Trip Se7ens
Nom Nom
can i get notation?Here's a meterless corner combo for Brawler mode. If anyone wants to optimize it and try to get more damage, that'd be awesome. It stands at 38% right now.
can i get notation?Here's a meterless corner combo for Brawler mode. If anyone wants to optimize it and try to get more damage, that'd be awesome. It stands at 38% right now.
Outside of corner yeah. Her corner damage and mixups are good thoughHer combos seem pretty difficult for pretty low damage.. hm.
I'm.. actually watching your breakdown video of her right now. o_oOutside of corner yeah. Her corner damage and mixups are good though
Instead of this you can do b12~db2, RUN~33, 33db2 b12bd3 for an extra 1 percent and a I think it might be a bit easierFor Hollywood corner combo, this one does 2% extra:
b12~db2, RUN~33, 11, 11, 112~db2, b1~db3 (32%) [restand]
Sajam has actually come up with much better corner combos. I'm just waiting on him to give me the notation so I can add it to the OP along with his video. It's really worth watching if you haven't already haha.Instead of this you can do b12~db2, RUN~33, 33db2 b12bd3 for an extra 1 percent and a I think it might be a bit easier
I edited the notation into the post where I added the video actually, it's been there!Sajam has actually come up with much better corner combos. I'm just waiting on him to give me the notation so I can add it to the OP along with his video. It's really worth watching if you haven't already haha.
The fact that it seems that you HAVE to run in all her combos is very tough for me. Like seriously it seems like most other characters don't have to do this for basic bnbs, but she does. Any tips for her bnbs? Is there possibly something you can do with her that doesn't involve run?
Yes, she will be hard to master, as she is a corner heavy character and most of her mid combos are run combos, especially in the Hollywood variation.Hey guys I'm trying out Cassie Cage, and being that I never played MK9 competitively(only injustice) I am having real trouble playing her seriously.
The fact that it seems that you HAVE to run in all her combos is very tough for me. Like seriously it seems like most other characters don't have to do this for basic bnbs, but she does. Any tips for her bnbs? Is there possibly something you can do with her that doesn't involve run?
Thanks in advanced.
In all variations jahaha. Can't think of a decently damaging combo midscreen that doesn't involve some sort of run cancel in all variations.Yes, she will be hard to master, as she is a corner heavy character and most of her mid combos are run combos, especially in the Hollywood variation.
The good thing about using f2 in corner combos is that it removes the need for stamina, and it only loses you about 1-2% damage compared to more optimal ones.My to go to combo in the corner is
W/e xx DB2, F2 212 212 xx DB2 b1,2 xx nutcracker. I can't remember the % damage but it was like mid 30s off F3 and DF1.
Hey guys I'm trying out Cassie Cage, and being that I never played MK9 competitively(only injustice) I am having real trouble playing her seriously.
The fact that it seems that you HAVE to run in all her combos is very tough for me. Like seriously it seems like most other characters don't have to do this for basic bnbs, but she does. Any tips for her bnbs? Is there possibly something you can do with her that doesn't involve run?
Thanks in advanced.
run combos are so hard... i end up blocking or dashing forward and not runninh ugh
Pretty much this. Run was hard at first. I used to consistently get dashing, but it's transitioning to muscle memory now. I used to main Kabal though, so cancel moves and transitions at high speed are kind of easier for my thumbs.Here's the deal guys, the run cancel is kind of weird at first since it isn't MK9 block dashing....I will admit I didn't like it at first....but the execution is really not that bad once you get used to it. The thing that you want to focus on in my opinion is to work on learning when to cancel into the run to the point where you are confident that the run will be coming out every time. Don't worry about putting the entire combo together at first just get this step down. Once you are confident with ability to cancel into a run when you want then it really frees up your focus into executing the rest of your combos.
In time as the game is out longer, people won't even think about doing the run cancels they will just be muscle memory much like the way dashing worked in combos in MK9.
TLDR: I wouldn't get discouraged and seek out combos that avoid the run cancel. It will eventually become 2nd nature once you practice it enough.