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Guide "I Love My Job" -- Deathstroke General Discussion Thread

Indecisive

We'll burn you all—that is your fate!
To be fair, if I'm not mistaken, the Frosts you probably play against most are Leo and Masta CJ. And not to even be an ass, they both kinda suck with Frost, ISF_AWG_Indecisive had/has a better frost than both of them, and well... He mains Shazam now. Not to mention, I know for a fact Leo can't play the DS MU well after the sets I've run with him. 20-8 last time we played... And I don;t think DS bodies Frost.


If we could honestly give legit Frost players a chance to play against legit DS players offline, maybe the MU would be a lot more clear. I still think Frost has the edge, but I also have experience that only promotes the opposite idea
With my time playing Killerfrost i would say she did beat Deathstroke. She has a lot of option in the MU. Including Wakeup Slide, Iceberg, F3, Airdash. Etc. Deathstroke if memory serves is not able to even do Low shots at a certain range which means if memory also serves she can low slide under quick shots. And to be honest do people even use assault rifle anymore. Deathstroke in the MU does have Sword Spin WU but im pretty sure KF can just step back a bit and punish it with slide. This is all from memory so please don't blow me up for this :p. Im not going to give a number because numbers are always weird. But i will say i think KF does have the advantage if the player knows the MU against DS. On the flip side of thing DS has J3 which is so fucking good. A pretty decent Anti-Air. Good F3 and I think he has a good B3 and WU Sword Spin. What the DS player has to do is be careful not to get caught in the vortex obviously. KF player just has to stay in. But considering KF kinda stops part of Deathstrokes Gameplay IE Guns KF i fell does better. Rant over.
 

RM Jonnitti

Hot Dog
i honestly think the zoning game DS wins. what does she have from full screen that you cant react to? you can pop her out of her dash with high guns, you can punish iccebergs, you can low gun under icicles. her airdashes are really easy to blow up, you can totally react and do air guns or jump 3. i dont get what it is. it seems like if you turtle her and just wait for her to do shit its all reactable to. you just cant do mad low guns. im not really comparing it to any certain player, but theoretically how i see the match.

tl;dr it seems that the answer to killer frost as DS is turtle and do absolutely nothing and react to whatever she does theoretically. everyone i see who talks about the match is just like LOL PUNISH LOW GUNS and im like yeah so
 

G4S Silent Jay

I enjoy hurting you.
i honestly think the zoning game DS wins. what does she have from full screen that you cant react to? you can pop her out of her dash with high guns, you can punish iccebergs, you can low gun under icicles. her airdashes are really easy to blow up, you can totally react and do air guns or jump 3. i dont get what it is. it seems like if you turtle her and just wait for her to do shit its all reactable to. you just cant do mad low guns. im not really comparing it to any certain player, but theoretically how i see the match.

tl;dr it seems that the answer to killer frost as DS is turtle and do absolutely nothing and react to whatever she does theoretically. everyone i see who talks about the match is just like LOL PUNISH LOW GUNS and im like yeah so


It's just really not an answer. it really is difficult to react to a dash fast enough to punish it. And what if she just walks in? Then you eat slides for wiffed guns at the right distances, and QF is duckable and then punishable. Nut what KF players are actually gonna try to throw ice daggers at you for you to LGS under? Honestly, against any competent KF player, LGS is a move that you get no real use of and might as well forget you have it because you;re just gonna eat shit for using it. And mind you, she's getting more off of your mistakes than you get off her's. And once she's in, she definitely has the edge. And as with any character in this game with DS's nerf to all of his guns, and not just low guns, they ARE going to get in, and they're not going to risk much or eat much chip to do it.

As you said, that seems to be the match in theory, but KF isn't going to try to zone you. If they do, they're just bad at their character and bad at this game. But if the plan is to just turtle, she will get in, she will out damage any of the minor hits you got by turtleing, and then she will ruin your day for trying to even out the damage. She has the edge on the up-close game, and we only win the full-screen game if they act first, which would mean that they don't understand their character or the MU, which means these are KF players we shouldn't even be discussing as part of a MU anyway.
 

Crathen

Death is my business
You guys are focusing too much on plan A when approaching the KF matchup ( plan A being shooting guns to control space and approach when you feel safe to do so ) , plan B is what we're discussing wich is turtling her out with J3 / empty jumps and then approaching when they second doubt themselves.

