mkholic
Mortal
somehow taking away 1 of 2 things kabal's elbow is notable for makes the move more specific?Make normals MORE specific to each character = a yes from me
somehow taking away 1 of 2 things kabal's elbow is notable for makes the move more specific?Make normals MORE specific to each character = a yes from me
brah I thought it was all just good humor. I guess text doesn't translate to humor or sarcasm breh. Could be convenient too for a brih to come down on a broh when....oh well. Sorry bruh. Bryh doesn't work so I'll stop. I'll bow to the mod powahThey are!!!????
I don't know what I said to indicate that they are, but your constant flame baiting is getting old, just stop breh.
She gets it from her friend Jade what with her double hitting returnarang and the occasional returnaturnabuggerrangIndeed. She's mighty dirty.
Not sure if this is in the scope of the last sentence in your post, but what about instead of hit counters for disabling, certain moves get disabled based on the damage dealt up to that point in the combo?I'd like to see some more suggestions (and maybe a recap) for rebalancing what exists in the current build, what people really don't like, and love.
I didn't get a chance to get on at all during Christmas or the days after. I was literally offline (my internet worked just fine, LOL) for almost 5 days!Not sure if this is in the scope of the last sentence in your post, but what about instead of hit counters for disabling, certain moves get disabled based on the damage dealt up to that point in the combo?
Any reason certain moves are whiffing when they shouldn't? In you vs no doubt I saw u subs knee whiff once or twice.
And I still don't like jades returnarang hitting twice. From full screen it's almost guaranteed 18% if it hits, because it'll hit twice. If both characters throw projectiles simultaneously, the other character is screwed. Except maybe a sub zero.
And I would really like a chance to play more people in this version. I find myself playing against the CPU most of the time. The hub has been dead except for the few times I have played against @DWednesday
Isn't it crazy how there was a time not long ago when smart phones, laptops, XBL, PSN, Steam, Kaillera, internet, FB, Twitter, etc didn't exist and we had to like go outside and shit? If I was born in the past 10 years, idk if I would have ever played any sports, lmao.I didn't get a chance to get on at all during Christmas or the days after. I was literally offline (my internet worked just fine, LOL) for almost 5 days!
Around 2003 I had a discussion with a teacher friend of mine (I was 20 at the time), about the Internet and the revolution of it that happened in the late 90s and early 2000s. I thought there would be one more big revolution, where people had the Internet essentially at their hip. He said "no, I don't think so. I think this was the last Big revolution". How wrong he was...Stryker is a little better than I originally thought, not much better though. Curious to see how much the CSub slide buffs helps him out.
Yeah @NoDoubt, Kitana actually didn't get changed much in TE. She got a new string, her air wave has a new input, her fan lift has less recovery, you can do an air fan on hit after air wave too, I think that's it. She didn't need any buffs and didn't get nerfed, so she's definitely super powerful in TE.
Isn't it crazy how there was a time not long ago when smart phones, laptops, XBL, PSN, Steam, Kaillera, internet, FB, Twitter, etc didn't exist and we had to like go outside and shit? If I was born in the past 10 years, idk if I would have ever played any sports, lmao.
I had nothing to do with this change.somehow taking away 1 of 2 things kabal's elbow is notable for makes the move more specific?
Varying the timing of unblocking counters during her strings, it's like an almost mix up for aggressive counter attempts.On topic, what's the advantage of the extra hit in kitanas new string? Just more damage or...?
It's in the works. Hacker is trying to figure something out first.Or how about a new patch with beta 33?
Out of curiosity, what is holding him up?It's in the works. Hacker is trying to figure something out first.
I like it, but not likely. What I've been able to tell from videos and playing myself so far… Higher tier characters that have been Nerfed struggle some against the mid tier characters that haven't been touched much, and struggle against some of the lower tiers that have been buffed.Terrible idea alert!
Having the new final TE versions of the characters as the default selection, but having the Vanilla versions also usable, by like using the HSmoke code for each one? Kinda like what they did for SF2. Would this even be doable? Probably not. Is this a terrible idea? Probably.
That's one of those ideas that's great for games that use some data driven design in the code. Umk3's is more a tactile kinesthetic coding style.Terrible idea alert!
Having the new final TE versions of the characters as the default selection, but having the Vanilla versions also usable, by like using the HSmoke code for each one? Kinda like what they did for SF2. Would this even be doable? Probably not. Is this a terrible idea? Probably.
I just kinda meant to have in for the sake of having in. It's easy enough to just say "Vanilla chars are banned", just thought it'd be nice to still have them aroundI like it, but not likely. What I've been able to tell from videos and playing myself so far… Higher tier characters that have been Nerfed struggle some against the mid tier characters that haven't been touched much, and struggle against some of the lower tiers that have been buffed.
You would run into too many people going back to the vanilla favorites. although I think unmasked subzero would really give vanilla human smoke and Kabal a run
I'm pretty sure I noticed some left-over frames in one of Kabal's combo strings too (I didn't play him much, but I remember his hand and hooksword showing up as a left-over in one of the strings).Something I forgot about until a few minutes ago... Sonya has some really weird leftover frames, specfically her uppercut and after her back hand knock-away combo ender. any chance of cleaning those up?
jade pulls her pole out when u do 2-hits kick combo, so there're my 2 cents