What's new

Incomming patch!! .... wait what??

Niflheim

Noob
I'll get back on Xbl this week and we will play

I promise u I'll poop out no bomb on rush down and you will hate my pressure and will feel it.

Edit: I see you're on ps3, let's play tonight. I hate online but it's the only way right
I don't have MK for the PS3, hell, my PS3 broke. I just put it there to show that I have a PSN ID, it's just I play on Xbox. Might have to modify that.....
 

xTac

Noob
Lately i have been trying out csz.

Being a sub-zero mainer and getting 2 good buffs in the upcoming patch i really dont understand why csz is getting zero stuff.

sub zero is already better than csz and is getting buffs???
My only understanding is NRS actually wants regular sub-zero to be better then the cyber version and thats a conscious decision on their part.

I think the idea is they dont want cyber to be more popular. And they want to have some low tier characters in the game*...

This, or they are just retarded, which is not to be excluded... since as someone pointed out in another thread:

1st patch - NRS buffs Kano upball out of the blue without any feedback from the community
2nd patch - NRS nerfs kanos upball AND knife

WTF?!

*yeah thats right.... check out the "most up to date tier list" thread and you will see pretty much everyone agrees cyber is B. Yet... developers deny that he needs changes, but buff sub-zero which is agreed to be top by everyone on the same thread... (its not even my opinion... im just saying what the general consent is)

as i said, it seems they want to keep cyber like this on purpose.
 

Ether

Noob
Hey, guys. Best idea. Let's make this really cool character, that everyone should want to play as. Now let's make him not good... on purpose!

?

Anyways, my Cage is getting better. Might work on Sonya, since, apparently she might have even better rushdown.
 

Niflheim

Noob
I should get a converter. The d-pad is horrendous and makes lots of mistakes.
But the whole arguement he doesn't need buffs is nulled by this fact:
A superior character, Sub-Zero, is getting Buffs, yet is considered A or S tier by many, while CSZ, B Tier, doesn't need any buffs? Jade's also getting buffs, a worst character but these buffs might make her better than CSZ.
At least remap the bombs to the same thing as Kenshi's telekinetic slash. d,b,3 d,f,3 and d,f,b,3.
 

Past

Noob
I should get a converter. The d-pad is horrendous and makes lots of mistakes.
But the whole arguement he doesn't need buffs is nulled by this fact:
A superior character, Sub-Zero, is getting Buffs, yet is considered A or S tier by many, while CSZ, B Tier, doesn't need any buffs? Jade's also getting buffs, a worst character but these buffs might make her better than CSZ.
At least remap the bombs to the same thing as Kenshi's telekinetic slash. d,b,3 d,f,3 and d,f,b,3.
Wanna bet on that? Noob got a buff on black holes, which sounded good at first, but it turned out that he still sucks.
 

Niflheim

Noob
I don't think a 100% reset sucks for Noob. But with the way it's sounding, Jade is going to be a lot better. I'm not counting on it. Plus, Noob was not commented on being "buffed' it was a mostly unknown buff until the patch came out.
 

Altaire

Noob
Guys all seriousness drop CSZ please, if u can't win with the tools he has now jump ship because he's not getting patched whatsoever

And for those that doubt CSZ add me or send me a msg on either system. CSZ is a character u can win any match w except against elite/moderate kitanas, KABALs and Laos because those are his worst 3 IMO

Against Anyone else I should be able to win and feel confident doing so as long as I didn't forget someone.

I'm done w this thread because there no point

Its been weeks since Ive pooped out a negative edge bomb i might add as well

There will be no patch therefor its time to buff the CSZ players, not the character

After this patch there will be no more buffing/nerfing- get use to CSZ now or drop him

Also can anyone name me a character on this site that doesn't have a nerf/buff thread. It's gotten ridiculous

edit: Sorry i typed the above w my iphone and there were spelling errors everywhere - I think i fixed 'em lol
Believe it or not Pig, Cyber Sub can deal with Kitana and Kung Lao. It's still 6-4 in their favor, but it's very doable. If he gets in on her, she's fucked, and that's really not as hard as it sounds: If she does an IAF, you can teleport in on reaction, and you'll be able to recover from it safely before she touches down. If she respects this option and starts throwing ground fans, just divekick her (or intentionally whiff a divekick over it just to get up in her face). It's a hard matchup, but it's not as bad as people seem to think.