In a real game you play both of those plans so they can't really predict / react in time what you're going to do next , if she's just walking and waiting you to throw out LGS then she's respecting your plan A and B so then you can make reasonable reads to pressure her , the moment she starts randomly sliding means she's not expecting plan B.

LBSH if KF isn't throwing out daggers or icebergs means she doesn't control any part of the screen outside slide range and you get to play both plans without having to worry about those options , that's a thing that not all characters can do to KF and shouldn't be overlooked.

She definately has the edge when he's in your grill with enough advantage to start her 50/50 game and vortex shit and that's her equalizer in the matchup , keep in mind you still control the pace of the match and she's the one waiting for you to fuck up to punish it , if she gets impatient and wants to get in Deathstroke has very good answers to all of her options.
 
You guys are focusing too much on plan A when approaching the KF matchup ( plan A being shooting guns to control space and approach when you feel safe to do so ) , plan B is what we're discussing wich is turtling her out with J3 / empty jumps and then approaching when they second doubt themselves.

In a real game you play both of those plans so they can't really predict / react in time what you're going to do next , if she's just walking and waiting you to throw out LGS then she's respecting your plan A and B so then you can make reasonable reads to pressure her , the moment she starts randomly sliding means she's not expecting plan B.

LBSH if KF isn't throwing out daggers or icebergs means she doesn't control any part of the screen outside slide range and you get to play both plans without having to worry about those options , that's a thing that not all characters can do to KF and shouldn't be overlooked.

She definately has the edge when he's in your grill with enough advantage to start her 50/50 game and vortex shit and that's her equalizer in the matchup , keep in mind you still control the pace of the match and she's the one waiting for you to fuck up to punish it , if she gets impatient and wants to get in Deathstroke has very good answers to all of her options.

it is impossible to control space in this match. she whiff punishes gs and mb gs full screen, punishes low gs on block and machine gun. u have to rush her down. only use low gs mb and gs to punish blocked spike. u have to rush her down and bait slide.
 

Crathen

Death is my business
it is impossible to control space in this match. she whiff punishes gs and mb gs full screen, punishes low gs on block and machine gun. u have to rush her down. only use low gs mb and gs to punish blocked spike. u have to rush her down and bait slide.

Controlling space as in stopping her from randomly dashing in / air dash , she still has to block gunshots to punish them = she ducks waiting for lgs = you get to move around and pick your spot

I'm not denying she does indeed punish LGS or quickfire even fullscreen , she can , my point is in a real game the KF player does have be concentrated to punish them ( especially fullscreen because she has to do it on reversal wich is strict timing ) and anytime you have meter he can play the "im gonna do lgs /qf or MB lgs /qf ?" you should know about that , Sinestro fear blast works similarly ( and yes he has a longer window to MB FB ).

MB LGS are a safer than lgs and there's no need to use them when she's at a range to punish it.

Point is as in now i don't belive KF players will punish LGS 100% and if they fuck up free MB quickfire for 16%.

Yes DS has to rush her down to win and he has actually tools to fight her , j3 is very hard to AA at the right spots even with her good d2 , f3 works too , if she dashes in at a neutral situation he can safely d1xxSS in a similar way Black Adam can d1xxLighting hands ( see Rico BA ) , post slide guessing game he has unparriable d1 and j3 to catch backdashes meaning she can't make you hesitate with parry / d1xxslide / MB f3 post slide.

Baiting slides is a must as they will throw it out randomly to go under quickfires / dashes , that's why jb3 / empty jump back is so good in this MU , makes her impatient and baits errors.

Controlling space is definately possible but more importantly you have to control the "pace" of the matchup , that's how you can win with DS the KF matchup , if he plays strictly zoning he's screwed and i know that.
 

G4S Silent Jay

I enjoy hurting you.
Controlling space as in stopping her from randomly dashing in / air dash , she still has to block gunshots to punish them = she ducks waiting for lgs = you get to move around and pick your spot

I'm not denying she does indeed punish LGS or quickfire even fullscreen , she can , my point is in a real game the KF player does have be concentrated to punish them ( especially fullscreen because she has to do it on reversal wich is strict timing ) and anytime you have meter he can play the "im gonna do lgs /qf or MB lgs /qf ?" you should know about that , Sinestro fear blast works similarly ( and yes he has a longer window to MB FB ).

MB LGS are a safer than lgs and there's no need to use them when she's at a range to punish it.

