Ok so here's an updated list of chip damages, this includes trait chip and normal chip. I *just* went through each move without trait, and with trait to double check. Let me know if I missed any punch normals.
D1 ==== 2.57% - (0.07 + 2.5 )
D2 ==== 2.66% - (0 .16 + 2.5 )
J3 ==== 2.88% - ( 0.38% + 2.5 )
F3 ==== 3.88% - (1.38 + 2.5 )
MB F3 = 5.81 % - (2.06 + 3.75 )
B3 ==== 3.88% - (1.38 + 2.5 )
MB B3 = 5.81 % - (2.06 + 3.75 )
11/12/B12 = 5.17% - ( 0.1 + 0.07 + 2.5 + 2.5 )
B23 ===== 5.33%- ( 0.1 + 0.23 + 2.5 + 2.5 )
112 =====- 7.9% - ( 0.10 + 0.07 + 0.23 + 2.5 + 2.5 + 2.5 )
f22 =====- 5.2% - ( 0.10 + 0.10 + 2.5 + 2.5 )
12f3 ===== 7.9% - ( 0.10 + 0.07 + 0.23 + 2.5 + 2.5 + 2.5 )
Also possibly worthy of note; If you're in the corner *right* next to someone who is turtling vs your trait, you can d1, d1, and then D2 D2. Assuming they don't mash d1 themselves. This may only work on scrubs tho. A potentially better option would be trait 112, then throw for a total of 18.9% damage, but unless you've *really* conditioned them to fear you a d1 will mash you out of it.
And better than that would be trait 112 xx teleport thru 112, as if they reversal the 112 you're usually safe.
I'll be testing these out as I play more