Increases damage for certain moves i believewhat exactly does kanos buff do?
All moves by 1.3, then 1.5 for EX.Increases damage for certain moves i believe
Midscreen I think it wouldn't be as good as some other 50/50 characters because B1 has no range. In the corner this may be a good idea though.Has anyone started using meter burn throw to start a 50/50's yet?
Going to test how successful these are going to be in corner:
B121 xx DF2, 11, MB throw for new 50/50, does 21% into reset
B312, 11, 11, MB throw for new 50/50, does 20% into reset
F212, F212. 11, MB throw for new 50/50, does 23% into reset
Good idea. Can we add this to the OP?Should we add advantages of playing Cutthroat in op?
I was thinking something like this:
String F212
-Leads to easy 29-30% meterless combos in midscreen
-Moves Kano forward nicely, decent for whiff punishing and footsies in general
String B121
-Kano's only overhead string, allows Kano to do real 50/50's.
-B1 moves Kano backwards, which can be good in footsies
Special move DB1
-Special move that allows Kano to hit confirm any hit to ~35% combo from anywhere with 1 bar of meter
Special move DD3
-power-up move, buffs Kano's damage for a short while or until he gets hit. Makes Kano even more dangerous
Anything else?
i do weak combos so i can hit them onlinei havent researched kano but i love playing him and im just finding my own way so sorry if this is known but i noticed some things
corner:
b123 b123 112 MBswipe njp 112 upball = 48% 1 bar
and i dunno what you guys can / cant do from this but in the corner you can b123, 11 njp > combo . its hard to do i dunno if its worth it give it a shot and see what you get.
whats cut throat kanos most practical bnb's at the moment? midscreen and corner appreciated. should be practical and meter considerate
in the corner my combos are no problem. but kano midscreen damage is average. ill try these mid screen combos tonighti do weak combos so i can hit them online
variations of:
112xxEX Slice, njp, f21xxKanoball
f212, f21xxEX Slice, 4xxKanoball
corner:
b312, 32xxEX Slice, njp, 32xxKanoball i think 39% and free buff from hard knockdown
b121xxKnife throw, 32xxEX Slice, njp, 32xxKanoball 38%
actually that b121 starter is better than mine in the corner. how do you combo after b121 knife toss? i never tried but cant imagine it.i do weak combos so i can hit them online
variations of:
112xxEX Slice, njp, f21xxKanoball
f212, f21xxEX Slice, 4xxKanoball
corner:
b312, 32xxEX Slice, njp, 32xxKanoball i think 39% and free buff from hard knockdown
b121xxKnife throw, 32xxEX Slice, njp, 32xxKanoball 38%
just mash it all out b121df2 and it comes out fine. you could probably connect a 11, 32xxEX Slice after, idk. im for sure stealing your b321 haha seems not bad to hit onlineactually that b121 starter is better than mine in the corner. how do you combo after b121 knife toss? i never tried but cant imagine it.
i have a better and easy corner combo from b321 though:
b321 11 112 EXswipe 32 ball i think thats 40%. i found a simple practical 42% last night but i forgot it, ill rediscover it tonight lol but from memory ir was like b321 32 EXswipe njp 112 ball (ill clarify tonight)
How viable is run canceling into them?I'm not really sure, the overhead is problematic because it has poor range, what I've been focusing on is to finish my combos in upward kano ball (DB2) because it has great corner carry, once they are in the corner I just go in with the low and overhead, and watch out for reversals.
This has also been an idea of mine. It seems solid. I have trained it but I haven't put it into practice in a match yet. And of course that'll be online so I can't say for sure how good it truly is. .How viable is run canceling into them?
Imagine landing a regular db1 then run canceling into b1 or b3.
I have also used 32 (0 on block) into d3, b1, b3 etc.
If they don't have anything faster than 7 frames, you technically have a loop up close.
I was going to go cyber Kano for his zoning but then I realized it's better to have a 50/50 of which he has none.This has also been an idea of mine. It seems solid. I have trained it but I haven't put it into practice in a match yet. And of course that'll be online so I can't say for sure how good it truly is. .
What's the best way to set up his b1 overhead and his b3 low in the neutral game?
Something I've been using since launch is the run cancel. I've got the run down as quick as one can do it, and when you are applying pressure 9/10 times peoples reaction is to block because they feel unsafe. Walking up is too slow, dashing for it is too unsafe, and B1 has too little reach.How viable is run canceling into them?
Imagine landing a regular db1 then run canceling into b1 or b3.
I have also used 32 (0 on block) into d3, b1, b3 etc.
If they don't have anything faster than 7 frames, you technically have a loop up close.