I would've preferred having the barrels visibly showing the Nuclear Shells loaded, but anyway...I hate how there's not a counter on how many Nuke shells you have.
GGA SlipsHere's a little something I whipped up in 5 minutes displaying Lobo's post-patch power.
On and/or Offline?If you're in the lower part of the Fortress of Solitude and you air D3 your opponent in the corner (next to the portal interactable) and try to jump over them while they're grounded, Lobo jumps in the opposite direction. Rofl.
EDIT: Works in Metropolis too, I guess it works with the right corners in every stage.
Offline. Never tried it online.On and/or Offline?
so, how exactly do I play Lobo?
like, handling my space, would I be using 3, hook charge, and low hook? best means of punishing and with what (I'm assuming 113/12~Czar Toss to be the fastest punish besides d.1~low shot (trait)).
I picked him up last week and I can grasp the theory of him in the lab but I don't have the patience to learn him online against randoms, so some write-ups or other people to play with would be great, thanks
thanks a lot, this will help me out. I know a lot of combos and BnBs, but I'm in the same boat with everyone not named Bane in that I don't understand where exactly I want to put myself and how to set people up for all Lobo's goofy shenanigansLobo's basically a 50/50 character who does well in the mid-close range. He doesn't have a lot of tools to force people to respect him on their wakeup so you have to condition them well, once you get them block, you should be able to mix em up no prob, into a 50-60% combo. You can use B1,2, mb hook charge, and mb pump shot to get frame advantage for either an instant air d3 or a b1,2 to mix em up.
>Lobo gets a lot of damage on smaller hits like the MB pump shot, the hook charge, etc
>Practice your string mixups, and combos, also, canceling D1 is a big pain because it doesn't have a lot of active frames.
>You need to command throw, get a good crossup, a good (slow) overhead, or meter for his b1,2, MBB3, to get his HUGE damage combos.
>Use b2u1,d1,21, and 12 on block to go into command throw.
so, how exactly do I play Lobo?
It does, but the timing is kinda weird. It is viable, though.Hi everyone, I am new to Lobo and started learning him for the 1st time today. I was curious if his forward roll was suppose to go under high projectiles? I never used him prepatch so IDK if it did then or not but post patch I keep getting blown up. I thought that it's purpose was to go under projectiles?
No it doesnt.By the way, I can't remember but does hook charge go full screen? Like could you use it to close distance and go straight into pressure like a BlanKa slow ball?