Emperor Eevee
Learn to take a joke pal!
What's happening right now.
I'm on the left.
I'm on the left.
It sounds like you're the donkey right now tbh lolWhat's happening right now.
I'm on the left.
Not when I'm stating most of the facts, am a better player and when I know the MU better than most.It sounds like you're the donkey right now tbh lol
What? I mean just what? I am having trouble finding something right in this post...Joker needs meter to cycle pressure, she really doesn't. She can carry Joker right to the corner ending in the corner with 50+% done into knockdown where Joker has to guess, Joker doesn't get that kind of damage unless you get a teeth J3 setup LOL nor pressure and plus frames again are irrelevant because if Batgirl feels pressured she can just pushblock and Joker is back to square one. Joker has to spend meter to get damage and even if he does it won't as close as what Batgirl can get in the corner. Batgirl doesn't need meter to fuck you up and she can get a high damaging corner combo with 1 bar lol. I for real cant take this conversation seriously guys lol.
I'm done here
Also I said it in PMs, and you know you're my boy, but chill Eevee.Not when I'm stating most of the facts, am a better player and when I know the MU better than most.
Remember my combo video I posted a while ago? The first reset involved me whiffing the 3 part of B13 in the corner. @Youphemism tested it out and told me that many wakeups will whiff because of my lowered hitbox of B13Which setup option do you believe to cover all of her wakeups?
Okay so this is what I got from this discussion:
Fromundacheese and Eevee based their MU opinion off of sets they play with each other.
If Joker and Batgirl pushblocked they both have no options in neutral or can benefit from this in anyway.
Joker has infinite meter.
Jokers corner game and damage is equivalent to Batgirls somehow
I suck and AL Eevee is a better player then me
I'm a Nova Corp Officer.
Just one question guys.. can I be this guy?
![]()
Just in case the picture didn't show its Nova from the Nova Corp.
@ somebody who reads this please add a balling ass picture of Nova for me if you cant see it. Im currently away from my computer. Thanks
That my friend is the exact same picture I had initially inserted. Thank you again
Nope you're not the only one, I do that too if I decide to go for vortexBatgirl can keep the vortex going in the corner and can add some damage by adding f23( example: B12/B2u3>F23>D2>Bola I'm the only BG doing this and it's somewhat difficult) or by spending a bar on flying bat and canceling into D2>Bola. Flying bat, on reaction, can stop them from jumping out and can lead back into the vortex, the same with cartwheel depending on the distance. How long the vortex goes on for depends on your ability to guess right and/or the execution of the Batgirl player.
You're sending different messages here, saying Joker needs meter but Batgirl doesn't. If she's so busy pushblocking all your plus frames then how is she not using meter? Batgirl doesn't have 'pressure' because she has no plus frames to work with whereas you do, and before you say cartwheel all the options are punishable and all you need to do is block it a certain way which isn't that hard.Joker needs meter to cycle pressure, she really doesn't. She can carry Joker right to the corner ending in the corner with 50+% done into knockdown where Joker has to guess, Joker doesn't get that kind of damage unless you get a teeth J3 setup LOL nor pressure and plus frames again are irrelevant because if Batgirl feels pressured she can just pushblock and Joker is back to square one. Joker has to spend meter to get damage and even if he does it won't as close as what Batgirl can get in the corner. Batgirl doesn't need meter to fuck you up and she can get a high damaging corner combo with 1 bar lol. I for real cant take this conversation seriously guys lol.
I'm done here
-That's incorrect, your d2 is 12 frames and has further reach than Batgirls 14 frame b1. You must be doing it too late at the start of the match or something.From my experience, Joker vs Batgirl:
-Batgirl's B1 has more range than anything we have and will beat D2 at the start of the match BUT it has no disjoint, meaning that D2 will beat it in a lot of other situations.
-We can punish all cartwheel variations, but the low option can only be full combo punished with 11 if you stood blocked the first few hits. This does require a correct guess or some godlike execution to cover all 3 options in one motion.
