Original post (please redirect any important comments/feedback to this thread):
http://testyourmight.com/forum/showthread.php?12612-B-W1zZ-Raiden-Matchup-Chart
B W1zZ aka The Wizard's Raiden Matchup Chart
NOTE: I will update the characters descriptions and possibly the numbers as I test more things out, and as new feedback from top/knowledgeable players is received. I didn't note every way Raiden's B312 and 334 strings can be interrupted with each character, or at all. Essentially any character that has an armored attack, xray, or a 6 frame or less poke/special can interrupt and/or escape these strings; between any hit of B312 or before the 4 in 334, although I have not tested all of the armored moves.
Most of the teleport punishers listed under each character were stolen from the new Raiden Teleport Punishment Guide by [MENTION=5554]Vilén[/MENTION]
You could call this a work in progress but I believe it to be accurate for the most part, with some of the scores being arguable:
Scorpion: 6-4
Liu Kang: 6-4
Kung Lao: 5-5
Sub Zero: 6-4
Sindel: 7-3
Ermac: 6-4
Reptile: 5-5
Kitana: 6-4
Johnny Cage: 5-5
Jade: 7-3
Mileena: 5-5
Cyrax: 6-4
Noob: 7-3
Smoke: 6-4
Sektor: 6-4
Sonya: 4-6
Jax: 6-4
Kano: 5-5
Stryker: 6-4
Shang Tsung: 7-3
Baraka: 7-3
Kabal: 5-5
Raiden: 5-5
Cyber Sub Zero: 5-5
Sheeva: 6-4
Skarlet: n/a
Kenshi: n/a
Rain: n/a
Freddy: n/a
Scorpion 6-4: Raiden can D4xShocker or Ex Shocker Scorpion's regular and enhanced teleports on reaction. Scorpion generally has a hard time keeping Raiden locked down in his 111 pressure game due to teleport. Scorpion's main goal should be to keep Raiden trapped in his vortex. Scorpion’s en leg takedown can interrupt B312 and 334. Raiden’s teleport is punished by all pokes, 11, 33, and 21.
Liu Kang 6-4: Liu Kang is pretty good at keeping Raiden locked down in his pressure making it difficult to teleport out, but Raiden can slip past most of Liu Kang's zoning with teleport or supermans. Low and air fireballs are punished on reaction by superman, or alternatively en superman. Liu Kang can en flying kick or en bicycle kick to interrupt Raiden’s B312 and 334 strings (tested). Raiden’s teleport is punished by all pokes, B312 and 213.
Kung Lao 5-5: One of Raiden's most competitive matchups. Kung Lao is good at keeping Raiden locked down with his 1121 string, but at the same time Raiden has several options for keeping Lao off of him. 2,4 1+2 and 21212 are punished on block by a fast superman. Kung Lao's regular teleport is punished on reaction by ex shocker into a 30% combo. Kung Lao can spin Raiden between any hit of B312 and before the 4 in 334, or alternatively xray. Mid to full screen low hat tosses are punished by a fast superman on reaction. 112, 21212, B33, and Xray all punish Raiden's teleport.
Sub Zero 6-4: An arguable matchup in terms of score, but pretty even for the most part with slight advantage to Raiden. On reaction Raiden can en superman through ice clone or teleport for a punish. On reaction sub can punish teleport with his 21, 214, or 22 strings. Sub Zero's 212 string can be interrupted with en shocker, en superman, or xray before the last hit if timed right. If sub does an ice clone at the same time Raiden does en tele, Raiden can opt to hold block while appearing on the 2nd tele to shatter the ice clone, making sub have a longer cooldown before he can use clone again. Sub can en slide to interrupt Raiden's b312 or 334. Raiden's teleport makes it difficult for Sub-Zero to keep him locked down in his corner pressure.
Sindel: 7-3 (possibly 6-4): Raiden's teleport and superman shut down most of sindel's zoning game. Sindel can punish Raidens tele on reaction with cartwheel. I don't have much high level experience with this matchup so these numbers might not be accurate, but sindel's levitate fireballs/levitate cancels seem like they can be used as a mind game with Raiden's tele/superman, allowing her some punishment opportunities. Sindel can interrupt B312 and 334 with D1xcartwheel.
Ermac: 6-4 (possible 5-5): I honestly haven't played an Ermac in awhile so I can't give any accurate numbers...but this could be a competitive matchup. Teleport is punished by his bnb 31 and 12 tele-slam combos on reaction, along with all pokes.
Reptile: 5-5: Another competitive matchup for Raiden. Reptile's dash is fast enough to interrupt his B312 and 334 strings. Dash allows Reptile to escape some of Raiden's pressure situations and doubles as a really fast/efficient punisher for teleport. Tele can also be punished by slide, 32, and 122 strings...along with xray/pokes.
Kitana: 6-4: Raiden can en superman through kitana's instant air fans to get in her face and also use teleport. Teleport is punished by all pokes along with combos starting with 21. Raiden's B312 and 334 strings are interruptible by her D1. D1 cutter is punishable by a fast 121 shocker on reaction.
Johnny Cage: 5:5: A competitive matchup for Raiden. Cage has a counter for most of Raiden's options. Raiden can teleport out of most of Cage's frame traps, and ex shadow kick through his projectile. On reaction cage can punish teleport with all pokes, B3 popup, 21F2, F3,3, flip kick, and shadow kick.
Jade: Not much Jade experience but going from what I've seen it's a 6-4 or 7-3 arguably.
