Wow. Just saw this thread.
No.
No.
Do you consider Blood Offering and God Ray as decent usable abilities that you normally rely on in matches? And Do you find Blood god and Sun God to be at least viably tournament competative (doesnt have to be on par with war).Wow. Just saw this thread.
No.
Reserved.Well there are a ton of bloodgod players in tournaments and alot of them making top 8 so we need to "lab it up"... Oh wait....
I've never seen one. Ever.Well there are a ton of bloodgod players in tournaments and alot of them making top 8 so we need to "lab it up"... Oh wait....
I think he was being sarcastic.I've never seen one. Ever.
I think he was being sarcastic.
Thats what EX parry is for.The only other gripe I have besides the EX Air Takedown trading very often, is that I think the regular parry should be able to cancel into itself. At 8 frame startup, it's not an emergency tool... you're making a hard read to use the parry unless there is a string you know can be interrupted.
Disagree with 3-7War God Variation.
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1. His EX DB.1 shows in the frame data as 0 on block, but in reality it is -14 or more ... NRS need to fix this.
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2. Blood offering is useless :
A. They need to make it 30 frames faster to make it Viable ( to end the combo with it )
B. Or They leave the recovery the way it is, But give him -5- enhanced damage hit instead of -3- hits.
C. Or They leave the recovery the way it is, but make it cost only 5% instead of 10%
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3. His B2 is a joke :
A. they should make it faster , OR
B. They leave it the way it is, But if it hits ... it bounce the opponent into a juggling state to combo
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4. His Ex Sun Ray should have faster recovery
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5. Make his DB.2 a bit safer but with less damage
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6. His Axe throw should be faster by 15 Frames
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7. Make his normals 1 or 2 frames FASTER would be nice
Yes. One medium risks for a game changing damage increase. The other is a great way to force a move, ex is one of his best anti cornered options. I can think of a few great reasons for these skills. his unlockable cancel can be down right broken in the corner. Who said it was bad? Sun God is a fundamental style. Without great execution, spacing, and a bit of good reads he isn't for you. Blood god, high risk high reward, anything else would be broken.Do you consider Blood Offering and God Ray as decent usable abilities that you normally rely on in matches? And Do you find Blood god and Sun God to be at least viably tournament competative (doesnt have to be on par with war).
Well I can't outright argue with your opinion really, though the next questions: Do you have some secret to using them outside of combo ending? And you don't find that loosing out on oki or damage and leaving yourself to blocking is at all a problem? Like if your trapped in the corner you find it it's better to God Ray then it is to escape for example? I've watched pros completely ignore the ray and not have a significant impact on them.Yes. One medium risks for a game changing damage increase. The other is a great way to force a move, ex is one of his best anti cornered options. I can think of a few great reasons for these skills. his unlockable cancel can be down right broken in the corner. Who said it was bad? Sun God is a fundamental style. Without great execution, spacing, and a bit of good reads he isn't for you. Blood god, high risk high reward, anything else would be broken.
Which is why all I want is a minor speed boost to his too overly slow specials. Like 10 frames faster on Blood offering (like 53 frames?) and 20 frames faster on God Ray (So like 44 Frames or whichever don't have them in front of me). They would still be hard to use, you would not be able to use them inside combo's, but it would make them actual practical moves by cancelling out some of the unnecessary added disadvantages to using them (like loss of oki) or possibly allowing them to be used full screen without allowing an automatic fullscreen combo punish.The thing with Kotal is that, once you buff up some of his normals even by a little bit, he becomes bottom-half tier to top 10 tier pretty easily.
He's one of those tricky characters where it's evident he's not braindead usable like other chars and some moves may need work, but any slight change might may him close to being broken.
This can apply to any character not top tier. Lmao Come on now.Sun God is a fundamental style. Without great execution, spacing, and a bit of good reads he isn't for you.
So since I am just a "labbed it up for an hour" guyThis can apply to any character not top tier. Lmao Come on now.
Besides War God (The definitive variation and dare I say a top 10 character), the other two need tweaks. I have ideas to make BG and SG better without breaking the character:
Universal:
-b2 pops up high enough for d1 to hit, allowing d1 xx AA grab to become an option. Make b2 more negative on block (-12).
-make normal parry 5 frame start up OR allow the buff to last until a hit is landed, not disappear in 1~2 seconds.
Blood God:
-Change the meter totem (db3, which is useless) to an armor totem. Allow Kotal one hit of armor after activation to last until he's hit or give him Jason armor and when the totem is depleted, he's open for full combo, keeping him high risk, high reward.
-Blood Sacrifice takes 5-7% from Kotal in this variation instead of 10% OR allow this variation to meter burn the move and gain 5 hits with a damage buff instead of 3.
Sun God:
-Command grab levels do more damage (lvl 1 = 12%, lvl 2 = 16%, lvl 3 = 20%).
-Meter burned command grab is instant lvl 3
-I feel sun ray should do something different in this variation but I like it as is so I'll refrain from any changes on it just for the sake of changes. I mean it's "Sun God" but idk...
Now, there's way too much theory fighter going on in here. If you all think they are viable then please start winning your weeklies and eventual tourneys with these variations while I don't kid myself and stick with War God for that CEO money. I've messed with this character extensively in the lab AND in matches and in the end,
War God >> Blood God > Sun God
"But I labbed it up for an hour and they are good!!" Fuck out of here. Lol Good ole TYM.
It certainly would be nice, getting the nice combo into it, spending the bar for a nice 32ish combo, seeing your opponent gain no meter (also known as armor in MKX), then after the combo, a dagger smacks you in the foot, and no health regenAll I want is for blood totem to be fixed.
Definitely! I'm kind of wondering if blood totem disappearing when you get damaged is a bug as well. I can't understand why mechanically it works radically different from the other two totems.It certainly would be nice, getting the nice combo into it, spending the bar for a nice 32ish combo, seeing your opponent gain no meter (also known as armor in MKX), then after the combo, a dagger smacks you in the foot, and no health regen
sad clown face