Evil_Riu48
Kombatant
baraka
i took my frame data out since somberness's list is better organize and it has the same info as mine plus more
How to understand this.
Execution (singular | cumulative)
1 - 13
1,2 - 18 | 34
1,2,1 - 13 | 53
1,2,2 - 15 | 55
1,2,B+3 - 22 | 62
2 - 23
2,1 - 25 | 49
2,1,2 - 26 | 75
2,2 - 22 | 46
2,2,1+2 - 12, 9 second hit | 60, 78 second hit
3 - 13
3,B+3 - 27 | 42
4 - 12
D+1 - 7
D+2 - 11
D+3 - 6
D+4 - 12
B+1 - 16
B+1,1 - 8 | 29
B+1,F+2 - 17 | 38, 48 second hit
B+2 - 21
B+2,F+2 - 21 | 46
B+3 - 17
B+3,1 - 20 | 39
B+3,1,F+1 - 21 | 72
B+3,2 - 14 | 33
B+3,2,2 - 29 | 67
B+4 - 26
F+2 - 19
F+2,2 - 18 | 43
F+2,4 - 22 | 47
F+4 - 12
F+4,4 - 3 | 22
U+3 - 24
U+4 - 33
Throw - 10
Blade Charge - 10
Spark - 16
Spark (full screen) - 41
Chop Chop - 16
Blade Spin - 7, 18 second hit
Slices - 11, 23 second hit, 49 third hit
Blade Rush - 10
Blade Rush (full screen) - 18
Sparked - 16
Sparked (full screen) - 41
Chopchop Shop - 16
Spinner - 7, 26 second hit, 44 third hit
Slicer - 11, 23 second hit, 51 third hit, 59 fourth hit
Nail And Impale - 15
Advantage (block | hit)
1 - 0 | 0
1,2 - -6 | +8
1,2,1 - -4 | +5
1,2,2 - -5 | +3
1,2,B+3 - -2 | +22, +18
2 - -3 | +3
2,1 - 0 | +12
2,1,2 - 0 | +50, +58
2,2 - 0 | +10
2,2,1+2 - +8 | +58, +47
3 - -8 | +11
3,B+3 - -2 | +23, +19
4 - -20 | +4
D+1 - -15 | 0
D+1 (vs crouch) - -15 | -3
D+2 - -1 | +34, +26
D+3 - -8 | +2
D+3 (vs crouch) - -8 | +9
D+4 - 0 | +13
D+4 (vs crouch) - 0 | +6
B+1 - +5 | +12
B+1,1 - -14 | +4
B+1,F+2 - -5 | +49, +32
B+2 - -20 | +1
B+2,F+2 - -5 | +49, +32
B+3 - -7 | -3
B+3,1 - -11 | +73, +49
B+3,1,F+1 - -15 | +44, +36
B+3,2 - -18 | +6
B+3,2,2 - -14 | +42, +50
B+4 - +11 | +33, +30
F+2 - -10 | -2
F+2,2 - -22 | +17, +4
F+2,4 - -9 | +40, +48
F+4 - -7 | +9
F+4,4 - -2 | +48, +36
U+3 - +10 | +58, +41
U+4 - -29 | +17, -15
Forward Throw - N/A | +7
Backward Throw - N/A | +7
Blade Charge - -21 | +16, 0 (advantage increases by 1 for each frame it takes the move to hit)
Spark - -23 | -4
Chop Chop - -26 | +43, +51
Blade Spin - 0 | +43, +26
Slices - 0 | +34, +8
Blade Rush - -21 | +16, -1 (advantage increases by 1 for each frame it takes the move to hit)
Blade Rush (full screen) - -13 | +24, +7
Sparked - -23 | +12
Chopchop Shop - -26 | +29, +37
Spinner - 0 | +45, +28
Slicer - 0 | +42, +46
Nail And Impale - -16 (advantage increases by 1 for each frame it takes the move to hit) | -7
Cancel Advantage (block | hit)
1 - +17 | +23
1,2 - +16 | +29
1,2,1 - +21 | +31
1,2,2 - +25 | +34
2 - +27 | +33
2,1 - +27 | +33
2,2 - +25 | +30
2,2,1+2 - ≥+17 (≥+10 last hit)
3 - +19 | +39
4 - +17 | +41
D+1 - -1 | +14
D+1 (vs crouch) - -1 | +12
D+3 - +1 | +14
D+3 (vs crouch) - +1 | +12
D+4 - +25 | +31
D+4 (vs crouch) - +25 | +24
B+1 - +23 | +29
B+1,1 - +19 | +37
B+1,F+2 - +20
B+2 - +23 | +44
B+3 - +18 | +22
B+3,1 - +8 | N/A
B+3,2 - +15 | +39
F+2 - +22 | +29
F+4 - +13 | +29
Miscellaneous
Breaker (when grounded vs grounded opponent) - ~+5, ~+4
1,2 - 1 frame gap
1,2,B+3 - 6 frame gap
3,B+3 - 8 frame gap
B+3,1 - 2 frame gap
B+3,2,2 - 14 frame gap
Slicer - 1 frame gap between second and third hit
i took my frame data out since somberness's list is better organize and it has the same info as mine plus more
How to understand this.
