Mikman360
Not the Milkman.
Black Adam's tells our j3 to eat a fat one, soooo.... I wouldn't disregard his either
Actually, DS' D2 can beat his own Ji3 if you do it right.
Black Adam's tells our j3 to eat a fat one, soooo.... I wouldn't disregard his either
f.3 -> 132 jails on all characters. i spent hours today perfecting it and making sure, i was right.
background bounce -> trait -> f.3 132 is a damn dirty set-up
I only tested GA's wakeup though. You can stuff his Savage Blast and with right timing make it whiff completely (otherwise you trade, your favor but trait is wasted.) Funny thing is, he'll actually take less damage by sliding out, which you can only QF punish. Which thanks to the trait "buff," will only do 3% (lol). I imagine a shitty wake-up character like Zod just has to hold that shit.
a deep j.3 also jails like this, just for note
MB QF does 7% chip. Just for anyone wondering.
you're not doing it fast enoughDoes it really jail if it can be interrupted?
And testing this, just with Shazam however, Shazam back-dashed out free every time or interrupted...
I got it to snuff reversals when they stood after the F3. But if they crouch after F3 or just throw, it was interrupting. And again, backdash was getting out kinda free.you're not doing it fast enough
I was doing it consistently vs characters who have armor moves and reversals didn't even come out. that seems like a jail
it takes practice, but i've got it down
they're not ducking when i land it thoughI got it to snuff reversals when they stood after the F3. But if they crouch after F3 or just throw, it was interrupting. And again, backdash was getting out kinda free.
And crouching after F3 isn't ever much of a bad idea for anyone after F3 against DS either, since if they see the 1, they can just interrupt, and if we B2, we're not getting jack shit off it compared to a B1 unless we're by a stage bounce or in the corner.
Just honestly wondering if this is even worth learning if it's just gonna get shut down by them ducking after F3.
Either way, can't it be escaped by simply ducking after the F3 and then interrupting 132?they're not ducking when i land it though
are you sure you're hitting it perfectly?
edit: you're not. you shouldn't be getting reversals at all. it's even in the frame data; f.2 is +10 on block, standing 1 is 8 frames.
it didn't do that for me when I had them set to duckEither way, can't it be escaped by simply ducking after the F3 and then interrupting 132?
Sup guys. Haven't posted here in a while. But all this talk is intredasting. Theoretically, this could end up in 1 of 2 scenarios:Either way, can't it be escaped by simply ducking after the F3 and then interrupting 132?
Yea I wrote duckable because there isn't enough time for you to walk up and do St1. If you just do straight up St1 after a F3 midscreen, it won't reach.I thought since F3 has a stagger animation on block that you can't duck during it?
(I approve of @RYX's sig)
It cannot be ducked if done correctly. Let me preface that by saying you might have to be blocked on the later active frames of the move to force them to stand. I have not tested to see if it can be ducked on the first active frame I have generally fucked around with it and noticed it could not be ducked.I thought since F3 has a stagger animation on block that you can't duck during it?
(I approve of @RYX's sig)
It cannot be ducked if done correctly. Let me preface that by saying you might have to be blocked on the later active frames of the move to force them to stand. I have not tested to see if it can be ducked on the first active frame I have generally fucked around with it and noticed it could not be ducked.
J1 or J2 also cannot be ducked if you hit them low enough.
No you can block it , they're just put in enough blockstun to not be able to backdash / super , f3 into 132 does jail and can't be ducked even midscreen just takes timing but it's pointless doing that since even if they buffer backdash they'll be able to block it.Sooo.... F3->D1 is unblockable then?
Even if you're forced to stand in stagger you could still block lows. I believe it's like this in all FGs. Or at least the ones I play.Sooo.... F3->D1 is unblockable then?
Which is why you can duck a high and aren't forced to stand block it is the point I was throwing out there.Even if you're forced to stand in stagger you could still block lows. I believe it's like this in all FGs. Or at least the ones I play.
Which was my point as well. And besides, I already stated that I tested it and unless in the corner, the St1 doesn't reach.Which is why you can duck a high and aren't forced to stand block it is the point I was throwing out there.
I know no other game that forces you to block something a certain way, even if it's a 1f difference. The character animation may not have time to show the duck, but it should still be wiffing when you duck a high.
Just not sure how even in theory let alone practice this is going to jail anyone with 1 being a high....
Which is why you can duck a high and aren't forced to stand block it is the point I was throwing out there.
I know no other game that forces you to block something a certain way, even if it's a 1f difference. The character animation may not have time to show the duck, but it should still be wiffing when you duck a high.
Just not sure how even in theory let alone practice this is going to jail anyone with 1 being a high....
And yet you guys are wrong , f3 into "just frame" 132 does jail and can't be ducked by most of the cast , it would just take 5 minutes of practice mode to verify it , the blockstun raises their hurtbox and they can't make the s1 whiff , it's the same reason j1/j2 into 132 can't be ducked if done at the right height.Which was my point as well. And besides, I already stated that I tested it and unless in the corner, the St1 doesn't reach.
And yet you guys are wrong , f3 into "just frame" 132 does jail and can't be ducked by most of the cast , it would just take 5 minutes of practice mode to verify it , the blockstun raises their hurtbox and they can't make the s1 whiff , it's the same reason j1/j2 into 132 can't be ducked if done at the right height.
And since talk is cheap here's a brief vid.
AND don't use 132 after blocked f3 , i've said it before and i'll say it again , it's pointless , there's no mixup , buffering backdash Option selects block and certain characters can punish it / avoid it ( WW pushback animation and hurtbox makes the 3 whiff , CW pushback and hurtbox makes the 1 whiff ).
Why is it hard to understand what to do after f3?
I tested on Catwoman and whiffed. It's all I cared about.And yet you guys are wrong , f3 into "just frame" 132 does jail and can't be ducked by most of the cast , it would just take 5 minutes of practice mode to verify it , the blockstun raises their hurtbox and they can't make the s1 whiff , it's the same reason j1/j2 into 132 can't be ducked if done at the right height.
And since talk is cheap here's a brief vid.
AND don't use 132 after blocked f3 , i've said it before and i'll say it again , it's pointless , there's no mixup , buffering backdash Option selects block and certain characters can punish it / avoid it ( WW pushback animation and hurtbox makes the 3 whiff , CW pushback and hurtbox makes the 1 whiff ).
Why is it hard to understand what to do after f3?
It functions like that in more games than Inj , Tekken does have false frame advantage like this on generic fff3 , you are able to block low otherwise you'd get unblockable lows after jump attacks or big frame advantage moves.I can't lie, that shit is just dumb. No idea why it functions like that.
But no, I'm sticking to my mix-ups after F3, no reason to waste time with anything else.
Gotta test on more than 1 character.I tested on Catwoman and whiffed. It's all I cared about.