I'm not used to being assed.Most def. bout to watch some Netflix with my parrot before work. But I'll add you. Also I think we may learn a lot more if we are all doing in game training and mirror matches, also @Quark28 I tried to ass you the other day, is your friends list full or something?
Have you forgotten our set already?I'm not used to being assed.
No, I can't be assed to.Have you forgotten our set already?
Yup, I was looking at the teeth startup last night as well like we talked about. I had it pegged at somewhere in the mid 30s, so sounds right.Hey guys, I hit the lab today to break away from all the piled up work I have waiting for me for awhile. I wanted to know how safe or unsafe were Joker's canisters and teeth on block, but I wasn't going for an estimate but concrete frame data. These are all tested from point blank range. So here are my findings:
LG is -8 on block. It will be punished by < -7 reversals like Sword Flip but will not be punished by > -9 reversals like Fear Blast.
RLG is -25 on block. It will be punished by < -24 reversals like Minigun but will not be punished by > -26 reversals like Heat Vision.
Chattering Teeth is +29 to +31 on block. Follow-up moves with < 31 start-up like RLG will not be interrupt-able but moves with > 31 start-up like Downward Crowbar will interrupt-able. Joker does not have any 30F or 31F start-up moves to determine the exact frames.
I also tried to find out Chattering Teeth's real start-up, there is no way it's 87 frames lol ...
Chattering Teeth has 36F start-up. After RLG MB (+21) I do Teeth then Block, the dummy is set to reversal. MMH's Psionic Push (14F) hits me, 21 + 14 = 35F. Doomday's Venom (15F) does not hit me, 21 + 15 = 36F.
I assume that 87 frames could be how long it takes for the Teeth come out + time it takes to pop, in which case, 87f - 36f start-up = 51f, that's how long it takes for the teeth to pop.
Depends on distance and height needs the D2 not to be max range and not have a lot of gravity, the ambiguous setup is done by hitting the B3 at max or almost max height and then doing the J2 to hit them right in the face, if it doesn't you won't be able to get their wakeups reversed.Qwark28, is there a good way to know whether or not the b3 is going to connect in the j3, d2 xx MB RLG, b3, j2, d3 combo? I have been straying away from using that and just going for different enders because it seem inconsistent, and I wasn't sure if you had realized a rule of thumb for knowing when it's going to whiff. I get that it's space dependent and I know the d2 tends to whiff if the opponent was ducking when they caught the j3, just looking for a good way to know that I can do into the ambiguous setup rather than some other more dinky ender.
How consistently have you gotten it to land correctly in matches? In my hands, I've been finding it pretty scarce that the spacing is right.Depends on distance and height needs the D2 not to be max range and not have a lot of gravity, the ambiguous setup is done by hitting the B3 at max or almost max height and then doing the J2 to hit them right in the face, if it doesn't you won't be able to get their wakeups reversed.
I almost never miss it, it's easy to determine the distance when you get used to it.How consistently have you gotten it to land correctly in matches? In my hands, I've been finding it pretty scarce that the spacing is right.
Guess I just need to test it more in play. Another thing to add to the list.I almost never miss it, it's easy to determine the distance when you get used to it.