Kitana Match Ups
6-4 Baraka
He can keep up a pretty good zoning game, his blade charge can help, the way Permodius plays him proves Baraka to be Deadly. F 2+1 a blocked blade charge for punish. Can be D+1 out of some strings.
8-2 Cyber Sub Zero
Kitana can outzone him, recover fast enough from air fans to block his dash, can punish his teleport, can d+1, air fan, fan lift, and even cutter his parry, none of these will freeze kitana.
5.5-4.5 Cyrax
The only problem with Cyrax now, is his DAMAGE, it used to be about a 6.5-3.5, but if you get caught, you WILL eat insane damage. Be careful when zoning, do not get caught by a net, punish buzzaw with F+2, 1, and punish his teleport with D+1 fan, 2 fan lift, and proceed the combo.
4.5-5.5 Ermac
For some reason, I have so much trouble trading projectiles with him, the moment my air fan actually gets the chance to hit him first, he teleports and combos after it, his d1 lift is scary as well. Patience is vital against ermac. bait out his lifts, and expect him to cross you over a lot, so be prepared.
Freddy- No match up exp.
6-4 Jade
At first, I had trouble with her, but the key is patience. Also, she will glow ALOT, so you must get the instant ass teleport down. It gets them all the time. Duck her U+3, and follow with F2, 1, duck her shadow kick, and follow up with 2,1, cutter, or 2,1 fan lift.
6.5-3.5 Jax
IAF all day, very hard for him to get in, once he does, his pressure is deadly. it is important to end your combos with a normal + square boost if you are approaching near a corner, square boost to get you back to midscreen and repeat zoning.
6-4 Johnny Cage.
Almost same method as Jax, Cage's projectiles aren't deadly due to Kitanas fast recovery, so he must resort to time his EX shadow kick, simply bait him out, and punish his kick. Again, it is important to end a combo with square boost if you are too close to a corner, stay midscreen to avoid frame traps, and zone him out.
3-7 Kabal
His instant air fireballs shuts kitanas zoning game down. His mixups are great, he can get in with ex nomad dash and time your ground fans right to go through them both at the startup of his ex dash, great rush in, you must Block dash + d+1 to get in, something i realized and didnt do was, if u manage to get in d+1 distance, when hes throwing projectiles, d+1, ground fan, 2 fan lift, proceed to combo., Ex square wave is your friend, but make sure to insta it, i failed to do so, and went over Kabal, where Kabal gets a free punish. Make sure your EX square wave is low enough to hit him. His rush down is scary, but his zoning is scarier, do not allow him to escape from you.
4.5-5.5 Kano
His zoning will beat Kitanas, so you must get in. His upball can be punished by 2,1 fan lift. Be patient, punish when need be, and don't opt to play a zoning game with Kano, he will win.
4-6 Kenshi- He will completely zone you out, also, do not mash D+1, he will punish with his uplift sword. Again, Ex square wave is your friend, punish his moves when need be, do not allow yourself to grow distant from him.
6-4 Kung Lao
Kitana can out zone him, she can D+1 blocked low hat, when he teleports, duck his attack, and punish as he goes down with 2, fan, 2 fan lift, proceed to combo. When he ex teleports, mash D+1 to avoid attack, or jump back, and throw a delayed air fan.
3.5-6.5 Lui Kang
Lui Kangs low fireball is the same as Sindels, your fans will go through them, and will more than likely hit you. His pressure game is hard, you cannot rely on D+1 consistently, as his low starter WILL punish you. You can't outzone him, so you must rush in, but think carefully at the same time. Expect his EX bicycle kick to be thrown out if you are pressuring him, bait d3, as he will tend to do b3 after, walk back and EX fan lift, or cross jump kick + air fan. This is a tough one for Kitana in my opinion.
6-4 Mileena
Before I thought this was a 3.5-6.5, but Mileena is not scary at all as a Kitana Player. Patience is vital, bait out her roll, and punish with 4ground fan, 2 fan lift (you may 4 fan lift instead of 2, but I stay on the safe side), punish her teleport with 2, fan, 2 fan lift, her ex teleport +sai can be punished by D+1 cutter, now, NEVER do more than 2 D+1 in a row, her roll will punish you, instead, do 1, or 2, and bait her roll, and proceed to punish. RESPECT her teleport kick, never throw more than 1 air fan in a row, I probably wouldn't recommend jumping against mileena at all. D+1, ground fan as she starts up her U4.
