Hmm.. I don't particularly understand it. lol. I mostly play against Catwoman and Flash though so maybe that's why?I feel against a lot of the cast arrow can really play his zoning game as long as he gets the first arrow on screen safely. I really don't just shoot arrows but I mix in dash cancels, delayed shots, arrow loads and ect. With momentum it opens up options for arrow to get in which makes people respect what you do after shooting an arrow. It's not really pure zoning but it's effective.
Two characters I don't have much if any experience against.Hmm.. I don't particularly understand it. lol. I mostly play against Catwoman and Flash though so maybe that's why?
I'll try to figure this out as it seems highly valuable. I'm wondering how effective this kan be on Zod or Batman.
No Flash?Two characters I don't have much if any experience against.
I played cyphox 1 time for a few games. Same for CD jr. Both were months ago. Honestly I haven't had consistent experience vs a ton of characters. I've never even played a harley quinn or catwomen outside of a random ranked match.No Flash?
I don't have a lot of match experience either. I don't play online often and I don't really go to WNF. I mostly just know the characters I use and those my training partner uses. That and theory fighting...I played cyphox 1 time for a few games. Same for CD jr. Both were months ago. Honestly I haven't had consistent experience vs a ton of characters. I've never even played a harley quinn or catwomen outside of a random ranked match.
I don't have a lot of match experience either. I don't play online often and I don't really go to WNF. I mostly just know the characters I use and those my training partner uses. That and theory fighting...
I'm hoping to start playing online soon though.
I can't say for sure it works on batman but it works well against zod. Obviously you have to respect his trait but zod has to respect arrows. I posted some match up stuff in the zod match up thread.Two characters I don't have much if any experience against.
I would give more weight to offense, defense, and damage (and really just normalize some of the other categories)...and add a category for comeback factor. Trait would be eliminated and be factored into the offense or defense category. That way it can impact ratings when applicable. For example, Killer Frost's trait is horrible now, but she literally does not need it at all in order to be a strong character within the game. So if the rating system is supposed to determine how good a character is it makes no sense to have a rating that is meaningless to certain characters. All that does is hurt the rating even though it has little to no impact.Give me an example of what your scale would look like.
Its funny, doing this list I ended up with the same ratio (providing I docked one point from each offence/defence) of 24/30 for dave's list and 44/55 for Ribbz list.I would give more weight to offense, defense, and damage (and really just normalize some of the other categories)...and add a category for comeback factor. Trait would be eliminated and be factored into the offense or defense category. That way it can impact ratings when applicable. For example, Killer Frost's trait is horrible now, but she literally does not need it at all in order to be a strong character within the game. So if the rating system is supposed to determine how good a character is it makes no sense to have a rating that is meaningless to certain characters. All that does is rating even though it has little to no impact.
Offense (10/10)
Defense (10/10)
Comeback Factor (5/5)
Damage (5/5)
Zoning (5/5)
Anti-Zoning (5/5)
Mobility (5/5)
Interactable Object Control (5/5)
50/50
How did you get out of 55 for my list luls?Its funny, doing this list I ended up with the same ratio (providing I docked one point from each offence/defence) of 24/30 for dave's list and 44/55 for Ribbz list.
Bane upper-mid for life
I assumed the bold faced 50/50 was also its own scale of 5/5.How did you get out of 55 for my list luls?
With my system I would have KF at the following (see above for most of the reasoning):General M2Dave
Killer Frost
Offense: 5/5; Powerful vortex, safe low-launching special, d1 + on block, fast F3 launcher.
Defense: 4.5/5; Good zoning, 2 hit projectile, ice spike is a good counter zoning tool and can punish many things at distance, good wakeup game with slides invincibility, parry that leads to full combo, d1 + on block, 6 frame punisher. Can struggle against high mobility characters that can stay in the air.
Trait: 1/5; Made useless after patch. Went from 5/5 to 1/5; You can still use it to bait your opponent from long range and get a SLIGHT damage increase in combos.
Damage: 3/3; Damage still strong after nerfs, damage from vortex adds up, strong meterless damage, meterless vortex, MB F3/B3 damage buff helped KF more than other characters because of how fast her F3 is.
Zoning: 2.5/3; Good zoning and linear control of the screen, 2-hit projectile that recovers quick,
Anti-Zone: 2/3; Ice spike punishes many things on block at long range, good mobility to get in, daggers can control space and limit some characters zoning, slide can go under many projectiles to punish zoners.
Mobility: 2.5/3; Good dash, air-dash, forcing your opponent to respect slide opens up more movement opportunities.
