Skimmed through previous pages and couldn't find this anywhere, so please forgive me if this is old. I've stumbled upon what looks like a new reset with Zod. It seems to be character specific, because some characters can back dash it. (Might be inescapable in the corner) You cannot jump forward, backwards, or neutral jump if done correctly, and even if your timing is off, most your strings will catch the jumps. Here is the concept. I guess this can be done off of any grounded 22, but I have high hopes in the we can incorporate this into our command grab whiff reset. Basically 22MBDC(MB Dash Cancel) gives you a huge amount of frame advantage, and timing certain strings just right will cause the damage to reset. Here is a video to better demonstrate. Please let me know what you think about this. If you think that this deserves its own thread, then let me know and I will do so and delete this post. If not, then I will just keep it here.
AK Pig Of The Hut
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Johnny2d
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SimSim