Ok, so I'm doing testing on Zod at the moment, thought I'd add in some of the frame data changes and a few other things:
Wraith Grab is -20 frames. Zod can punish with Sidearm(19 frames), but Superman can't with Super breath(20).
Zod charge in the air may be 5 frames slower,but Zod Charge on the ground is 6 frames faster. Not bad. Secret buff or was always like that? Also, air Zod charge down to -23 apparently.
d2 comes out in 9 frames down from 11 frames, but has 2 more recovery frames to compensate. Block advantage remains the same
11 d+2 is at -4 where it should be.
112, however, has the frame data wrong. As far as I can tell, it is still +5 or more(I was able to grab Lex out of a reversal Corp charge after he blocked the string)
Kryptonian Rifle(Ground) seems to be -20 instead of -33. It's -30. Was able to be punished by Super Breath and Phase Assault(MMH ground teleport. 28 frames). Was able to block Linking Rings from Zatanna(Startup frames of 30).
Ground Blast fully charged is about +1 or 2 on block. Ground Blast half charged is the same datawise as regular ground blast.
Summoning Wraith is about 35 frames or so before the wraith comes out, maybe a little more. From a -1 frame advantage, I could summon the Wraith sometimes vs reversal Heat Zap(Straight laser, 38 frames), but not vs Walking Corpse(35 frames). I am still getting hit by Ares God Smack (45 frames) without being able to move, and I haven't found anything else that isn't a ridiculous setup option like Gravity mines that I can get out of.