Interactable: 1/3; KF' is in the weakeast interactable class and struggles against power characters on some stages. After the last balance patch it is not a major weakness IMO anymore.
Total: 21.5 / 30
Keep in mind that 6 points were lost between interactables and trait, which goes to show that the character is really not complete. I definitely disagree with trait being worth 5 though. KF is an example of a character that doesn't need trait. I think if anything, offense and defense should be worth more which would make the ratings more accurate. Nice try though Mario.
haha yeah I can see how that is confusing. I just meant it as a total.I assumed the bold faced 50/50 was also its own scale of 5/5.
10+10+(5x7) = 20 + 35 = 55
flu has been kicking my arse the past week so its probably just me xDhaha yeah I can see how that is confusing. I just meant it as a total.
haha I fixed it.flu has been kicking my arse the past week so its probably just me xD
I whole hardheartedly agree with this list, with the exception of the Green Arrow quote of insolence.Frost..
Offense: dirty
Defense: ?
Trait: shit
Damage: dirty
Zoning: pretty dirty
AntiZone: dirty
Mobility: filthy
Interactable: shit
Total: whore
Eta; come at me, mileswright!
I feel like she has high damage output even without the resets and with her resets being safe and more abundant due to slide I think she needs higher than a 3/5. Damage adds up and I still factor the resets into damage as well. Before the nerfs her damage would have been a 6/5 it was pretty broken.Bane
Offense (9/10)
Defense (9/10)
Comeback Factor (5/5)
Damage (5/5)
Zoning (1/5)
Anti-Zoning (3/5)
Mobility (4/5)
Interactable Object Control (4/5)
40/50 (still the same damn ration )
(though I strongly disagree KF has a 5/5 in damage on account of her damage being based on guessing and meter, and even then its not all that high. Comeback and offence? Sure, maybe. Damage? For her to maintain those previous 10s her damage has to be trimmed for the sake of resets. 3/5 is my personal opinion.)
I like how you conveniently left out trait. LOL.I would give more weight to offense, defense, and damage (and really just normalize some of the other categories)...and add a category for comeback factor. Trait would be eliminated and be factored into the offense or defense category. That way it can impact ratings when applicable. For example, Killer Frost's trait is horrible now, but she literally does not need it at all in order to be a strong character within the game. So if the rating system is supposed to determine how good a character is it makes no sense to have a rating that is meaningless to certain characters. All that does is hurt the rating even though it has little to no impact.
Offense (10/10)
Defense (10/10)
Comeback Factor (5/5)
Damage (5/5)
Zoning (5/5)
Anti-Zoning (5/5)
Mobility (5/5)
Interactable Object Control (5/5)
Total = xx/50
I explained why. Do you read my posts or just respond? lol.I like how you conveniently left out trait. LOL.
Yes, I have read your post. I am aware that "certain characters" do not rely on their traits, but what about the ones who do?I explained why. Do you read my posts or just respond? lol.
Explain why you should have a rating for something that affects some characters and not others? Trait doesn't affect KF's game at all or ability to be a good character. Same with Batgirl. Including trait is part of your system's problem since it is taking away from characters when it might not even apply to them.
Dude.I explained why. Do you read my posts or just respond? lol.
Explain why you should have a rating for something that affects some characters and not others? Trait doesn't affect KF's game at all or ability to be a good character. Same with Batgirl. Including trait is part of your system's problem since it is taking away from characters when it might not even apply to them.
I agree with a lot of stuff and I'm now seeing more of his potential. His zoning game really helps him out and I feel like I've been playing him wrong this whole time...Zoning (1/3) Totally nullified by a couple character. If I could put 1.5 I would.
Mobility (2/3) Probably second best forward dash in the game.
Interactable Object Control (2/3) Has some really really high damage resets on certain stages, some reusable though out the match (wayne manor Car) Some with Super and some without. Ability to punish characters for using them is above average as well, with his J3 range and MBForward dash cancel (fast dash remember!!!) can usually go through and punish well enough to make the trade worth it.
Total: 20 / 30
Man, I'm really glad I did this rating thing as I originally thought it was kind of a waste of time. Now that I've tested his zoning thanx to you guys I now see greater potential in him. I should give kredit where it's due though and thank UsedForGlue as I believe he was the first person to point out his zoning. I should have listened to him then, but I think it works out in the end since now I know more about Green Arrow's offense and zoning without the use of arrows.I can't say for sure it works on batman but it works well against zod. Obviously you have to respect his trait but zod has to respect arrows. I posted some match up stuff in the zod match up thread.