RNLDRGN
RONALD ROGAN
LOLThe match up is ass. I've played the best wonder chef in the world, shazam. Shit is 6-4 Ducky. Raven is the best Ducky player I've seen.
LOLThe match up is ass. I've played the best wonder chef in the world, shazam. Shit is 6-4 Ducky. Raven is the best Ducky player I've seen.
To be fair. Online Raven is the most bullshit thing in the history of anything.Play @Blind_Man aka Chemical Venom on psn and let me know how you do, then I'll take your word for it. One mistake anywhere on screen and it's 40+% gone. He is the one and only Raven to play. Real talk.
And offline Raven is even worse.To be fair. Online Raven is the most bullshit thing in the history of anything.
I was waiting for a sort of response. And my counter arguement is. Nothing. I have nothing to say.And offline Raven is even worse.
I think thats cause Torpedo is going under his high shot. His torpedo as goes over Lex's Mine. And to deal with smash you can probably just teleport way and doomsday just dash.Moving on. Has anyone found his AT to avoid certain projectiles? Sometimes I find when facing Joker I avoid his Revolver somehow...
What do you guys do in the unblockable moves? Like Ares Smash or Doomsday falling sky thing?
It depends on the character. Every Character has a different sort of D1. Like Black Adam has a D1 that has a 6 frame Start up but its -1 On Block. Shazam has a D1 that is also about 6 frames but is +2 on Block.Cool. I can't decide if this is a general gameplay question or not. But what are characters on blocked b1? I can't seem to punish except Catwomen who spam the move. Even then it's with a throw atm.
I'm Learning Zatanna to deal with MU's that i don't want to deal with. These would include things like Green Arrow, Raven, Cyborg, And Maybe Sinestro. Im also trying to learn another Character as well.SHmmm general gameplay question then. Time to look up some frames. Okay so Shazam is not magically becoming mid-tier anytime soon. What characters if any do you guys use to cover match ups you don't feel like dealing with? I'm starting to learn Black Adam granted more to have a Marvel Family team rather than cover my match ups haha.
Block it then punish it. Its a true WU so if you try to Command Grab and they do it you will be punished. If you Grab them out of it then they probably mistimed the WU.Oooo I love magic based characters! I really do want to learn Zatanna but want to really invest in Shazam and Black Adam first haha. Good luck to you.
Speaking of Sinestro. Keeping in mind that I play primarily online. What responses do people have to his Claw thingy wake up? On wakeup I generally grab people. And I feel that once I grabbed someone out of doing it... Was that lag gimmick or do grabs go through stuff?
Zatanna teleports on wakeup very, very frequently. She can go forward or backward.It seems my worse match ups I have are against Flash and Zatanna. How would one approach these match ups with out getting blown up?
Does she punish Atlas Torpedo when when you do it from a close distance?I've been training my secondary Shazam and I have a question. What do you do about Catwomen's b3 it causes every string except f223 whiff which gets stuffed by mb b3. I can't grab her either. If she gets scared up close or even mid range mb b3 beats everything. The only thing I can do is Atlas Tornado which she punishes with her overhead. Also I end up at a space where d1 whiffs and her connects and both her mixups. Then I have to back dash which will get stuffed on a read. I just can't seems to hit the cat even on a read I can't whiff punish her because her recovery animation leaves her so low to the ground.
I have only played this MU a few times. But it wasnt against a great CW sadly. In this MU i like to Zone a bit. teleport away, Throw Bolts etc. If the issue is raw MB B3's or MB B3 to punish you then you may have to play more safe. If you want something with Good distance. His f1 although its a high has good reach and then goes into an OH string. Her whip makes air to airs pretty much not a thing. so you need to play the ground game. Watch out for Yolo MB Catdash. We have the ability to get out of pressure cause of WU telelport which is amazing. Also i think she is able to punish a close torpedo if she times it perfectly. Which sucks. So the entire match is basically you trying to space out your command grabs since they are pretty decent range now. Also your D1 is 6 Frames and +2 on Block abuse it.I've been training my secondary Shazam and I have a question. What do you do about Catwomen's b3 it causes every string except f223 whiff which gets stuffed by mb b3. I can't grab her either. If she gets scared up close or even mid range mb b3 beats everything. The only thing I can do is Atlas Tornado which she punishes with her overhead. Also I end up at a space where d1 whiffs and her connects and both her mixups. Then I have to back dash which will get stuffed on a read. I just can't seems to hit the cat even on a read I can't whiff punish her because her recovery animation leaves her so low to the ground.