Kung Lao is, well, basically just a matter of well-timed EX parries and punishing ground hat zoning attempts with the divekick, so long as they're read. He CAN go punch for punch with Kung Lao, but it's not easy. You end up using more B2 2 and 1 1 than you would 2 1, since it's so easy for Kung Lao to fuck with his 2 1 mixup. Basically, Kung Lao can be beaten, you just have to stay ahead of the curve. If you read an attempt to pressure, EX parry for a full combo punish. If you read a ranged ground hat, divekick/EX divekick. If you read a teleport, jump back jumpkick/divekick. All of these options hurt so much that he can really punish Kung Lao as long as he's making good reads. The only REAL problem in this matchup is that Cyber Sub gets nothing for blocking a ground hat, because NONE of his attacks are less than 10 frames, apart from his D3 (ooooooh).

I really, REALLY don't see how Sub Zero is 7-3 either. It's definitely 6-4 because Subs can control the pace of the matchup more easily, but it's really not that bad. He can go punch for punch with him in close, and honestly, he can turtle Sub out. What the hell can Sub do, at that point? If he throws an ice ball, you can divekick or teleport in. If you read a clone, you can divekick that, or just throw a bomb to get him off his spot. The only way he can really catch you is with an EX freeze, and if you read that, he just pissed away his meter for nothing (not to mention that you have this option as well). Once he actually gets in close, what does he have that you don't? Hell, Cyber Sub's 3 3 and throw mixups actually give him something of an edge, even if Sub has his 2 2. Sub Zero is so far from one of his worst matchups. Hell, I'd say Cage and Raiden are worse than Sub.

Kabal, admittedly, DOES fuck him up. If there's an answer for that asshole, I've yet to discover it. Whenever I play a good Kabal, I feel like I have no answer for IAFs or his lame blockstring (it's an 8 frame window and Cyber Subs has nothing decent under 10 frames, so that one's a foregone conclusion). If anyone has some secret method to deal with Kabal, I want to know what the hell it is.

Also, I'm tired of holding my tongue about this, so I'm just going to say it: I am sick and fucking tired of Niflheim crying about the bomb inputs. I can think of no less than TEN FUCKING TIMES I've seen "Wah, remap the bomb inputs". On more than one occasion, I've pointed out that you can easily get around this by just tapping up in the middle of a dash into 3, so you get F F U 3 instead of F F 3; done right, it'll interrupt the bomb input, but your dash into 3 still works like it normally would. One of those occasions was in this fucking thread. If you aren't going to learn to use such a simple fix to circumvent what you clearly see as Cyber Sub's worst flaw, stop playing the fucking character, or at LEAST stop bitching about this so I don't have to see it anymore. Jesus christ...

EDIT: Oh, and since no one seems to understand how Cyber Sub's parry works, it depends on how low the move's hitbox is. It's not just where it contacts him, it's the overall collision region/hitbox of the move, from what I can tell. The parry can't stop anything on the lower... 1/5th of his hitbox or so, if I had to take a stab in the dark. That's why Nightwolf's hatchet and Sektor's telepunch still go right through it.
 

UsedForGlue

"Strength isn't everything"
He has problems, Major problems.

I Won't be dropping him, I have been and will fight through the tons of bullshit he has, thats why I argue so much for him to get fixes, not buffs.

You guys must not be fighting against the guys I regularly fight against, or else you wouldn't be so happy with him, and realise how many basic limitations he has.

I will still use him, I have put too much time into him to drop him, but fuck me, fix the poke for christ sake.

Im done with this thread too.
 