Point is as in now i don't belive KF players will punish LGS 100% and if they fuck up free MB quickfire for 16%.

Yes DS has to rush her down to win and he has actually tools to fight her , j3 is very hard to AA at the right spots even with her good d2 , f3 works too , if she dashes in at a neutral situation he can safely d1xxSS in a similar way Black Adam can d1xxLighting hands ( see Rico BA ) , post slide guessing game he has unparriable d1 and j3 to catch backdashes meaning she can't make you hesitate with parry / d1xxslide / MB f3 post slide.

Baiting slides is a must as they will throw it out randomly to go under quickfires / dashes , that's why jb3 / empty jump back is so good in this MU , makes her impatient and baits errors.

Controlling space is definately possible but more importantly you have to control the "pace" of the matchup , that's how you can win with DS the KF matchup , if he plays strictly zoning he's screwed and i know that.

Before I finish reading this entire post, I'd like to point out you used her having to punish on a revrsal as why it's not a problem, in the same argument where you say DS can punish any iceberg.... Which by the, DS has to do on reversal...

Pick an argument and stick to it guys, don't flip-flop based on what benefits the argument to say what you want it to... if gunshots are viable because revsals are hard, then we have to worry about iceburg because revsals are apparently hard
 

Crathen

Death is my business
Before I finish reading this entire post, I'd like to point out you used her having to punish on a revrsal as why it's not a problem, in the same argument where you say DS can punish any iceberg.... Which by the, DS has to do on reversal...

Pick an argument and stick to it guys, don't flip-flop based on what benefits the argument to say what you want it to... if gunshots are viable because revsals are hard, then we have to worry about iceburg because revsals are apparently hard

It's not doing the reversal itself , it's the fact that Deathstroke can delay MB lgs to blow up a reversal iceberg anytime he has meter wich is a threat itself that leads to KF players doubting their reversal punish timing.

And reversal QF on blocked Iceberg is very pratical since there's no varying blockstun depending on distance and there's no MB version on block to worry about.

My point still stands.
 

Indecisive

We'll burn you all—that is your fate!
It's not doing the reversal itself , it's the fact that Deathstroke can delay MB lgs to blow up a reversal iceberg anytime he has meter wich is a threat itself that leads to KF players doubting their reversal punish timing.

And reversal QF on blocked Iceberg is very pratical since there's no varying blockstun depending on distance and there's no MB version on block to worry about.

My point still stands.
Why would they doubt their reversal when they can just simply look at your bar and see if you can meterburn or not. If they see that you have no meter Reversal. If they see that you have meter wait or try to a reversal anyway. And they arent just going to do YOLO iceberg unless they know for a fact that they will hit you. I suppose the same can be said for gunshots as well.
 

G4S Silent Jay

I enjoy hurting you.
It's not doing the reversal itself , it's the fact that Deathstroke can delay MB lgs to blow up a reversal iceberg anytime he has meter wich is a threat itself that leads to KF players doubting their reversal punish timing.

And reversal QF on blocked Iceberg is very pratical since there's no varying blockstun depending on distance and there's no MB version on block to worry about.

My point still stands.

Where exactly is DS getting all this meter when he can't fire shots without it without a real threat of eating damage for it...

Maybe in the later part of the game after DS has built meter form eating her vortex a few times, yeah, suddenly MB LGS becomes a mind-game. But until DS actually had the meter for it, it's not really there. And there is travel time on the shots, so the block-stun does vary, but yes, we can punish her just as reliably for a iceberg that a bad KF player just threw out there. However, she does have a MB version that when she's in the right range, and she WILL get in the right range, means a punish with MB Iceberg is a full-combo. Something we don't get off our projectile.

I'm sure anyone competent with either character can agree she has the edge in the close-game. And anyone who spend more time playing actual offline matches as opposed to sitting in the lab and/or theory fighting can tell you, the zoning/distance game is basically a stand still. Where are we evening things out at?


Honest question, because I still have yet to see any legitimate reason to think we actually even out in this MU. I'm content knowing that I'll have to outplay any KF player I come up against in order to win, but I don't see the point in trying to tell people trying to learn the MU this bad information so they can lose it more... Are you guys secretly KF mains that just don't want to really try anymore with a 6-4 and want it to feel more like a 7-3?
 