The problem is unless you mb f3 she can just throw out b3s with little repercussions. In at the end of pressure strings she can b3 or d1 catclaws. d1 whiffs if she does b3 and you can't jump away safely. She can just crank up b3s and let them rip whenever. EVERYTHING whiffs even overheads when she is closest to the ground I have gone over her with tornado before. Her defense game is outrageous when she has the life lead. Zoning does not secure the life lead that well either cause in b3 range she can b3 in. Even if you are blocked your options are limited because of the spacing and you can't hit her if she cranks another b3 up.I have only played this MU a few times. But it wasnt against a great CW sadly. In this MU i like to Zone a bit. teleport away, Throw Bolts etc. If the issue is raw MB B3's or MB B3 to punish you then you may have to play more safe. If you want something with Good distance. His f1 although its a high has good reach and then goes into an OH string. Her whip makes air to airs pretty much not a thing. so you need to play the ground game. Watch out for Yolo MB Catdash. We have the ability to get out of pressure cause of WU telelport which is amazing. Also i think she is able to punish a close torpedo if she times it perfectly. Which sucks. So the entire match is basically you trying to space out your command grabs since they are pretty decent range now. Also your D1 is 6 Frames and +2 on Block abuse it.
Hmmmmmm. This is something i will have to Test at FR. Ill play the MU with 16 Bit if given the Chance. And we will see how it goes. Sounds interesting.The problem is unless you mb f3 she can just throw out b3s with little repercussions. In at the end of pressure strings she can b3 or d1 catclaws. d1 whiffs if she does b3 and you can't jump away safely. She can just crank up b3s and let them rip whenever. EVERYTHING whiffs even overheads when she is closest to the ground I have gone over her with tornado before. Her defense game is outrageous when she has the life lead. Zoning does not secure the life lead that well either cause in b3 range she can b3 in. Even if you are blocked your options are limited because of the spacing and you can't hit her if she cranks another b3 up.
That's also the range where b23 whiffs, which is coincidentally Shazam's worst range. You'll be in that space a lot against better characters. Your grabs will hit there at least. So will d2 and d3. You can try doing d2 or d1 cancel into 50/50 grab and being a shitty Bane. Otherwise you're pretty much just hoping they jump or back up....Also I end up at a space where d1 whiffs and her connects and both her mixups.
Yeah it felt bad. At least I understood why it is bad. You can go for a mixup off jump 2. Jump 2 sweep or jump 2 command grab or b2 (that might whiff however. The struggle is super real with this character. He really would benefit from better normals.That's also the range where b23 whiffs, which is coincidentally Shazam's worst range. You'll be in that space a lot against better characters. Your grabs will hit there at least. So will d2 and d3. You can try doing d2 or d1 cancel into 50/50 grab and being a shitty Bane. Otherwise you're pretty much just hoping they jump or back up.
Bad news:
-Can't throw bolts when she has a bar.
-Torpedo always gets punished with at least 11 cat claws.
-Air to air isn't a thing. You have to face her on the ground.
-Her b3 beats everything you do.
-d3 gets d1 cat clawed on block free.
The good thing is, you're Shazam and you can knock her down and get rid of a lifebar in 2 guesses.
You're Shazam, you can wake up a majority of the time and she can only guess and put you in pressure.
She has crap AAs so you can jump in on her. Too bad you're Shazam and you can't jail into things that are meaningful on block.
Any recommendations? I struggle to understand the footsie game at times. I wish he a low starter instead of B123 ending with one. I wish F2 was faster, it feel so laggy in animation. No real oomph to it.Yeah it felt bad. At least I understood why it is bad. You can go for a mixup off jump 2. Jump 2 sweep or jump 2 command grab or b2 (that might whiff however. The struggle is super real with this character. He really would benefit from better normals.