Believe it or not Pig, Cyber Sub can deal with Kitana and Kung Lao. It's still 6-4 in their favor, but it's very doable. If he gets in on her, she's fucked, and that's really not as hard as it sounds: If she does an IAF, you can teleport in on reaction, and you'll be able to recover from it safely before she touches down. If she respects this option and starts throwing ground fans, just divekick her (or intentionally whiff a divekick over it just to get up in her face). It's a hard matchup, but it's not as bad as people seem to think.

Kung Lao is, well, basically just a matter of well-timed EX parries and punishing ground hat zoning attempts with the divekick, so long as they're read. He CAN go punch for punch with Kung Lao, but it's not easy. You end up using more B2 2 and 1 1 than you would 2 1, since it's so easy for Kung Lao to fuck with his 2 1 mixup. Basically, Kung Lao can be beaten, you just have to stay ahead of the curve. If you read an attempt to pressure, EX parry for a full combo punish. If you read a ranged ground hat, divekick/EX divekick. If you read a teleport, jump back jumpkick/divekick. All of these options hurt so much that he can really punish Kung Lao as long as he's making good reads. The only REAL problem in this matchup is that Cyber Sub gets nothing for blocking a ground hat, because NONE of his attacks are less than 10 frames, apart from his D3 (ooooooh).

I really, REALLY don't see how Sub Zero is 7-3 either. It's definitely 6-4 because Subs can control the pace of the matchup more easily, but it's really not that bad. He can go punch for punch with him in close, and honestly, he can turtle Sub out. What the hell can Sub do, at that point? If he throws an ice ball, you can divekick or teleport in. If you read a clone, you can divekick that, or just throw a bomb to get him off his spot. The only way he can really catch you is with an EX freeze, and if you read that, he just pissed away his meter for nothing (not to mention that you have this option as well). Once he actually gets in close, what does he have that you don't? Hell, Cyber Sub's 3 3 and throw mixups actually give him something of an edge, even if Sub has his 2 2. Sub Zero is so far from one of his worst matchups. Hell, I'd say Cage and Raiden are worse than Sub.

Kabal, admittedly, DOES fuck him up. If there's an answer for that asshole, I've yet to discover it. Whenever I play a good Kabal, I feel like I have no answer for IAFs or his lame blockstring (it's an 8 frame window and Cyber Subs has nothing decent under 10 frames, so that one's a foregone conclusion). If anyone has some secret method to deal with Kabal, I want to know what the hell it is.

Also, I'm tired of holding my tongue about this, so I'm just going to say it: I am sick and fucking tired of Niflheim crying about the bomb inputs. I can think of no less than TEN FUCKING TIMES I've seen "Wah, remap the bomb inputs". On more than one occasion, I've pointed out that you can easily get around this by just tapping up in the middle of a dash into 3, so you get F F U 3 instead of F F 3; done right, it'll interrupt the bomb input, but your dash into 3 still works like it normally would. One of those occasions was in this fucking thread. If you aren't going to learn to use such a simple fix to circumvent what you clearly see as Cyber Sub's worst flaw, stop playing the fucking character, or at LEAST stop bitching about this so I don't have to see it anymore. Jesus christ...

EDIT: Oh, and since no one seems to understand how Cyber Sub's parry works, it depends on how low the move's hitbox is. It's not just where it contacts him, it's the overall collision region/hitbox of the move, from what I can tell. The parry can't stop anything on the lower... 1/5th of his hitbox or so, if I had to take a stab in the dark. That's why Nightwolf's hatchet and Sektor's telepunch still go right through it.
this is the worst advice anyone can give to someone trying to battle through cybers worst matches. teleport to counter instant air fans, really? maybe you should apply your theory into an actual tourney and see how bad you get blown up for even attempting such a thing. you cant teleport kitanas instant air fans on reaction, you would have to put yourself at a risk ahead of time and teleport to anticipate them going to do a IAF. and if you guess wrong, tough luck cause you're fucked and will be eating a full combo.

sub has better offense than cyber. machine gun d4 keeps him in check and if he tries to dive kick he eats clone, he has to let sub get up for free as well because of the clone. no reason for sub to even chuck any ice balls in this match, all that is needed is to get cyber walled and the round is pretty much won.

it really questions me the quality of players you guys play that this works on. show me tourney vids of you beating good kitanas with teleports and out turtling good sub zeros to death. this will probably be the final patch for a LONG time and you guys are blowing it on cybers chance for some justice, dont complain months from now against the new buffed cast when you guys claimed cyber is fine.
 

xTac

Noob
Has anyone seen the NRS employees "tourney"??

