I haven't really found anything effective yet unfortinatley.Anyone doing any forceball combos? Havnt seen one yet
They're still useful.I want to thank nrs for turning my beautiful awesome force balls into slow as fuck useless boogerballs
Not nearly as useful as last games. His zoning has taken a heavy hitThey're still useful.
I agree, but on the contrary his rushdown as well as his footsies seem to be way better judging from his tools.Not nearly as useful as last games. His zoning has taken a heavy hit
With meter it's better due to the freeze, just gotta change up the gameplanNot nearly as useful as last games. His zoning has taken a heavy hit
Imo the way you could hold my fb last game is waaaaaay better than in this game.. Also has anyone found any useful things from the invisibilith variation ?With meter it's better due to the freeze, just gotta change up the gameplan
does it say +25? that seems ridiculously high. Keep in mind a lot of the frame data is incorrect. Comparatively in MK9 d4's were more or less +12/13. So you're going to be at advantage but not so much where you'll be able to recover, dash in, and continue pressure. But it is a good pokeI cant test this right now, but if i hit my opponent with a d4 im at +25 .. is this enough frame advantage to dash in and start pressure or can my opponent counter poke / backdash?
Yeah it says +25 .. start up is 16 frames, so it could be +25 .. need to test laterdoes it say +25? that seems ridiculously high. Keep in mind a lot of the frame data is incorrect. Comparatively in MK9 d4's were more or less +12/13. So you're going to be at advantage but not so much where you'll be able to recover, dash in, and continue pressure. But it is a good poke
Yeah I just tested, I recorded Reptile doing things like d4~run cancel (RC)~b2 and d4~rc~f21. I tried to armor out with Kung Lao's 4 frame EX tornado and it didn't come out, tried to jump/backdash out and I always got stuffed. So yeah it seems to indeed be pretty good!Yeah it says +25 .. start up is 16 frames, so it could be +25 .. need to test later
EDIT: start up is 11f
All of his really good strings are safe, but his specials..not so much, mostly because almost all of them have awesome mixup/combo potential.a lot of reptlies stuff is negative, seems like a heavy mixup character that uses acid balls to cover his rushdown.
im really liking that nimble though.
man i was really looking forward to playing this variation coz i was planning to incorporate invisibility in all of my combos and strings. but the fact that you cant activate invisibility during combos and carry on for more pressure is plain sad. i know u can do it in the corner but thats not enough imo since the whole variation is built around being deceptive and tricky.I really wish they made a different variation instead of the invisible one. That move should be universal, or that variation should have some more perks to it.