So what if the format looked as follows?
Offense (5/5)
- vortex
- 50/50 mix ups
Defense (5/5)
- wake up game
- "get off" and "panic" moves
Damage (5/5)
- combos
- general damage output
Footsies and Zoning (5/5)
- neutral game (i.e., normal attacks, anti-aerial attacks, etc.)
- distance game (i.e., projectiles)
Interactable Object Control and Prevention (5/5)
- using as well as avoiding interactable objects
Anti-Zoning (5/5)
- stopping your opponent from keeping you at a certain spot on the screen
- mobility
Total 30 points
What about Bane whose "offense" consists of his constant armor options and high advantage normals instead of a "vortex" and strictly 50/50?
If you count defense as you listed, only Bane, Grundy, Aquaman, and maybe the teleporters would score anything above a 3 because a common issue in this game is the lack of wake-ups which is almost universal and the lack of real "get off me" moves that aren't armored or AM trait. Batman trait is even iffy because if you get poked by anything its no longer an option.
Damage being based on "damage output" and "combos" is the same thing, but damage should just be that: Damage. Metered and meterless, of course, would be better divisions because certain characters (Zatanna, MMH, Killer frost) rely on such things to achieve any actual damage, but characters who can go without or pull higher numbers should score higher than those who cant.
Footsies and Zoning? If you include footsies, Bane gets a pretty high score even lacking a projectile because he ignores the entire concept of footsies unless you break armor.
Interactable is fine but its unchanged.
Anti-zoning is fine too.
So out of 30, given your list, I'd give Bane...
1/5 (his 50/50s and vortex don't really exist, its all about the armor moreso and the high advantage he gets off of his attacks. He has a long reaching d.1 and a good overhead DP, and his f.2.d has a overhead thats armored, low crush... Also all of his 50/50 set-ups usually give him either a tick on block or like +7. But as far as just raw 50/50 and vortex goes, he doesn't use that too much.)
5/5 (Armor, decent wake-ups because of armor, and more armor. He has armor even when he doesn't have armor.)
5/5 (Bane does damage.)
5/5 (Whats a footsie?)
4/5 (We hit harder than everyone and we can run from most anything, if not eat through and deal more damage in response)
4/5 (mobility, and you can't keep us out forever with our mobility in tow)
24/30 ... Which is the same amount haha.
Goddamn. But if you change the definition of what "offense" is, then Bane instantly shoots up another 3 or 4 points.