THEY DIDNT EVEN HAVE CSZ UNLOCKED / AVAILABLE TO PLAY.

Just saying....

:bs:

this will probably be the final patch for a LONG time and you guys are blowing it on cybers chance for some justice, dont complain months from now against the new buffed cast when you guys claimed cyber is fine.
ladies n gentlemen.... mr tom brady...
 

Ether

Noob
- Teleport is really bad, maybe the worst in the game
- Ice Ball is pretty bad, slow start up, slow recovery. Rarely used, maybe one of the worst projectiles in the game.
- Bombs don't freeze. Small blast radius. Midbomb input isn't ergonomic.
- Ice parry. Decent, but the risk reward actually sucks. Guess right you deal 8% damage, knock them across the screen and have to get in again. Guess wrong you eat a full combo.
- Dive kick. Decent, but again, the risk reward isn't good. Tag someone with it you deal 7% damage. Get blocked you're eating a punish, or at least being put in block stun, taking more chip than you dealt.
- Normals. No sub-frame 10 normals except D3. A "rushdown" character is supposed to have faster normals. Look at other characters frame data.
- Oh snap 43% meterless BnB!!!! Cool, except the only way you're landing his frame 15 back punch, is off of JiP. Hoping to land JiP is not how the game is played.
 

salvificblood

Worst Sub-Zero Ever
Useforglue has mentioned all the things Cyber Sub-Zero needs to have fixed. I am amazed fellow Cyber Sub players aren't supporting his arguments and trying to get the attention of NRS.
 

Ether

Noob
Useforglue has mentioned all the things Cyber Sub-Zero needs to have fixed. I am amazed fellow Cyber Sub players aren't supporting his arguments and trying to get the attention of NRS.
I actually made a 'Buff Cyber Subby" thread back in August, in which everyone proceeded to call me a retard.
 

REO

Undead
Sub-Zero and Reptile getting buffed, can't wait to fight against them next patch!

Anyway, I'd like to see some videos on how to beat competent Subs and Kitanas. I've been getting blown up by these two characters every week (including Kabal) and it's starting to annoy me.
 

KingKuma

Noob
Hey guys, any of you have a link to that Cyber Sub-Zero video that was on the front page? I'm pretty sure it was made by UsedForGlue.

I'd like to see it again.
 

Niflheim

Noob
Has anyone seen the NRS employees "tourney"??

THEY DIDNT EVEN HAVE CSZ UNLOCKED / AVAILABLE TO PLAY.

Just saying....

:bs:



ladies n gentlemen.... mr tom brady...
Where the hell do we get a petition? We need to have all the pro members, normal members, and scrubs(lol) to sign something to patch sub-zero. No matter how you look at it, CSZ is MK "bad". Why do you think he is B-Tier? We need to patch all characters to A and S Tier, then MK9 might be considered a great fighter.
So, who proposes to make a thread, with input from every D-B Tier character and what needs to be fixed, to make them all tournament viable?
 

UsedForGlue

"Strength isn't everything"
this is the worst advice anyone can give to someone trying to battle through cybers worst matches. teleport to counter instant air fans, really? maybe you should apply your theory into an actual tourney and see how bad you get blown up for even attempting such a thing. you cant teleport kitanas instant air fans on reaction, you would have to put yourself at a risk ahead of time and teleport to anticipate them going to do a IAF. and if you guess wrong, tough luck cause you're fucked and will be eating a full combo.

sub has better offense than cyber. machine gun d4 keeps him in check and if he tries to dive kick he eats clone, he has to let sub get up for free as well because of the clone. no reason for sub to even chuck any ice balls in this match, all that is needed is to get cyber walled and the round is pretty much won.

it really questions me the quality of players you guys play that this works on. show me tourney vids of you beating good kitanas with teleports and out turtling good sub zeros to death. this will probably be the final patch for a LONG time and you guys are blowing it on cybers chance for some justice, dont complain months from now against the new buffed cast when you guys claimed cyber is fine.
I have been posting for along time on how much cyber lacks, All my posts and videos on how much cyber needs ''fixed'' not buffed, is falling on deaf ears.