Mileena: 5-5: Another competitive match for Raiden. D4 gives Raiden problems getting his offense started. Teleport is punished by pokes, roll combos, and tele kick on reaction. Raiden can punish her tele kick with a juggle combo for about 30%.
Nightwolf: 6-4: Raiden easily escapes should charges with a teleport. Nightwolf has a hard time getting in and getting his pressure started. Teleport can be punished on reaction by all pokes, shoulder charge, F31, and 122 combos. Raiden escapes en lightning traps with teleport. Nightwolf can en shoulder charge to interrupt B312 and 334 strings.
Cyrax: 6-4: Raiden can teleport on reaction to a thrown net. Raiden's mobility gives cyrax problems getting him trapped in his resets. Teleport is punished by all pokes and 11,21,33 net combos on reaction.
Noob: 7-3: Very tough matchup for noob. Raiden escapes all shadows with teleport, and goes through shadow tackles with en superman. Noob punishes Raiden's teleport with all down pokes, shadow tackle, and his 212 string on reaction.
Smoke: 6-4: Superman and teleport beat smoke bombs. Raiden essentially has all of the tools to shut down Smoke's zoning game. Teleport is punished on reaction by all pokes and 21.
Sektor: 6-4: Raiden's teleport and en superman options beat most of sektor's zoning. Raiden's teleport is punished by all pokes, 12B1, B34, and B2 on reaction. Flamethrower can sometimes be used to punish if he tries jumping after tele, but it's easily blocked.
Sonya: 4-6: This is probably Raiden's worst matchup. Teleport is easily punished on reaction by an instant air dive kick into a full combo. Sonya essentially shuts down most of Raiden's pressuring options up close. Teleport is punished by all pokes, instant air dive kick combos, 114, and 21 combos on reaction. Sonya can D1 or en cartwheel to interrupt Raiden’s B312 and 334 strings.
Jax: 6-4: On reaction Raiden can absorb a dash punch with ex shocker and go into a 30% combo. Jax's D1 is good for anti airing Raiden if he tries crossing up with a jip. Teleport is punished by all pokes, dash punch, gotch grab, and F413 on reaction. Jax can en dash punch to interrupt Raiden’s B312 and 334 strings.
Kano: 5-5: A pretty competitive matchup for Raiden. Upball easily punishes teleport, and Kano's knives recover pretty fast. Raiden can punish a blocked upball with 121 shocker. Kano punishes teleport with all pokes, up ball, straight ball, choke, 212, and B112 on reaction.
Stryker: 6-4: (I don't have enough experience with this matchup post patch, but I'm going to say 6-4 since stryker got some good buffs/raiden got nerfs and and Raiden still gets past his zoning effectively.)
Shang Tsung: 7-3: Raiden has all of the tools to deal with shang tsung's fireball zoning game, and can escape his upskull traps and corner pressure with teleport. Shang punishes teleport with all pokes, 221, and F434 on reaction. En soul steal can interrupt Raiden’s B312 and 334 strings.
Baraka: 7-3: Pretty bad matchup for Baraka, has a hard time getting in on Raiden. Blade charge is easily avoided, and Raiden's tools dominate him for the most part. Teleport is punished by pokes, blade spin, slices, and blade charge on reaction.
Kabal: 5-5: This is an extremely wild matchup. Raiden can teleport to get past iaf's, and en superman through them as well. On reaction kabal can do a ground saw just as Raiden is about to hit him to avoid taking the full damage, knocking Raiden back. From a distance Raiden can superman over the ground saw. A lot of Kabal's NDC shenanigans can be checked with ex shocker or teleported out of. Both characters have all of the tools to beat each other in the right situations. Raiden can bait tele punishes with the en version of the tele easily. Teleport is punished by all pokes, B4, F4, F32, and B121. En Nomad Dash can interrupt Raiden’s B312 and 334 strings.
Raiden: 5-5: This matchup is just fucking insane. Generally the idea is to teleport out of pressure and counter teleport your opponent's teleports. Controls get flipped to each side several times in this matchup. Raiden punishes his own tele with all pokes except D4, superman, 121, and 334 strings.
Cyber Sub: 5-5: I don't have a lot of experience with this matchup but Cyber Sub has all of the tools necessary to compete with Raiden. B312 and 334 strings can be interrupted with regular or enhanced parry, into a possible full combo. Dive kick and en dive kick is an excellent punish for teleport. Raiden's superman beats CSZ's ice clone in a trade. Teleport is punished by all pokes, 332, 34, slide, and instant air close dive kick on reaction.
Sheeva: 6-4 (Arguably 5-5): I believe Sheeva has the necessary tools to compete with Raiden. She punishes teleport on reaction with all pokes, 12B1, and 212F1 strings. Her up close game and frame traps can be very difficult for Raiden to escape. Raiden's B312 and 334 strings can be interrupted by an armored en command grab. Raiden punishes telestomp on reaction with ex shocker into a 30% combo. Raiden can also punish telestomp with a jump back 3 into superman or a 31% NJP combo.
Quan Chi: 6-4: Meter-intensive matchup. Raiden's main goal is to punish unsafe risks Quan Chi takes, properly defending against his 50/50's, and staying out of his offense at all costs. If Quan Chi has meter Raiden generally wants him to waste it on breaker to eliminate the threat of runetraps and en trance. Blocked trance is punished by a fast superman reaction from a distance. Raiden should generally save meter in this matchup for breaker in case he gets caught in 212 en rune traps. Quan chi can escape Raiden's B312 and 334 strings with his armored en sky drop, and punish teleport with his 7 frame uppercut, all pokes, and 112.
Skarlet, Kenshi, Rain, Freddy: No comment on these for the moment.