E
Eldriken
Guest
The initial grab causes damage (1-2%) when teched. But that's it.Teched throws receive damage in most games don't they? They do in MK9 and Injustice at least
The initial grab causes damage (1-2%) when teched. But that's it.Teched throws receive damage in most games don't they? They do in MK9 and Injustice at least
Yeah was that not what he meant? Surely teched throws don't do the full damage of a throw in ST??The initial grab causes damage (1-2%) when teched. But that's it.
You can also gain meter by focusing through attacks. you can technically gain ultra without having taking damage at all. although the main way is taking damage, there is still another way.MK9 did it right. That's why it's coming back. It's too simplified to view it as a comeback mechanic. You build meter three different ways and you can use that meter three different ways.
The Ultra meter is SF4 gives access to your strongest move and has no other function. And it only fills from taking damage (the more damage, the more powerful).
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In super turbo teched throws receive 50% of the damage a thow would have given out. Also a throw cannot be teched if the damage recieved from teching it leads to death. Also teched throws recover in the air and not on the ground. Most games don't even come close to this tech system.Teched throws receive damage in most games don't they? They do in MK9 and Injustice at least
What kind of sentence has a coma?It doesnt have a coma, it appears he begs you not to contact shit sherlock
Paul's counterhit deathfist is the prime example of this. He is my main so this ends up being the main source of rage and hatemail from opponents.Worst system ever, Tekken 6 and TTT2, if a character gets down on life, it triggers the rage mode which increases the damage output of who is losing to a stupid margin, if the character being used already does stupid damage just buff to the double with the rage mode and taking 3 hits might actually kill.
In TTT2 they tried to implement something to ease up, if you get hit by tag assault moves or get down on life, it triggers the rage mode, however the rage mode has a time limit and will go away after a nearly 7 seconds, tag crash also uses the rage mode. Still retarded when some characters already do rage damage by default tho.
The truth is though, that even tournament players get hype when someone lands an Ultra. How many moments on stream have seen a whole internet and venue full of seasoned players yelling, screaming and jumping up in disbelief when someone lands a clutch Ultra?The ultra bar of SF IV was put in for the casual player and nothing more.
“April 6—Today, I learned, the comma, this is, a, comma (,) a period, with, a tail, Miss Kinnian, says its, importent, because, it makes writing, better, she said, somebody, could lose, a lot, of money, if a comma, isnt in, the right, place, I got, some money, that I, saved from, my job, and what, the foundation, pays me, but not, much and, I dont see how, a comma, keeps, you from, losing it,What kind of sentence has a coma?
a death sentenceWhat kind of sentence has a coma?
That's true and it's a good point. Ultimately, though, I see that as a more of an advanced tactic to "gamble" (for lack of a better term) that taken damage. I don't quite view it as a different meter-building source the way I differentiate using specials or inflicting chip damage like MK does.You can also gain meter by focusing through attacks. you can technically gain ultra without having taking damage at all. although the main way is taking damage, there is still another way.
not even closeMK 9 honestly has the perfect meter system bar none.
The ultra bar of SF IV was put in for the casual player and nothing more.
No, UNLESS the throw would kill you, in which case the tech will fail. This is because of the way they coded throw techs: throws always do their full damage, then, if you tech it, you are actually healed some life back. Of course, this seems to happen instantly. However, that means that if a throw would kill you - even if you tech - it will, since you'll eat the full damage before you heal some of it back. Wacky.Yeah was that not what he meant? Surely teched throws don't do the full damage of a throw in ST??
“April 6—Today, I learned, the comma, this is, a, comma (,) a period, with, a tail, Miss Kinnian, says its, importent, because, it makes writing, better, she said, somebody, could lose, a lot, of money, if a comma, isnt in, the right, place, I got, some money, that I, saved from, my job, and what, the foundation, pays me, but not, much and, I dont see how, a comma, keeps, you from, losing it,
But, she says, everybody, uses commas, so Ill, use them, too,,,,
April 7—I used the comma wrong. Its punctuation…Miss Kinnian says a period is punctuation too, and there are lots of other marks to learn.
She said; You, got. to-mix?them!up: She showd? me” how, to mix! them; up, and now! I can. mix (up all? kinds of punctuation— in, my. writing! There” are lots, of rules; to learn? but. Im’ get’ting them in my head:
One thing? I, like: about, Dear Miss Kinnian: (thats, the way? it goes; in a business letter (if I ever go! into business?) is that, she: always; gives me’ a reason” when—I ask. She”s a gen’ius! I wish? I could be smart-like-her;
Punctuation, is? fun!”
― Daniel Keyes, Flowers for Algernon
GOTSdamnit that was a good one.a death sentence
You're over selling it. (In most games) I get meter for hitting the same as you get meter for getting hit. Maybe you get a little more over time or I have to work a little harder to get mine, but in most games meter gain / use is actually about equal for both parties. Saying meter gain is a comeback mechanic is like saying the opposing team getting the ball after a goal in (pick a sport) is a comeback mechanic. It certainly keeps the game competitive, but it does not intrinsically give the losing party a benefit or facilitate a comeback. And that has dick to do with the fact that I think they're fucking stupid.You're thinking really narrow mindedly about comeback mechanisms by saying that.
How can a system where the player getting hit, and losing life, is then given something they can use to get back in the game not be considered a comeback mechanism?
Just because you have this prejudiced thought about comeback mechanisms, where they automatically make the game bad, doesn't mean that MK9 doesn't have one. It most certainly does.
You still lose the life, you just have the chance to recover it. You focus away all your life, you still die.You can also gain meter by focusing through attacks. you can technically gain ultra without having taking damage at all. although the main way is taking damage, there is still another way.
If you get given something beneficial for losing life then that IS a comeback mechanism, whether you like the term or notSeveral games give you meter for taking damage. It doesn't mean it's a comeback mechanic.
Rage, ultra, X factor, that God damned blue shell..., Those are comeback mechanics.
I would definitely like clash a lot more if i played characters that got better meterless damage lolAGREEEEEEED. UGH. I most of the time absolutely refuse to clash against WoWo because she always has as much meter as I do or more. -.-
So you're just ignoring the fact that you also get it for taking life?If you get given something beneficial for losing life then that IS a comeback mechanism, whether you like the term or not
No, I'm not at all. The game is comprised of all different mechanisms that overlap and integrate.So you're just ignoring the fact that you also get it for taking life?
thats kinda creepy
GOTSdamnit that was a good one.