a lot of projectile characters, you can get hit out of it because the start up animation is so ridiculous. Sure you can use it mid combo, in the corner and in a few other situations but it doesn't compare to people like jasons so it's pretty useless IMOI.Greaaat so it gives me plus frames, after using about 100 to get it going? just doesn't have the pay off. Scorch is absolutely not worth it, not given the fact that every bnb combo after that has significantly less damage.
My point about the damage is two fold, given the sort of character he is portrayed as in the story, his damage doesn't match up with his persona. Thats why i made the point about ermac and devorah. It's not a moot point by any means, you're just choosing to ignore it because you have nothing to counter it. The fact is, you look at pretty much any other fighting game, even injustice, Bane, Grundy, they hit like a ton. Zangief in sfiv, sentinel in mvc3 i could go on. The fact he manages a 44% with 1 bar is just medicore - WHEN COMPARED WITH THE REST OF THE CAST. He does ok damage, but he doesn't do loads of damage which is what i've come to expect of characters portrayed in this manner. i suppose this is just another moot point.
Now then, with respect to all of you, i've played pretty much every grappler in most fighting games i can think of and the reason they have the damage is because they get so heavily zoned. This is where this variation in particular really struggles, by the time you get in, you can only land the 44%, which is no better than most of the cast so if you look at it from this basic perspective, you're already at a disadvantage. - WHEN COMPARED WITH THE REST OF THE CAST.
The other points i made, about his parry for example are just ways i think he could be slightly more viable, if he could reflect projectiles for example it might help with the zoning thing. If he a couple of openers or mixups (like he does in war god) it would make him more viable.
What astounds me is the amount of people trying to make out he is fine, when he clearly is nowhere near as good as a lot of the cast (sun god var) and a little help wouldn't hurt other character, it would just mean he would be played a little more as he wouldn't have so many bad MU''s. It's hardly a sin to want a guy like this to be a bit more viable and yet you try and condem my post for pointing out some clear flaws in this variation, which is funny because you play the same variation and are just happy sitting there accepting the fact he so mediocre. Listen if you're happy how he is then fine, i'm just saying my 2p because i absolutely loved the character design but essentially he can't keep up with the rest of the case (in this variation).
Thing is i look at jason, block and hit tick throws, AA, safe option, mixups, teleports, high damage for no meter and i think to myself, well NRS clearly know how to make a grappler a bit more viable, what happened with sun god then?
/rant over.