Crathen

Death is my business
Why would they doubt their reversal when they can just simply look at your bar and see if you can meterburn or not. If they see that you have no meter Reversal. If they see that you have meter wait or try to a reversal anyway. And they arent just going to do YOLO iceberg unless they know for a fact that they will hit you. I suppose the same can be said for gunshots as well.

They doubt their reversal whenever DS has meter because they are looking for a MB LGS , if they want to reversal iceberg they're going to take the MB delay guess wich can let you get away with a few LGS on block , or if they take the guess and try to reversal in between the MB LGS bullets they get hit with the last 2 bullets for 6%.

Gunshots are not used to keep her out in this particular matchup , more about getting some damage before they get in.

Her only real use of Iceberg is to punish LGS / QF any other use of it is reliably punishable by deathstroke.
 

Indecisive

We'll burn you all—that is your fate!
Where exactly is DS getting all this meter when he can't fire shots without it without a real threat of eating damage for it...

Maybe in the later part of the game after DS has built meter form eating her vortex a few times, yeah, suddenly MB LGS becomes a mind-game. But until DS actually had the meter for it, it's not really there. And there is travel time on the shots, so the block-stun does vary, but yes, we can punish her just as reliably for a iceberg that a bad KF player just threw out there. However, she does have a MB version that when she's in the right range, and she WILL get in the right range, means a punish with MB Iceberg is a full-combo. Something we don't get off our projectile.

I'm sure anyone competent with either character can agree she has the edge in the close-game. And anyone who spend more time playing actual offline matches as opposed to sitting in the lab and/or theory fighting can tell you, the zoning/distance game is basically a stand still. Where are we evening things out at?


Honest question, because I still have yet to see any legitimate reason to think we actually even out in this MU. I'm content knowing that I'll have to outplay any KF player I come up against in order to win, but I don't see the point in trying to tell people trying to learn the MU this bad information so they can lose it more... Are you guys secretly KF mains that just don't want to really try anymore with a 6-4 and want it to feel more like a 7-3?
Im secretly a KF Main:joker:
 

Crathen

Death is my business
Where exactly is DS getting all this meter when he can't fire shots without it without a real threat of eating damage for it...

Maybe in the later part of the game after DS has built meter form eating her vortex a few times, yeah, suddenly MB LGS becomes a mind-game. But until DS actually had the meter for it, it's not really there. And there is travel time on the shots, so the block-stun does vary, but yes, we can punish her just as reliably for a iceberg that a bad KF player just threw out there. However, she does have a MB version that when she's in the right range, and she WILL get in the right range, means a punish with MB Iceberg is a full-combo. Something we don't get off our projectile.

I'm sure anyone competent with either character can agree she has the edge in the close-game. And anyone who spend more time playing actual offline matches as opposed to sitting in the lab and/or theory fighting can tell you, the zoning/distance game is basically a stand still. Where are we evening things out at?


Honest question, because I still have yet to see any legitimate reason to think we actually even out in this MU. I'm content knowing that I'll have to outplay any KF player I come up against in order to win, but I don't see the point in trying to tell people trying to learn the MU this bad information so they can lose it more... Are you guys secretly KF mains that just don't want to really try anymore with a 6-4 and want it to feel more like a 7-3?

And again you're focusing too much on the gunshots , when you start a match no one has meter until someone lands the first hit but that doesn't mean you can't hit her because she can punish a gunshot.

Play around with plan B jumping back or just walk to bait slides , make her respect it and then sneak in a throw / j3 / dash in d1xxSS whatever you can think of.

At the same time she doesn't have ranged options against him just waiting on her and jumping around , dash in can be reacted with d1xxSS for safety , slide can be jumped back or just blocked , daggers can be lgs under and iceberg is quickfire punishable so she has to get in making her approaching options more predictable.

How big is her edge once he gets in?Slide best post guessing game is not at her disposal in this matchup and slide is her to go tool to get in.

Can we be real about something?
How about none of the DS players i've seen knows how to properly use his mixup once they get in with a j3 / f3 / f23 or just off knockdown setups?

What i do see is players doing 8/10 f3->j3 instead on f3 into throw / b2 / d1 or j3 ( blocked ) always into 32 when you can b2 / d1 xxSS or just f23 for safe frame advantage , why i don't see proper use of Deathstroke corner game ( nowdays you just see f3 crossup and everyone starts blocking it because it's all they do )? Why i don't see midscreen f3 crossup setups utilized in a real game?