-Gunshot stops all of BG's projectiles, but smoke bomb stops gunshot. HOWEVER, if BG waits to see the gun to teleport, then gunshot will hit her out of the teleport's startup. If she tries to smoke bomb as soon as she sees Joker move then she leaves herself open to switch stance mindgames. SWITCH STANCE IS GOOD IN THIS MATCHUP! (No really, I'm serious.)
-After blocking a B2D1 (I think? The overhead/low), the B2U3 or the B12, a B1 will stop anything she tries to do afterwards (If she cancels into BF3, then this still applies after a blocked BF3). If she blocks she is in a 50/50 since B13 will cross up but B1>crowbar will not. Both of these give setups on knockdown. Off of crowbar we have a billion things so won't get into that, but off of B13 crossup a neutral jump will beat every wakeup except flying bat while a forward jump will make flying bat whiff for a D2>RLG full combo punish.
MB F3 will beat all wakeups, but it depends on the timing. If you release it early, it will beat Bat Evade, Flying Bat and cartwheel. If you hold it then it beats Teleport and Bat Evade.
If she just sits there and blocks then we can put on pressure.
If we sit there and block then we can punish all of those wakeups, but we have to guess on cartwheel and if BG just gets up then we return to a close range neutral game, which is bad for us. Close range neutral game means we are already in a 50/50 since both overhead and low options will hit, so this is bad.
It essentially becomes a guess for both players.
If I had to actually give an advantage, I'd say it's slight advantage to Batgirl ONLY because she requires a lot less execution/effort to do anything.
If we were to go with perfect execution, then it's even at worst. We have all the tools to fight her at any range, do more damage with combos that can also loop back into themselves, are far less punishable and have a better pressure game once we get pressure started (Sorry, I keep forgetting we don't believe in Joker pressure either). That said, a *potential* Joker advantage can only be applied to theory fighting, as no one will ever have perfect execution with this character.
In terms of a real match, I could see this hovering between 4.5-5.5 and 5-5, so relatively even. The matchup is definitely more annoying than it is hard.
This MU is 3-7First up, based on my variance sorting (which we don't have to follow exactly, I just thought it woud serve as a good place to start) isssssss.........*drumroll*................................
![]()
ZOD!
Some of us think this a 2-8 and extremely difficult, others believe it to be nearly even, and a few of us have even played the same people to come to these very different conclusions.
Does a difficult neutral game with perilous zoning win out over extreme vulnerability on KD? Let's discuss. (But it's 2AM here and I have work in 5 hours, so for now, I'm going to bed...)
Well you got the wrong idea, unless you can quote us saying that he gets the same damage as BG in the corner I think you'll find you've misread the conversation. The corner games are both good in different ways. She gets damage and your wakeups are bad so that helps us, but you have unblockables, OTGs and very good oki yourself.Okay so this is what I got from this discussion:
Jokers corner game and damage is equivalent to Batgirls somehow
Ahaah you're a better player than vengeance. That's so adorableNot when I'm stating most of the facts, am a better player and when I know the MU better than most.
I know right <3Ahaah you're a better player than vengeance. That's so adorable![]()
No, everyone's saying 6-4 boogergirl.Oi you two, quit it. Matchup discussion pls.
Also is everyone in agreeance with 5.5-4.5 BG favour?
3 said 6-4, 2 said 5.5-4.5/5-5 so not "everyone". I was just coming to that as a compromise, BG has more decisive 6-4s imo.No, everyone's saying 6-4 boogergirl.
3 said 6-4, 2 said 5.5-4.5/5-5 so not "everyone". I was just coming to that as a compromise, BG has more decisive 6-4s imo.
Looks decisive enough for me.Six.
Four.
Batgirl favor.
As strong as jokers neutrl game is. It is not as dangeroys as Ams neutral. The only time this MU becomes 5/5is when joker gets bg in the corner, which batgirl has like 50 options that get her out due to Jokers lack of mobility. He csn get zoned and rushed down. Joker needs gimmicks to win but BG is not having it.
Ok 1. that's not everyone.Looks decisive enough for me.