UncleFestor
Wow man, impressive work!
NRS has mentioned what is able to be changed in TweakVars before, as they used them to hotfix certain things before.
You cannot add armor and change whole animations through TweakVars. But there is a lot that is possible as UncleFestor has said, such as changing hit/blockstun, hit level (overhead, low).
To be honest, being able to edit the TweakVars is a big deal and can fix several balance issues, at least. It will limit the buffing that can be done to low tier characters, but will be able to address some of the issues the high tier characters have.
UncleFestor- When people talk about changing recovery this means one of a few things:
1. Changing the animation so that the player is able to act faster or slower than before
2. Changing the hit stun or block stun to be longer or shorter (the state the opponent is put in when hit or block the attack)
I doubt #1 is possible, but #2 should be. For example, Sonya's EX (Enhanced) Cartwheel currently cannot be punished on block. If the block stun (the amount of time from blocking to last hit of the move, to the opponent being able to move) is shortened, then the move could be punished.
That is just one example. I would be happy to assist however I can in the project, as MK9 is still my favorite fighting game.
Wow man, impressive work!
NRS has mentioned what is able to be changed in TweakVars before, as they used them to hotfix certain things before.
You cannot add armor and change whole animations through TweakVars. But there is a lot that is possible as UncleFestor has said, such as changing hit/blockstun, hit level (overhead, low).
To be honest, being able to edit the TweakVars is a big deal and can fix several balance issues, at least. It will limit the buffing that can be done to low tier characters, but will be able to address some of the issues the high tier characters have.
UncleFestor- When people talk about changing recovery this means one of a few things:
1. Changing the animation so that the player is able to act faster or slower than before
2. Changing the hit stun or block stun to be longer or shorter (the state the opponent is put in when hit or block the attack)
I doubt #1 is possible, but #2 should be. For example, Sonya's EX (Enhanced) Cartwheel currently cannot be punished on block. If the block stun (the amount of time from blocking to last hit of the move, to the opponent being able to move) is shortened, then the move could be punished.
That is just one example. I would be happy to assist however I can in the project, as MK9 is still my favorite fighting game.