BiPolarExxpress
Warrior
I'm reasonable. I get mad when flash parry doesn't work =(Yeah I remember you getting mad and yelling at me like "WHY DOES MB FLIPKICK HAVE ARMOR"
I'm reasonable. I get mad when flash parry doesn't work =(Yeah I remember you getting mad and yelling at me like "WHY DOES MB FLIPKICK HAVE ARMOR"
Noooooooo. Don't do command grab on Martian's wake up. Everything he has except push(both teleports, pillar, meteor, and orb) has a ton of throw immune frames. And if you go for a grab and he does wake up teleport you're eating 40%. The only wake up you would ever want to use grab on is Push and even then it's risky enough that you might want to try a different optionOn wake-up, body press is the go-to answer. Blows through everything with the right timing. He has no grab immune specials to my knowledge.
Thats weird, I never have trouble with them. Then again I spend my time doing just-frames so maybe its just me lol. It could be unreliable but habitual.Noooooooo. Don't do command grab on Martian's wake up. Everything he has except push(both teleports, pillar, meteor, and orb) has a ton of throw immune frames. And if you go for a grab and he does wake up teleport you're eating 40%. The only wake up you would ever want to use grab on is Push and even then it's risky enough that you might want to try a different option
Everything he has on wake up except for push is stuffable. B23 is excellent if you think he's going to wake up teleport. If you think he's going to WU Push double punch works alright but Push does enough damage that he might be happy just trading push with double punch over and over if he has a life lead. A delayed mb Venom Uppercut will beat both teleport and push. This works extremely well in the corner.
I think d1xxdouble punch is also a good option against MMH on knockdown. It should beat all his wake ups if timed right.
The post overhead teleport meta sucks for Bane as far as I can tell. MMH just has much better options. If possible I think you want to mb b3 or VU on reaction to teleport as much as you can
If you say so. Everyone says the grabs whiff but I never have trouble with it. As far as RT goes, I just mean after the tele if you need to grab him then go for RT as a punish since he is airborn. Don't have it as a go-to though the situation after isn't that bad.Ring Toss seems like a bad idea, since if I make the wrong read I eat a full combo, but if I make the correct read, I deal ~10% and am left in the same situation.
What would you recommend as post-BP pressure, since you can't get out another BP in time to catch his other wu's? As far as grab-immune specials, it seemed like everything he did was grab-immune. I had at least one BP whiff against each of his specials due to grab immunity.
As far as pressure goes, it's a lot easier said that done. Bane's armor means nothing in this mu due to that damn multi-hitting b3. If he blocks anything that leaves Bane at disadvantage then he can do it freely without worrying about another armored DP or anything else.
@Krayzie didn't abuse the TP nearly as much as he could have. A blocked TP leaves MMH outside of d1 and d2 range. That means Bane would have to walk forward or dash to continue pressure, but that leaves MMH free to just walk backwards or use a preemptive b3. I'd like to see a good Bane fight against an MMH that just used overhead TP and b3 just to see how bad it is for Bane.
seems even to me. if you dont know how to block her though were done. she has the tools to beat bane, it just comes down to mu knowledge imoHow's the Bane WoWo MU, guys?
^ this x1000.seems even to me. if you dont know how to block her though were done. she has the tools to beat bane, it just comes down to mu knowledge imo
Does she have any answer to Bane's armor pressure?seems even to me. if you dont know how to block her though were done. she has the tools to beat bane, it just comes down to mu knowledge imo
MB b.3, which is universal. Also, decent mobility, MB tiara from a distance where you aren't punching her in the face, and I think b.2xxlasso grab from distances where you are thinking about punching her in the face.Does she have any answer to Bane's armor pressure?
Also, stop ducking me Rev pls....
MB b.3, which is universal. Also, decent mobility, MB tiara from a distance where you aren't punching her in the face, and I think b.2xxlasso grab from distances where you are thinking about punching her in the face.
Also Mb demi and MB dive.
Not so much mobility but the fact that she has mobility and Demi/Dive is the best bet. Her mobility is actually not great, its good but nothing to write home about. Its her dipping just out of DP range that screws us.So her mobility/Demi is probably her best bet. I see. Thanks Banenanas
I need to go into practice mode before I address the rest of the stuff you're saying(in my experience all his wake ups besides push are basically unthrowable and even if they have throwable windows I don't think they overlap in a way that makes going for command grab a good option, I'll have to lab it up later) but close MB Orb and MB Pillar in conjuction with mb b3 and push(which make you want to back off or block) are very good wake ups for Martian. They might be less good against Bane because of all his options but a MMH player could easily be throwing them out from habit or because he knows they're throw immune and that Bane players like to Command Grab.That being said, all of the wake-ups you listed aren't invulnerable on wake-up (or no more than Aquaman or DD) so I don't see why he would be using those against Bane unless he is expecting the BP, and even then as I said I never find trouble going through it.
While true, spending that necessary bar isn't always the best option. Whats more is if the Bane player is careful about it, he can blow through all of those (mb b.3 included) by doing the basic lead-in. Banes may like to command grab, but at the same time we aren't one trick ponies and we will change it up if it stops working. As far as the grab immunity goes, as I said I personally don't have too much trouble with it but then I have my timings down packed so yeah. I know we can f.3 a lot of his stuff safely because we can dead-zone pushI need to go into practice mode before I address the rest of the stuff you're saying(in my experience all his wake ups besides push are basically unthrowable and even if they have throwable windows I don't think they overlap in a way that makes going for command grab a good option, I'll have to lab it up later) but close MB Orb and MB Pillar in conjuction with mb b3 and push(which make you want to back off or block) are very good wake ups for Martian. They might be less good against Bane because of all his options but a MMH player could easily be throwing them out from habit or because he knows they're throw immune and that Bane players like to Command Grab.
Which one? WW or MMH?From my experience, anyone who says this is a 5/5 mu is delusional.
MMH or WoWo?From my experience, anyone who says this is a 5/5 mu is delusional.
I'll say this.MMH or WoWo?
I think MMH is definitely a losing match up for Bane.