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Breakthrough Killer Frost gets 70% for Two bars Traitless

Has anyone tested whether inputting backdash option selects the overhead? I.e. does inputting backdash also block high?
 
My character does the same type of damage with a single Interactable and 2 bars and frost can't. so is this really so unfair?
Also think about dat ice pipe in Arkham. you can do that jump in into throw and reset the scaling. That's tight
 

Chongo

Dead Kings Rise
I gotta give you clash quotes. "You fought your Grandma?" is the best line of dialogue in this game.
His clash quotes are mid tier at best. Only has them with Batfamily, and generics are pretty bad.

Harley: "I'm about to go crazy!"
Nightwing: "Sweetheart, you're already there."
 
Lol i was avoiding this. I think it does.
So the answer is kinda. The timings don't line up exactly, and mashing backdash will make you likely to eat the f3. But it's possible, although the timing is tight, to do so. I don't think anyone will learn it though
 

The PantyChrist

Rest in Pantiez
As far a clash quotes, you guys forget Grundy and green arrow. "slow, stupid and ugly" "Grundy not slow!" Ricky Raws and I found a funny unintentional one too.
Joker: "I don't like you"
KF: "this mean you don't like me?"
Also I'm suprised scorpion didn't have any with KF
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
To start the round I just did an air dash j2 combo into the j1 tech and got like ~70% but finished the last combo with F113 slide U3 U3 U3 and landed the meterless vortex for the rest of their lifebar. #feelsgood
 
To start the round I just did an air dash j2 combo into the j1 tech and got like ~70% but finished the last combo with F113 slide U3 U3 U3 and landed the meterless vortex for the rest of their lifebar. #feelsgood
With this tech, I think it's time to start optimizing KF's bnbs for meter gain instead of damage.
 

astronout

see you at the top.
how low do I have to land the D1~command grab? even when I hit the opponent's belt line, they are still able to duck the command grab. doing this against live opponents rather than the practice dummy.
 
RiBBz22 xKhaoTik Rickyraws

Are any of you getting this consistently? I'm still having trouble with it. I find that if I do the j1 too low, the MB freeze will whiff. That makes me need to aim for a very specific height which is tough to get. Any of you having this problem?
 
how low do I have to land the D1~command grab? even when I hit the opponent's belt line, they are still able to duck the command grab. doing this against live opponents rather than the practice dummy.
I'm actually having problems if I hit too low. There's a spot at most character's chest/head that seems to work, but it's a very specific height. The height does not seem to be character dependent, but the visual cue will obviously change due to char height.
 

Laos_boy

Meow Hoes
how low do I have to land the D1~command grab? even when I hit the opponent's belt line, they are still able to duck the command grab. doing this against live opponents rather than the practice dummy.
Since freeze grab is 22 frames you cant do the j1 too low due to the varrying cancel adv. You have to hit just right above the belt line
 

astronout

see you at the top.
thanks for the info. I was practicing against flash on dummy and the visual cue for it to work seemed to be at neck level. however, when playing against an actual flash player, even when I hit the j1 perfect, the command grab would whiff half the time. going to keep practicing to see if I can make it more consistent.