6-4 Nightwolf
Her D+1 stops most of his offensive strategies. It's funny, you can actually zone nightwolf. When he reflects your air fan, if you throw out another one, the one reflected back at you will disappear, and the one you threw out will keep heading towards him. Purposely whiff an air fan higher than him, and punish his reflect with a ground fan, or f+2 1 if in distance.
5-5 Noob Saibot
Due to this recent patch, noob proves to give Kitana trouble. He can outzone her pretty well, but you can punish his up shadow with F+2, 1, and block a tackle , and dash in D+1.
6-4 Quan Chi
Make sure, no matter what character you play, to memorize his strings and how they hit.
His mixups are crazy.
His teleport and trance can be punished with F2, 1, not much to this character, like i said, memorize and study his strings.
Zone at the farthest distance, do not try and jump fan near, him, his trance reaches far.
3.5-6.5 Raiden
God his stupid teleport beats out fans, his superman is dangerous, once you're in the corner it's scary. Minimize your air fans, bait out his superman, and be ready for a teleport and perhaps a cross up. D+1 his tele, 2,1 his tele on good reaction. This character has the tools to beat Kitana
5-5 Rain
Not enough match up to give out details.
4.5-5.5 Reptile
His zoning will beat yours out once he gets it going.
If you're fast enough, your air fans will beat out his spit, but when he manages to get a booger ball out, that's when it gets scary.
Air fan, ground fan, air fan, ground fan works well too. Ex square wave is nice on instant reaction, will go thru his projectiles.
Punish dash with 2,1 fan lift.
It is hard since youre left waiting for his dash, and that messes with your offensive game.
Not impossible, but a pretty difficult matchup
6-4 Scorpion
D+1 out of his Ex teleport, D+1, ground fan out of his regular teleport. Hes heavily punished by blocked teleport + spear. Not too difficult.
4.5-5.5 - Sektor.
His zoning is pretty decent, his frame trap is a bitch to get out of, sometimes, Ex fan lift, as the fan lift will destroy the missle, and sektor will probably be jumping in you, and he'll get caught. dont make it a habit tho, mix it up. Respect his teleport as well, don't whip out too many air fans.
4-6 Shang Tsung-
The only time you should ever throw an IAF is at full screen distance away from him. At any other distance, his skulls may hit you.
7.5-2.5 Sheeva
You can outzone her, when you see a tele coming out, you can fan lift to catch her, D+1 works well, sheeva has a big hitbox so cutter, fans, are easier to hit. D+1 her grabs, Ex grabs, square boost her telestomp, not much sheeva can do vs kitana.
4-6 Sindel
Sindel is a pain in the neck for Kitana. Sindel wins the zoning game, she can Low fireball to miss an air fan, if you try and square boost, sindel will db2 (yell) and catch you in it) if sindel can space you correctly, Kitana will be in trouble. Be patient and jump over her projectiles, until you get in. Instant square boost helps too.
5.5-4.5 Skarlet.
Punish her teleport with 2,1, fan lift. Her knives aren't scary, just don't get in the habit of zoning her, she will teleport to punish. D+1 her slide on reaction
5.5-4.5 Smoke
Air fan a missed smoke bomb. Smokes will shake a lot, so instant square boost to punish the shake.
6-4 Sonya
She has a pretty hard time getting in on Kitana. If you IAF rapidly,youll land on the ground to block sonyas projectile in time. Sometimes, her dive kick goes through Kitana during D+1 animation. Not much sonya can really do when she can't get in on Kitana. When she's in, Respect her meter, as EX cartwheel may be thrown out.
4.5-5.5 Stryker
Strykers buff really helped him out on this one. He can zone you out pretty well, so Ex square boost comes in handy. Once youre near him, hes not too scary. Just don't let him zone you,
6-4 Sub Zero
IAF him all day, make sure to be careful throwing out IAF, if you're in slide distance. Square boost away from corners, being careful not to be baited by him, expecting your square boost. Dont ever jump into him, and avoid the corners.
Total- 153 (not including Freddy)