SimSim
Norwegian Lab-work Champion
That's great stuff man! I knew double hitting moves blows up wake ups, but for some reason I didn't test with Zod.SimSim
HP Hatecraft
Colonel-Gilgamesh
Hey while we continue to look for new tech I want to bring this up as the more and more I play top competition to train for Nec the more people are push blocking my rush down w trait. Part of me doesn't mind this but sometimes it annoys me so..........I wanted to share w you guys something
You can ZC in then right when u trait swipe (this is usually what they push blood to avoid the 50/50 guess altogether ) MB b3 as well and your armor will eat the push block and take their meter and combo off of b3
Also as for zod's corner game , idk if u guys know but d12 stuffs 90% wake ups in this game on the frame
FTD
Trident rush
Dooms day's (sooooooo free)
Harley
Etc
But back to my main corner stuff if you have MB I recommend f3 MB into his 48% combo ending in trait summon and if they wake up an block it blocked f3 puts u at perfect distance for max range f2 and you can tick it to throw them or let it come out
I'd really like us to focus on more ways to remove the push block defense, as the meta evolves this will be widely used
Also, I would really like to see you do this:
End a combo with 123 xx trait summon in the corner -> mb f3 on their wake up, instant air zod charge/j3 air zod charge on hit -> dash through opponent and cancel the dash in to d4 as you cross them up (Corps hop) - I love the corps hop overhead grab (No one will block that)
-The initial mb3 should make them afraid to wake up the second time while you dash through them
- if you cancal in to d4 by holding down-back 4, you will be able to block all wake up attacks if they decide to wake up anyway