Can it be that Deathstroke players are just lazy and keep misusing his valid tools and we are not watching this character played at a high level?

So please before trying to put numbers on matchups that are not being played at high levels how about actually using all the characters tools and avoid execution errors?

I'm not freaking saying he's the top character that everyone should be afraid of facing , i'm just asking for more solid DS players to grind out matchups instead of just repeating over and over "he loses because gunshots get punished and he sucks upclose".

And no i hate Killer Frost players :joker:
 

RM Jonnitti

Hot Dog
Controlling space is definately possible but more importantly you have to control the "pace" of the matchup , that's how you can win with DS the KF matchup , if he plays strictly zoning he's screwed and i know that.


ou basically said what ive been trying to tell everyone in 1 sentence
 

Mikman360

Not the Milkman.
And again you're focusing too much on the gunshots , when you start a match no one has meter until someone lands the first hit but that doesn't mean you can't hit her because she can punish a gunshot.

Play around with plan B jumping back or just walk to bait slides , make her respect it and then sneak in a throw / j3 / dash in d1xxSS whatever you can think of.

At the same time she doesn't have ranged options against him just waiting on her and jumping around , dash in can be reacted with d1xxSS for safety , slide can be jumped back or just blocked , daggers can be lgs under and iceberg is quickfire punishable so she has to get in making her approaching options more predictable.

How big is her edge once he gets in?Slide best post guessing game is not at her disposal in this matchup and slide is her to go tool to get in.

Can we be real about something?
How about none of the DS players i've seen knows how to properly use his mixup once they get in with a j3 / f3 / f23 or just off knockdown setups?

What i do see is players doing 8/10 f3->j3 instead on f3 into throw / b2 / d1 or j3 ( blocked ) always into 32 when you can b2 / d1 xxSS or just f23 for safe frame advantage , why i don't see proper use of Deathstroke corner game ( nowdays you just see f3 crossup and everyone starts blocking it because it's all they do )? Why i don't see midscreen f3 crossup setups utilized in a real game?

Can it be that Deathstroke players are just lazy and keep misusing his valid tools and we are not watching this character played at a high level?

So please before trying to put numbers on matchups that are not being played at high levels how about actually using all the characters tools and avoid execution errors?

I'm not freaking saying he's the top character that everyone should be afraid of facing , i'm just asking for more solid DS players to grind out matchups instead of just repeating over and over "he loses because gunshots get punished and he sucks upclose".

And no i hate Killer Frost players :joker:

This so much. I'm tempted to make a video showcasing melee game tactics JUST to encourage DS players to utilize them more. Stuff like HKD setups like 23 ender or midscreen F3 crossups, corner pressure options OUTSIDE of the crossup F3, and free 50/50 setups.

Seriously guys, F3 is GOD. Don't throw away the blockstun by using something incredibly predictable each time. Ji3 is not the only option out of that. Ji2 is a free 50/50 as well. Go into B1 or B2. F3 and Ji2 are my go to 50/50 setups.

Also, chip finishers are something I like but never see people use either. 32 xx Sword Flip does like 6% chip damage, hits mid, and is difficult to avoid, unlike MB low shots that everyone tries all the time (costs meter and is predictable).
 

RM Jonnitti

Hot Dog
And again you're focusing too much on the gunshots , when you start a match no one has meter until someone lands the first hit but that doesn't mean you can't hit her because she can punish a gunshot.

Play around with plan B jumping back or just walk to bait slides , make her respect it and then sneak in a throw / j3 / dash in d1xxSS whatever you can think of.

At the same time she doesn't have ranged options against him just waiting on her and jumping around , dash in can be reacted with d1xxSS for safety , slide can be jumped back or just blocked , daggers can be lgs under and iceberg is quickfire punishable so she has to get in making her approaching options more predictable.

How big is her edge once he gets in?Slide best post guessing game is not at her disposal in this matchup and slide is her to go tool to get in.

Can we be real about something?
How about none of the DS players i've seen knows how to properly use his mixup once they get in with a j3 / f3 / f23 or just off knockdown setups?

What i do see is players doing 8/10 f3->j3 instead on f3 into throw / b2 / d1 or j3 ( blocked ) always into 32 when you can b2 / d1 xxSS or just f23 for safe frame advantage , why i don't see proper use of Deathstroke corner game ( nowdays you just see f3 crossup and everyone starts blocking it because it's all they do )? Why i don't see midscreen f3 crossup setups utilized in a real game?

