b3 j3 j2 123 b23 37% mb b3 gets you 43%What's the most optimal combo to do off of a B3? I find myself hitting them naked a bit after a blocked MB Batarang.
113 f3 3~call 123 b23 release j2 b23. 47% meterlessHas anyone found any particularly nifty corner Call Bat combos? I've been trying to change up my combos a bit, update them as it were, as this would help.
I do a lot of short combos because I am an online player and always feel the need to compensate for any lag. I think I need to change this and just YOLO for the 34%
Hit the B2 earlier. I don't know how else to say it. It's hard to hit the B2 TOO early, but possible. You must hit them near the top of the 123 launcerCouple questions
1. Whats the ideal combo off MB air batarang? Assuming I'm not far away, obviously.
2. Someone posted this combo a while back - 123, b2 xx MB air-batarang, b3, j3, b23. Its a damaging combo, but the MB air-batarang seems to whiff about 40% of the time. The opponent gets to the ground before it explodes. Any tips for landing this consistently?
Thank you, Bat-Brother.113 f3 3~call 123 b23 release j2 b23. 47% meterless
Hit the B2 earlier. I don't know how else to say it. It's hard to hit the B2 TOO early, but possible. You must hit them near the top of the 123 launcer
Its the SWAAAAAAG But It's tight timing, beware. And I'm not sure if it can be done with under 2 bats. The key to landing it, is hitting the 123 as high as possible so the b23 hits them as high as possible. Perhaps RapZiLLa54 could record this one to show the people we DO need to test if it can be done with 1 bat. If so, could be a new optimal corner punish.Thank you, Bat-Brother.
it can definitely be done with 2 bats. 1 bat is a no go but with 2 bats you'll get an additional j2 b23.Its the SWAAAAAAG But It's tight timing, beware. And I'm not sure if it can be done with under 2 bats. The key to landing it, is hitting the 123 as high as possible so the b23 hits them as high as possible. Perhaps RapZiLLa54 could record this one to show the people we DO need to test if it can be done with 1 bat. If so, could be a new optimal corner punish.
Love this combo so much. Hitting that last j2 b23 is so satisfying.it can definitely be done with 2 bats. 1 bat is a no go but with 2 bats you'll get an additional j2 b23.
With 3 bats you can get a little more damage doing j3 b23.
Did ya'll forget about my video in the OP?Love this combo so much. Hitting that last j2 b23 is so satisfying.
Did ya'll forget about my video in the OP?
I think that I remember seeing this, as well. I'm pretty sure he released the bat first before dashing, but I'm not 100% sure.I don't know if it's been posted, but I got the idea from @DarthArma when he was playing KDZ. This can be done with 1 bat but timing is fairly tight. I don't know how 2 or 3 works as far as timing, but I would assume you would just have to wait a split second longer
B23, dash/release, B3, J3, B23
I also don't remember whether it's dash or release first (very helpful, I know!), but this can also end in a hard knockdown with the air grapple.
Make sure DarthArma is credited!
Thats`s the key. Also, with one bat, that combo is easy to do when you are on the right side of the screen, but I can`t find the timing to do it when I am on the left side, due to the single bat flying behind Batman, and not in front of him...Release the bat right before you dash. Then b3. With 2-3 bats the timing isn't that strict at all
Thats`s the key. Also, with one bat, that combo is easy to do when you are on the right side of the screen, but I can`t find the timing to do it when I am on the left side, due to the single bat flying behind Batman, and not in front of him...
And another thing, when you have three bats, the timing changes a little, because if you imput the dash B3 too early, the third bat catches the opponent AFTER the B3 hits, and the combo ends right there. That also seems to happen more often when I am on the right side of the screen.
Aaaaaand one last thing: If you are near a corner, you can dash Jump in 2 (or 3) B23 instead of dash B3, so you can mantain positional advantage, not bouncing your opponent to the other side of the screen (Credits to DarthArma for that, also)
I don't know if it's been posted, but I got the idea from @DarthArma when he was playing KDZ. This can be done with 1 bat but timing is fairly tight. I don't know how 2 or 3 works as far as timing, but I would assume you would just have to wait a split second longer
B23, dash/release, B3, J3, B23
I also don't remember whether it's dash or release first (very helpful, I know!), but this can also end in a hard knockdown with the air grapple.
Make sure DarthArma is credited!
Credit goes to UsedForGlue who discovered this months ago. He shared it with me but wanted to keep it secret because of the fear that it may be patched out.Thats`s the key. Also, with one bat, that combo is easy to do when you are on the right side of the screen, but I can`t find the timing to do it when I am on the left side, due to the single bat flying behind Batman, and not in front of him...
And another thing, when you have three bats, the timing changes a little, because if you imput the dash B3 too early, the third bat catches the opponent AFTER the B3 hits, and the combo ends right there. That also seems to happen more often when I am on the right side of the screen.
Aaaaaand one last thing: If you are near a corner, you can dash Jump in 2 (or 3) B23 instead of dash B3, so you can mantain positional advantage, not bouncing your opponent to the other side of the screen (Credits to DarthArma for that, also)
I actually recently posted one of yours in a large Batman Combo / Tech PM session that I'm not sure if you were added as a member of or not:Credit goes to UsedForGlue who discovered this months ago. He shared it with me but wanted to keep it secret because of the fear that it may be patched out.
I've been doing it on the Atlanta Kombat stream since July and Darth Arma didn't know you could do it with one bat till I showed him at TFC months later.
I've got slew of 1bat combos and tech I'm making a video for that is just taking some time because I'm a little busy these days but it will be posted soon. There's many 1 bat meter less combos exceeding 43%-48% damage midscreen without the use of interactables.
I like the sound of thisI actually recently posted one of yours in a large Batman Combo / Tech PM session that I'm not sure if you were added as a member of or not:
JI2, 123, F2, call bats, 123, release bats, B3, follow-up
I've been starting to use that one a lot lately, but I've been trying to figure out the best option on what to do after hitting the B3 in the event that I called two or more bats. If I called one, then I just follow the B3 with JI2, B23. But if two or more, I just leave out the JI2 and finish with B23. Do you use something different for this combo or does that sound about right?
I am not a member of that convo but would love to be.I actually recently posted one of yours in a large Batman Combo / Tech PM session that I'm not sure if you were added as a member of or not:
JI2, 123, F2, call bats, 123, release bats, B3, follow-up
I've been starting to use that one a lot lately, but I've been trying to figure out the best option on what to do after hitting the B3 in the event that I called two or more bats. If I called one, then I just follow the B3 with JI2, B23. But if two or more, I just leave out the JI2 and finish with B23. Do you use something different for this combo or does that sound about right?
I don't think that I have the admin rights to do that. beef_supreme, Could you add Reno please?I am not a member of that convo but would love to be.