Kotal Khan gets zoned? With some of the fastest walk speed in the game? With his far reaching down 3 and 4. With his footsies for dummies F1? His "probably" farthest reaching in the game jump punches? Unblockable and Unblockable feint to mess up your opponents timing? A sun pillar that either forces his opponent to move out of the way of or lets Kotal turtle inside of and gain health? A blocked thrown macuixochtl ex (or even regular if your ballsy) is a free get in everytime. I don't know if ANYONE gets hardcore zoned out in this game, but I'm know for damn sure Kotal isn't one of them, and it's not by Kung Jin that's for sure.
Kung can blow up a ton of strings that end in the macuixochtl low overhead because of the gaps, with ex db1 but Kotal Can also blow up alot of the KJ 11 221 pressure with his armored stuff as well, for 30-40% in a lot of situations. Kotal as soley a punish character is a bill not the other way around. His pressure is magnificent as well. His buttons are excellent. His ability to go high low low high in this variation and armor through things is big time. Nevermind that skies aren't free or friendly against kotal. F2 catches jump backs, jump forwards, neutral jumps. Aforementioned killer jump punch range, a decent NJP himself and great down 2. Kotal's able to low profile KJ's instant NJP with down 3 and 4 for free punishes on landing (which I think a ton of the cast can)
All that being said I still think the match is even or probably even slightly in KJ's favor cuz KJ, but the idea that War God Kotal is some lame duck bill character not worth his salt is absolute horse shit. I've played the match up, I know what that character has and doesn't have (and it's not much) Maybe y'all need to re-learn and/or re-evaluate
Ask
@KDZ or Coach Steve or
@DarthArma if that character gets zoned, or loses to safe pressure and is mainly punish oriented.