I am not even asking for anything incredible, his pokes are just rubbish, that is all that needs fixed, when you come up against a good opponent that pokes in and out of strings, your screwed, as the parry doesn't work because it can be poked out of, and you can't counter poke because they have been reduced for the parry.

I really hope NRS notice how poor of a character Cyber sub is in allot of a ways. And fixing his pokes is all that he needs to balance him out, anything else would be icing on the top.
 
I wonder, Since Sub-Zero and Reptile are both getting armour on their ex slides, will cyber-sub get armour on his, since these slides are almost identical. Think about it, did Reptile really need armour on his? He sure didn't but he is getting one anyway.
 

REO

Undead
Paulo mentioned in the VSM chat that "every character is having something done to them except for CSZ".

Also CSZ's slide and Sub-Zero's slide are different. CSZ's slide is way more punishable on whiff and on block. I also heard they are increasing Sub-Zero's speed during his enhanced slide as well... By the looks of it, Sub-Zero is going to be more of a problem to beat than Kabal after patch. Thinking probably 8-2.

I can barely beat Tom's Sub as it is. We play for hours and usually for every 10 games, he wins 7 and I win 3. With this SUPER armor buff on his slide(yes super armor, not just regular) and speed increase, he will be able to blow through pressure situations easily and reverse corner situations. It takes so much work to even have CSZ in a good Sub-Zero's face pressuring that this is such a huge blow.
 

sumkindofdemon

Laughing Man
Paulo mentioned in the VSM chat that "every character is having something done to them except for CSZ".

Also CSZ's slide and Sub-Zero's slide are different. CSZ's slide is way more punishable on whiff and on block. I also heard they are increasing Sub-Zero's speed during his enhanced slide as well... By the looks of it, Sub-Zero is going to be more of a problem to beat than Kabal after patch. Thinking probably 8-2.

I can barely beat Tom's Sub as it is. We play for hours and usually for every 10 games, he wins 7 and I win 3. With this SUPER armor buff on his slide(yes super armor, not just regular) and speed increase, he will be able to blow through pressure situations easily and reverse corner situations. It takes so much work to even have CSZ in a good Sub-Zero's face pressuring that this is such a huge blow.
:wut::throwcomputer:
 

Vilén

too smart to play MKX
I think they're not bothering to really patch this guy because they have no intention of including him in future titles.

Just a vibe I've gotten. Run that one by Ed Boon/Paolo on Twitter and see what you get.
 

JagoMIH

Noob
I wish they'd fix the problem with CSZ throwing out bombs when you're trying to backdash/forward dash and do moves like 3,4/3,3. That's all
 

RWDY Nori

Where is crossplay?
this is the worst advice anyone can give to someone trying to battle through cybers worst matches. teleport to counter instant air fans, really? maybe you should apply your theory into an actual tourney and see how bad you get blown up for even attempting such a thing. you cant teleport kitanas instant air fans on reaction, you would have to put yourself at a risk ahead of time and teleport to anticipate them going to do a IAF. and if you guess wrong, tough luck cause you're fucked and will be eating a full combo.

sub has better offense than cyber. machine gun d4 keeps him in check and if he tries to dive kick he eats clone, he has to let sub get up for free as well because of the clone. no reason for sub to even chuck any ice balls in this match, all that is needed is to get cyber walled and the round is pretty much won.

it really questions me the quality of players you guys play that this works on. show me tourney vids of you beating good kitanas with teleports and out turtling good sub zeros to death. this will probably be the final patch for a LONG time and you guys are blowing it on cybers chance for some justice, dont complain months from now against the new buffed cast when you guys claimed cyber is fine.
Altaire is the same guy who keeps claiming CSZ and Shang are both top tier. Hilarious stuff from this guy