Can it be that Deathstroke players are just lazy and keep misusing his valid tools and we are not watching this character played at a high level?

So please before trying to put numbers on matchups that are not being played at high levels how about actually using all the characters tools and avoid execution errors?

I'm not freaking saying he's the top character that everyone should be afraid of facing , i'm just asking for more solid DS players to grind out matchups instead of just repeating over and over "he loses because gunshots get punished and he sucks upclose".

And no i hate Killer Frost players :joker:

someone who gets it
 

G4S Silent Jay

I enjoy hurting you.
And again you're focusing too much on the gunshots , when you start a match no one has meter until someone lands the first hit but that doesn't mean you can't hit her because she can punish a gunshot.

Play around with plan B jumping back or just walk to bait slides , make her respect it and then sneak in a throw / j3 / dash in d1xxSS whatever you can think of.

At the same time she doesn't have ranged options against him just waiting on her and jumping around , dash in can be reacted with d1xxSS for safety , slide can be jumped back or just blocked , daggers can be lgs under and iceberg is quickfire punishable so she has to get in making her approaching options more predictable.

How big is her edge once he gets in?Slide best post guessing game is not at her disposal in this matchup and slide is her to go tool to get in.

Can we be real about something?
How about none of the DS players i've seen knows how to properly use his mixup once they get in with a j3 / f3 / f23 or just off knockdown setups?

What i do see is players doing 8/10 f3->j3 instead on f3 into throw / b2 / d1 or j3 ( blocked ) always into 32 when you can b2 / d1 xxSS or just f23 for safe frame advantage , why i don't see proper use of Deathstroke corner game ( nowdays you just see f3 crossup and everyone starts blocking it because it's all they do )? Why i don't see midscreen f3 crossup setups utilized in a real game?

Can it be that Deathstroke players are just lazy and keep misusing his valid tools and we are not watching this character played at a high level?

So please before trying to put numbers on matchups that are not being played at high levels how about actually using all the characters tools and avoid execution errors?

I'm not freaking saying he's the top character that everyone should be afraid of facing , i'm just asking for more solid DS players to grind out matchups instead of just repeating over and over "he loses because gunshots get punished and he sucks upclose".

And no i hate Killer Frost players :joker:


Honestly, I don't think DS can get by in any MU relying on guns (except HG, but that bitch is weak in the knees for guns 10-0 all day). However, this is one of those MUs where he does lose one of his strong points as a character for the most part, with the exception of shutting down down her full-screen game, which I will admit, is nice knowing you don't have to honestly deal with at the cost of not being able to use our own.

But I feel too much of the strategies I hear come down to assuming the KF is going to do something dumb like YOLO slide or YOLO Iceberg.

Now, this is definitely a winnable MU because, as I feel I should open with the fact that I have not ONCE said DS has a poor up-close game, we do have a solid close-up game, but I feel KF's gets underestimated.

She can D2 us out of J3 clean, which will lead into vortex, so, we can go for early ones to get the safety of not being AA'd consistently at the cost of losing the frame advantage to actually go for a mix-up without being interrupted by KF for trying to do anything.


The thing that I feel isn't mentioned, but is a huge part of this MU specifically (and a few others) is very tight meter management. MB F3 and MB B3 are solid tools for this MU and are worth the bar, but if you wanna keep her from just going nuts, we do want to possibly keep the extra bar on deck for the threat of MB guns.

However, with our mix-ups comes the fact that if KF guesses right, she gets real damage, where as we do not when guessing right on hers. Yes, D1xxSS is an option, but we get almost nothing off it and MBing the SS when she guesses right nets her a full-combo punish, which is our way to get anything real off the SS. We have B1 as the low, which isn't bad at all, but becomes a bit predictable. Since her 1F parry will fuck DS up for anything else we try (although I do think MB F3 will still go through, but that's more meter we need).


Her vortex fucks us up just like everyone else. yes, we can help lower it's strength by a bit, but not enough for it not to be a devastating vortex. Again, she just gets more from us than we get from her on correct reads, ect.


Or is it really THAT hard to admit that DS doesn't have the up-close game that KF has? Cause if he does, DS Top 5 all day.

