Yoaks
A spaceman
Imagine if Sword Flip was safe!?!?!?!SWORD FLIIIIIP!
Imagine if Sword Flip was safe!?!?!?!SWORD FLIIIIIP!
I think it was for a short time or was on the release patch when the game came out.Imagine if Sword Flip was safe!?!?!?!
Really?! I did not know that.I think it was for a short time or was on the release patch when the game came out.
Aquaman isnt Batman or Doomsday though. And dont forget, the Trident Rush WAS nerfed long ago. If it wasnt intended, they probably would have nerfed it further.Straightup:
Seriously...just imagine for a second if Batman could do 12 MB batarangs in a row, or Doomsday could do 12 mb shouldercharges. Its insanity.
Fine, Aquaman isn't Batman or Doomsday. What makes trident rush and/or Aquaman so special that they need a special move that can be meterburned 12 freaking times with a fully stacked bar for 180% chip? Why, among all the cast, does he get to do that? How does it make sense from a design or balance standpoint? Sorry, but I refuse to believe its anything but an oversight on NRS' part and a mistake in how their system calculates meter build. I find the idea that this was part of someones design too horrifying to entertain.Aquaman isnt Batman or Doomsday though. And dont forget, the Trident Rush WAS nerfed long ago. If it wasnt intended, they probably would have nerfed it further.
I would never lose if dd built meter like thatStraightup: I firmly believe that its complete design oversight. I've talked about this before in other threads, but when you look at other characters and their end of round closeout tools the difference is night and day. I simply do not believe that a designer at NRS actually thought he needed this. For comparrisons sake, look at this list @Laos_boy compiled a while back:
NightWing
Gets 5 MB Wingdings + 1 regular winging = 35% and .8 of a bar
Gets 6 MB staff spins + 1 regular staff spin = 53% and .9 of a bar
Gets 4 MB ground blast + 1 reg Ground blast = 15%, a bar of meter, and more pressure
Batman
Gets 5 MB batarangs + 1 regular bat = 25% and .75 of a bar
Wonder Woman
Get 5 MB shield bashes + 1 reg Shield bash = 22% and .25 of a bar
Zatanna
Gets 1 MB Multi kicks = 10% and .6 bars
CAN get 6 MB multi kicks = 60% and .9 bars
Hawkgirl
Gets 5 MB Mace charges + 1 regular Mace Charge = 27% and .75 bars
Green Lantern
Get 5 MB Oa Rockets + 1 reg Oa Rockets = 22% and .3 bars
Lobo
1 MB trait Shots + 4 MB shots + 1 reg shot = 25% and .3 bars
Harley
Get 5 MB Cupcakes + Gun shot = 28% and .6 bars
Doomsday
Gets 5 MB shoulder charges + 1 Earthshakers = 24‰ and .25 of a bar
Sinestro
Gets with trait 5 MB fear blast + 1 fear blast = 33%
Skarlet
Gets 5 f2121+2 Ex Dagger cancels for 70%
Aquaman
Gets 1 MB Trident rush = 15% and a bar
CAN get 12 MB trident rushes = 180% and .5 of a bar ( LOL )
Seriously...just imagine for a second if Batman could do 12 MB batarangs in a row, or Doomsday could do 12 mb shouldercharges. Its insanity.
Because Aquaman players need it, the character doesn'tWhy with a full stacked bar, aquaman builds enough to do 12 mb trident rushes in a row on block...
Nope that's what most Aquaman consider under ratedWooooow. He can do 12 MB Trident Rushes in a row if all of them get blocked when he has full meter?
DA FUQ
I guess that's what we consider "balanced," right?
Jesus Christ ...Not saying he isnt a good character, but he has no real mix ups, or cross over attacks, or fucked up corner game like most characters. He's white bread cheap.
Fair enough, I guess. Are people taking advantage of the minus frames after it's blocked? A lot of moves in the @Eric Z19 meter building comparison are plus and can be looped.Because you're losing a bar to just go back to getting out footsied badly.
This made me laugh. Like hard.Nope that's what most Aquaman consider under rated
Not only that, in meta you're often playing into the Aquaman players trap, because by pushblocking and losing meter you are also hurting your chances at being able to get any life back in the second round.Because you're losing a bar to just go back to getting out footsied badly.
Fair enough, I guess.
I would think it'd be worth it to spend the bar and prevent 15% damage or however much chip it does. I guess it depends on what your character needs meter for.
It's not my fault that US was making games with Neo Cortex back in 90syou euros and your literal interpretations
The problem is that it pushes you back so far that some characters don't really have a lot of options. After a MB trident rush if he does it right he's outside of my D1 range, and If I F2 or J3 I am eating a D2. I can try and reversal singer, but even if I meterburn it and he doesn't block it I get a whopping 15%. Whoopie do.Fair enough, I guess. Are people taking advantage of the minus frames after it's blocked? A lot of moves in the @Eric Z19 meter building comparison are plus and can be looped.
TRAIIIIIT!SWORD FLIIIIIP!
The risk/reward isn't as bad as it seems. But only because aquaman doesn't have invinc wake ups.TRAIIIIIT!
I would argue that because of his trait, Aquaman is one of the characters it's easiest to get away with having a shitty defense with...how many times do we go through this?
There are things in this game that are waaaaay more overpowered. There are characters that actually require no footsies, no defense, and have automatic offense. Aquaman requires footsies and something that is a strange concept here... DEFENSE!
While this is obviously true and the point has been rehashed again and again, I would argue that while having a defensive character means thinking and playing differently it doesn't mean that it isn't overpowered. Sure Aquaman isn't going to steamroll anybody with amazing set-ups or a vortex but what he does do is immediately stop every other characters momentum, and if that happens they're playing his game. One that he wins.how many times do we go through this?
There are things in this game that are waaaaay more overpowered. There are characters that actually require no footsies, no defense, and have automatic offense. Aquaman requires footsies and something that is a strange concept here... DEFENSE!