kabelfritz
Master
well then no offenseThat's what I said. Please read all my posts.
well then no offenseThat's what I said. Please read all my posts.
I've given up trying to understand page 28.
B23 is supposed to be input just as he's about to go past the point of being able to WCC. B2 should be hitting just as WWC becomes impossible, meaning Grundy is forced to grab. It wiffs because of 3, and 3 should hit AFTER the armour has ended which will punt him full screen. Any other time and you're just asking to get blown up.
Time to start petition to remove WCC!
Yep timing it so WCC into D2 gets stuffed by b2 is the most important part. You're basically baiting Grundy into thinking WC will actually grab - if he goes for it you put him full screen, and if he doesn't and WCC you either end up -1 on block (but most importantly, not on the floor) or he goes for D2 and gets stuffed which also puts him fullscreen.Correct, mostly, I think haha. In order for b23 to work for both WCC~d2 and regular WC you need to hit him with b2 just after the WCC so that if he does d2 he will be hit by the b2, if Grundy instead does regular WC then he will whiff because b2 has some ungrabbable frames. But you could also do the b23 on a read and if you do it right then after the cancel he is forced to block the 3 (or get hit) and if he does regular WC then it'll whiff. So basically there are times where both a b23 on a read and on reaction will work.
TL;DR - Just do mb b3.
Jump out or backdash...Dead Air beats jumping back.A question: None of those strings jail? What I mean is...whenever Gruny does one of his strings into trait(I'm guessing that are his "tick" throws), I feel like I'm supposed to standblock the whole thing, which grants free grab. Are you saying that you can MB F3/B3 before the throw or jump out?
Just curious.
You can get out a b3/f3 after blocking Grundy's d2 if you hold b/f and mash 3. It's pretty easy that way.A question: None of those strings jail? What I mean is...whenever Gruny does one of his strings into trait(I'm guessing that are his "tick" throws), I feel like I'm supposed to standblock the whole thing, which grants free grab. Are you saying that you can MB F3/B3 before the throw or jump out?
Just curious.
Wow. This whole time I was just using pushblock or eating chain grabs. I had no idea I could just jump or backdash.Jump out or backdash...Dead Air beats jumping back.
Although if he does a WCC instead of a chain grab, the WCC beats the MB B3, right? I suppose that's the read/meta of the situation.Mb b3 isn't required to avoid the throw, just b3 but if he cancels into anything else then you're getting hit so basically mb b3 fucks his options.
It doesn't necessarily beat the b3 but that's his only way of not getting comboed unless he doesn't cancel the normal or string into a special. Also in this particular mu, Ravens b3 is +11 and he will be crouch blocking the b3 if he does wcc so I believe that grants a free throw so he still pretty much loses.Although if he does a WCC instead of a chain grab, the WCC beats the MB B3, right? I suppose that's the read/meta of the situation.
Personally, no. Unless you find some new stuff (good luck!) the Raven-GA match is very much in her favour. She usually comes off best with trades (either pillars or grabs) against the various arrows due to preventing a GA follow-up by knocking him down or leaving him hanging in the air.
Keeping her out of demon stance (easier said than done) is a must. When she's in normal stance she needs to rely on her high projectile and soul crush. Low arrow should crouch you under the projectile and a blocked Soul Crush gives you a safe dash, draw or reload.
The only time GA gets a safe reload is off of a knockdownDoesn't give a safe reload
Definitely use your ungrabbable frames. Check out my thread on the Grundy forum. (It's stickied.) I hated that character the most by the time the game first kame out.So yeah. Grundy. I think trait is 99% useless in this mu. And we should like figure shit out against this guy cause this mu is worse than I thought it was.
I don't want to say "I told you so" as I really REALLY hoped that I was wrong. WC/WCC gets through all of Raven's zoning. On a read or reaction Grundy gets the block and frame advantage. If he fails to react then he eats the damage (8% max, most moves less). If he's close enough he gets the grab. And then there's MB Swamp Hands because the one thing lacking in Grundy's toolkit was MORE ARMOUR. And if he gets the anti-chip trait up then IMO Raven loses the match automatically. No tools to open him up, no 2% chip spam, nothing.So yeah. Grundy. I think trait is 99% useless in this mu. And we should like figure shit out against this guy cause this mu is worse than I thought it was.
What about instant air teleport on a swamp hands read/reaction? Not sure if he recovers fast enough to block/AA it. Other than that, pillars seem too risky because of MB swamp hands, same with event horizon. Shadow Raven spam might be your best bet at a distance because (depending on distance) if he gets hit by the shadow raven after MB swamp hands then the hit stun will provide enough time for you to escape him dashing in and doing a combo. If he goes crazy with WCC trying to get in you could try and catch him with Soul Crush in between WCCs because I saw some people something similar to Tyrant. I think you know MB b3 is your best friend on reaction to WC.So yeah. Grundy. I think trait is 99% useless in this mu. And we should like figure shit out against this guy cause this mu is worse than I thought it was.