However, it's not, so I don't see why it's such an abomination to some to say she has the edge on us in that category... Mind you, I say she has the EDGE, not that we're completely hopeless, just that hers is in fact better. people pick KF for ruching in and doing dumb 50/50s... Not DS. And there is a good reason for that.

And since our zoning gets shut down by her "zoning", and our counter-zoning shuts down her zoning... I feel that's kind of a dead section right there.

So I see nothing wrong at all with saying she has an advantage in this MU... I'm not even saying it's some number like 8-2 or even 7-3 in her favor... But I feel like a 6-4 in her favor isn't at all out of the question...
 

G4S Silent Jay

I enjoy hurting you.
This so much. I'm tempted to make a video showcasing melee game tactics JUST to encourage DS players to utilize them more. Stuff like HKD setups like 23 ender or midscreen F3 crossups, corner pressure options OUTSIDE of the crossup F3, and free 50/50 setups.

Seriously guys, F3 is GOD. Don't throw away the blockstun by using something incredibly predictable each time. Ji3 is not the only option out of that. Ji2 is a free 50/50 as well. Go into B1 or B2. F3 and Ji2 are my go to 50/50 setups.

Also, chip finishers are something I like but never see people use either. 32 xx Sword Flip does like 6% chip damage, hits mid, and is difficult to avoid, unlike MB low shots that everyone tries all the time (costs meter and is predictable).


F3 is probably one of my all time favorite tools DS has. That thing is TOO good at times. It is just so damn amazing and I love it. I MB F3 like it owes me money in some matches.... True story.

Also, 32xxFlip for finishing chip damage is actually something I use to close out games/rounds a LOT. Just hate when they have not even a viable pixel of health left that can only be seen by it kind of flashing (<1%), then I eat 30-40% because I was SLIGHTLY off on how much health they had left...
 

drywall

Noob
Also, chip finishers are something I like but never see people use either. 32 xx Sword Flip does like 6% chip damage, hits mid, and is difficult to avoid, unlike MB low shots that everyone tries all the time (costs meter and is predictable).

If you are going to commit to the flip why not 32xspin,flip? They have to mash to beat the flip and if they mess up they get sliced. You can kinda option select a block before the flip also.
 

Mikman360

Not the Milkman.
F3 is probably one of my all time favorite tools DS has. That thing is TOO good at times. It is just so damn amazing and I love it. I MB F3 like it owes me money in some matches.... True story.

Also, 32xxFlip for finishing chip damage is actually something I use to close out games/rounds a LOT. Just hate when they have not even a viable pixel of health left that can only be seen by it kind of flashing (<1%), then I eat 30-40% because I was SLIGHTLY off on how much health they had left...

MB F3 is god, but dont toss it out unintelligently unless you wanna drain yourself really quickly.
And yeah... underestimating the chip on SF sucks. Eyeball things well or die lol.

If you are going to commit to the flip why not 32xspin,flip? They have to mash to beat the flip and if they mess up they get sliced. You can kinda option select a block before the flip also.

Spin is I believe -7 on block, and Flip has a startup of 7 frames. Opponents should be able to beat you to the punch with very fast moves.
 

Exblackman

Zoning since fighting games began.
Just wondering if this known but do people 231 in the corner? It causes opponent body to bounce of the wall and leave you atop of them with a hardknockdown. If you jump straight up and do either air 1 it gives you meaty crossup for free. Maybe people have figure this out and I'm late to party but this tech could give another trick in deathstroke corner game
 

Mikman360

Not the Milkman.
Just wondering if this known but do people 231 in the corner? It causes opponent body to bounce of the wall and leave you atop of them with a hardknockdown. If you jump straight up and do either air 1 it gives you meaty crossup for free. Maybe people have figure this out and I'm late to party but this tech could give another trick in deathstroke corner game

Actually, it's not a hard knockdown, but it is a very awkward knockdown state as you mentioned.

However, most of the time, you can do 12 xx Flip in the corner, dash in, and get the same result WITH a hard knockdown (as in the opponent cant tech roll it). After the dash, do a neutral jump 2, and you can get the same meatry crossup for more damage.
 

Crathen

Death is my business
So as i've suspected b22xxMB B3 combos on all low hitbox characters while whiffing on medium / large ones , take it for what it is , i know people still like b22xxMB F3 because it's another 50/50 on block but knowing b22 is hit confirmable and can lead to 45% midscreen for 2 bars isn't something to ignore.