Execution (singular | cumulative)
1 - 13
1,2 - 18 | 34
1,2,1 - 13 | 53
1,2,2 - 15 | 55
1,2,B+3 - 22 | 62
2 - 23
2,1 - 25 | 49
2,1,2 - 26 | 75
2,2 - 22 | 46
2,2,1+2 - 12, 9 second hit | 60, 78 second hit
3 - 13
3,B+3 - 27 | 42
4 - 12
D+1 - 7
D+2 - 11
D+3 - 6
D+4 - 12
B+1 - 16
B+1,1 - 8 | 29
B+1,F+2 - 17 | 38, 48 second hit
B+2 - 21
B+2,F+2 - 21 | 46
B+3 - 17
B+3,1 - 20 | 39
B+3,1,F+1 - 21 | 72
B+3,2 - 14 | 33
B+3,2,2 - 29 | 67
B+4 - 26
F+2 - 19
F+2,2 - 18 | 43
F+2,4 - 22 | 47
F+4 - 12
F+4,4 - 3 | 22
U+3 - 24
U+4 - 33
Throw - 10
Blade Charge - 10
Spark - 16
Spark (full screen) - 41
Chop Chop - 16
Blade Spin - 7, 18 second hit
Slices - 11, 23 second hit, 49 third hit
Blade Rush - 10
Blade Rush (full screen) - 18
Sparked - 16
Sparked (full screen) - 41
Chopchop Shop - 16
Spinner - 7, 26 second hit, 44 third hit
Slicer - 11, 23 second hit, 51 third hit, 59 fourth hit
Nail And Impale - 15
Advantage (block | hit)
1 - 0 | 0
1,2 - -6 | +8
1,2,1 - -4 | +5
1,2,2 - -5 | +3
1,2,B+3 - -2 | +22, +18
2 - -3 | +3
2,1 - 0 | +12
2,1,2 - 0 | +50, +58
2,2 - 0 | +10
2,2,1+2 - +8 | +58, +47
3 - -8 | +11
3,B+3 - -2 | +23, +19
4 - -20 | +4
D+1 - -15 | 0
D+1 (vs crouch) - -15 | -3
D+2 - -1 | +34, +26
D+3 - -8 | +2
D+3 (vs crouch) - -8 | +9
D+4 - 0 | +13
D+4 (vs crouch) - 0 | +6
B+1 - +5 | +12
B+1,1 - -14 | +4
B+1,F+2 - -5 | +49, +32
B+2 - -20 | +1
B+2,F+2 - -5 | +49, +32
B+3 - -7 | -3
B+3,1 - -11 | +73, +49
B+3,1,F+1 - -15 | +44, +36
B+3,2 - -18 | +6
B+3,2,2 - -14 | +42, +50
B+4 - +11 | +33, +30
F+2 - -10 | -2
F+2,2 - -22 | +17, +4
F+2,4 - -9 | +40, +48
F+4 - -7 | +9
F+4,4 - -2 | +48, +36
U+3 - +10 | +58, +41
U+4 - -29 | +17, -15
Forward Throw - N/A | +7
Backward Throw - N/A | +7
Blade Charge - -21 | +16, 0 (advantage increases by 1 for each frame it takes the move to hit)
Spark - -23 | -4
Chop Chop - -26 | +43, +51
Blade Spin - 0 | +43, +26
Slices - 0 | +34, +8
Blade Rush - -21 | +16, -1 (advantage increases by 1 for each frame it takes the move to hit)
Blade Rush (full screen) - -13 | +24, +7
Sparked - -23 | +12
Chopchop Shop - -26 | +29, +37
Spinner - 0 | +45, +28
Slicer - 0 | +42, +46
Nail And Impale - -16 (advantage increases by 1 for each frame it takes the move to hit) | -7
Cancel Advantage (block | hit)
1 - +17 | +23
1,2 - +16 | +29
1,2,1 - +21 | +31
1,2,2 - +25 | +34
2 - +27 | +33
2,1 - +27 | +33
2,2 - +25 | +30
2,2,1+2 - ≥+17 (≥+10 last hit)
3 - +19 | +39
4 - +17 | +41
D+1 - -1 | +14
D+1 (vs crouch) - -1 | +12
D+3 - +1 | +14
D+3 (vs crouch) - +1 | +12
D+4 - +25 | +31
D+4 (vs crouch) - +25 | +24
B+1 - +23 | +29
B+1,1 - +19 | +37
B+1,F+2 - +20
B+2 - +23 | +44
B+3 - +18 | +22
B+3,1 - +8 | N/A
B+3,2 - +15 | +39
F+2 - +22 | +29
F+4 - +13 | +29
Miscellaneous
Breaker (when grounded vs grounded opponent) - ~+5, ~+4
1,2 - 1 frame gap
1,2,B+3 - 6 frame gap
3,B+3 - 8 frame gap
B+3,1 - 2 frame gap
B+3,2,2 - 14 frame gap
Slicer - 1 frame gap between second and third hit