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"You're Fired!" -- Joker General Discussion Thread

Qwark28

Joker waiting room
OK, this buff is awesome.

What we can basically do is just negate wakeups. no more wakeups.

you can double dash in as they start their wakeup and do b1/11 and it hits them right after the invicibility wears off
 

laudanum09

Darling
yup thanks lorenzo

21 cancelled into RLG on the FIRST hit of 1 gets beaten/trades, not if you cancel on the second hit. sorry about the confusion.

21, 11, 323 are not interruptible by Lex's Corp Charge (6 frames yeah?) when cancelling into either RLG or Crowbar.

And so far, I've been able to stuff Lex's wakeup with midscreen D2, b1 and sweep used as an OTG after MB Crowbar. When I set the AI to wakeup Corp Charge, I can't OTG with F3/B3 or stand 3. I think Lorenzo, that either the timing is really strict or it looks like an OTG because they're hitting perfectly meaty. If you guys can OTG with stand 3 after MB crowbar and stuff Lex's wakeup Corp Charge, then that could be great news. OTGing with b1/d2 is decent however.
 

laudanum09

Darling
MB crowbar into double dash crossup J2 reverses all wakeups.

That's great! we get some incentive to use MB crowbar for midscreen pressure! fo free. There's enough time to position yourself to make it ambiguous too, no?

Joker still builds about 1/6 of a bar off of MB crowbar so with a full combo using 2 bars, it should amount to what? maybe 1.5? maybe less meter used? pretty good stuff.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Yep. I'm very pleased with this crowbar change. We're still gonna struggle certain zoning heavy matchups, but this make Joker a monster up close. Soooo many options now.
 

Qwark28

Joker waiting room
That's great! we get some incentive to use MB crowbar for midscreen pressure! fo free. There's enough time to position yourself to make it ambiguous too, no?

Joker still builds about 1/6 of a bar off of MB crowbar so with a full combo using 2 bars, it should amount to what? maybe 1.5? maybe less meter used? pretty good stuff.
no, you need to jump asap.
 

laudanum09

Darling
that sucks we can't make it ambiguous.

oh well, at worst we just get free pressure.

anyone else mess around with the corner teeth/OTG stuff? MB Crowbar > teeth > OTG b1, 3? seems pretty viable yeah?
 

Qwark28

Joker waiting room
Too much scaling probably?
NVM, got it. its just different timing depending on the knockdown

you basically reach them with b1 or anything else just as their invincibility wears off while doing it off of combos leaves them closer and with more time, youd need to wait a bit
 

Qwark28

Joker waiting room
out of some testing it only happens in the corner when a transition is possible, they can't block it. its a legit combo, you just pick them up into a B3.

After some testing, a B1 will never OTG when you only need 1 dash to use it and you do 2

it will otg when your opps 2 dashes away and you do 2 though, just not 1 dash with you doing 2.

EDIT: ITS PROBABLY BLOCKABLE.

With the extra MB F/B3 buffs we can now do teeth combos of up to 48% unclashable.
 

laudanum09

Darling
out of some testing it only happens in the corner when a transition is possible, they can't block it. its a legit combo, you just pick them up into a B3.

After some testing, a B1 will never OTG when you only need 1 dash to use it and you do 2

it will otg when your opps 2 dashes away and you do 2 though, just not 1 dash with you doing 2.


is that timing or spacing? like in the corner would it matter or is it the OTG window?

that's a pretty odd find.
 

Qwark28

Joker waiting room
hey can you mess around with MB crowbar, teeth, b1 3 OTG? how viable do you think that is vs. the 213 setup?
i think its much better just because you dont actually have to jump or endanger yourself when we can now reset with a simple 23f jump distance reaching tool