DoN-SubZerO this is the combo thread, post your combos here.
thank you to you sirDoN-SubZerO this is the combo thread, post your combos here.
What are these combos?yh 49% not 53 and he can do 44 no bars
I "improved" the combo a little bit. I mean, for me, it is much easier to do it this way, plus if you finish it with the b3, the opponent stays alive -at least in the Ultimate edition-. 123 > 3 > cb > 123 > 22 > EX Straight grapple > cj2 > 112 > Interact > Dash forward > b3 > cj3 > b2 > Interact wallbounce > EX Up grapple > Dash forward > b23 > rb > EX Straight grapple > cj2 > 112 > Interact > Dash forward > cj2 > b23 (3 bars, bats. [14 hits, 35 %] + [17 hits, 41 %] + [4 hits, 24 %] = 35 hits, 100 %)Hey everybody! My name is Point Seven, I’m a long time lurker from the Richmond VA area looking to share a bit of his tech. I know that ECT Mcfly has already done a pretty extensive video of his interact combos, but it is of my opinion that the meta of high level injustice WILL BE interact combos. Here is a taste of what I’m working on.
BATCAVE(CRIME LAB), RIGHT CORNER: J2 > 123 > 3 > 4(cancel) > 123 > b2 >(EX)straight grapple(cancel) > J2 > 112 > Interact(cancel) > Dash > B3 > J3 > B2 > Interact Wallbounce(cancel) > (EX) Up grapple > Dash up > B23 > 4 > (EX)straight grapple > J2 > 112 > Interact(cancel) >Dash >B3 |||| 100%, 3 bars, 2-3bats
The hardest part of this combo is without a doubt the second 123 after using the initial bat cancel, if you don’t juggle your opponent absolutely perfectly where the 2 of the string scoops under their body then it is impossible to hit the B2 straight grapple and you should always realize this and convert into a normal B23, send bats grapple j2112interact(still easily over 70% damage with 1 meter option). I’m in the process of writing up my “Batman Basic Interact Combo List” which will include both interact resets, and true interact combos for all 15 levels of Injustice. Yes there are combos as flashy as this on every single map, we just have to work together to find them. If anyone has constructive criticism or ways to improve what I’m working on I am always open to other opinions.
You have a few options off a B1,1,3 starter; it all depends on which combo you feel confident in executing 10 / 10 times (I personally use the ones highlighted in green):What's the best current BnB with one bar of meter using the b113 starter?
Thanks a bunch, man!You have a few options off a B1,1,3 starter; it all depends on which combo you feel confident in executing 10 / 10 times (I personally use the ones highlighted in green):
B1,1,3 - B2 - MB Straight Grapple - B3 - J3 - B2,3
B1,1,3 - B2 - MB Sky Grapple - B3 - J3 - B2,3
B1,1,3 - 2,2 - MB Straight Grapple - B3 - J3 - B2,3
B1,1,3 - 2,2 - MB Sky Grapple - B3 - J3 - B2,3
B1,1,3 - B1,1,3 - B2 - MB Straight Grapple - B3 - J3 - B2,3
B1,1,3 - B1,1,3 - B2 - MB Sky Grapple - B3 - J2 - B2,3
B1,1,3 - 1,2,3 - B2 - MB Straight Grapple - B3 - J3 - B2,3
B1,1,3 - 1,2,3 - B2 - MB Sky Grapple - B3 - J2 - B2,3
I have a few of these examples recorded in a tutorial video if you'd like a visual aid:
http://testyourmight.com/threads/batman-v1-06-mid-screen-trait-recharge-combos-meterless-1-bar.38581/
Personally I like to put people in a 50/50(I guess it's a 33/33/33?? because I can choose to crossup/notcrossup, overhead or low so I don't know what to call it other than a fucking great mixup.) off of my B1,1,3 I'll go for:What's the best current BnB with one bar of meter using the b113 starter?
So you get more damage by whiffing the 1? If that's true I didn't know that and that's awesome. Can't check ATM but outside of whiffing the 1 that combo is the widely used bnb when going for max dmg@FOREVER KING @DarthArma @Perfect Legend @AK Reno_Racks @Rude @HomeLee1121
Did any of you try this combo at midscreen? I think I found a new meterless BnB that is quite consistent and yields the best damage by far.
It's 39% with the jump-2 starter and 36% without it.
1 1 3, b3, jump-3, (1) 2 3, b2 3
Note the "1" that I've put in parentheses. This means you whiff that part of his 1 2 3 string while allowing the next two to connect, before you do the b2 3 ender.
If this is known, sorry.
Add in the fact that it makes it easier to connect b2 3 after the 1 2 3 string and you've got yourself a nice BnB.So you get more damage by whiffing the 1? If that's true I didn't know that and that's awesome. Can't check ATM but outside of whiffing the 1 that combo is the widely used bnb when going for max dmg
I've known of this, but never posted because I thought it wasn't consistent enough to be a BnB.@FOREVER KING @DarthArma @Perfect Legend @AK Reno_Racks @Rude @HomeLee1121
Did any of you try this combo at midscreen? I think I found a new meterless BnB that is quite consistent and yields the best damage by far.
It's 39% with the jump-2 starter and 36% without it.
1 1 3, b3, jump-3, (1) 2 3, b2 3
Note the "1" that I've put in parentheses. This means you whiff that part of his 1 2 3 string while allowing the next two to connect, before you do the b2 3 ender.
If this is known, sorry.
Yeah I'm not a fan of the 123...lol I think that string mid-combo feels awkwardI've known of this, but never posted because I thought it wasn't consistent enough to be a BnB.
The range on Batman's d2 is weird. Its vertical reach is great, but the horizontal reach is...pitiful.Is it possible to 123, b2~trait, d2? It always seems like an inch off...
Yea thats a tricky one but solid no trait meterless if you can pull it off! Nice find.@FOREVER KING @DarthArma @Perfect Legend @AK Reno_Racks @Rude @HomeLee1121
Did any of you try this combo at midscreen? I think I found a new meterless BnB that is quite consistent and yields the best damage by far.
It's 39% with the jump-2 starter and 36% without it.
1 1 3, b3, jump-3, (1) 2 3, b2 3
Note the "1" that I've put in parentheses. This means you whiff that part of his 1 2 3 string while allowing the next two to connect, before you do the b2 3 ender.
If this is known, sorry.
After you hit them with the jump-3, immediately input 1 2 3 as soon as you recover from the jump attack. Don't take any step forwards or backwards.@AK/RM GamerBlake Is there any trick to the timing with the combo you posted (the one where you whiff the 1 in 123). I've admittedly only practiced it for a few minutes and haven't had time to really try to get it down, but I couldn't get the 23 to connect after whiffing the 1. Do I need to take a few sets forward before the J3 and before whiffing the 1?