What's new

"I win. I always win." - The Official General Zod Discussion Thread

Phosferrax

Original Liu Kang cop.
what about ji1 trait swipe to string?

I usually always cover 112 preemptively w swipe
It doesn't really matter if it jails in that situation does it though, because after the swipe you'll be at enough advantage to mix them up anyway, unless you want the 112 for something specifically? The +5 from 112 is unneeded from how I'm viewing the situation.
 

SimSim

Norwegian Lab-work Champion
Tons of reasons, in my exp it has a much more dominant hitbox on jump ins and jumps back (ie: jump back frost slide 1 will 90% win and 2 will fail 90%) I dont think ji3 would work. Theres a specific situation im inquiring about.

What we realllllly need to figure out quick is With trait, after 123, how perfectly uninterrupter-able can we make the following:

Jump in the air towards opponent, trait swipe to cover AAs, ji1 trait swipe into mix up

Jump in the air towards opponent, swipe, ji2 into mix up

jump in the air towards opponent, swipe, ji3 into mix up

Can this be done at any time trait is out?


Also we need to find the perfect spacing for this:

3/4 screen zc in on block, swipe to cover and make safe, into a mix up or pressure string.

What strings in this situation are 100000% safe and uninterrupter-able? What distance allows this setup to always happen guaranteed no questions asked

After 123 xx trat activation you can not jump for free on the opponent. The trait isn't ready to slash before you have hit/he has blocked your jump in. The opponent can therefor air to air you or anti air you every time you do this.

As for jumping in with the trait ready to slash, I think you won't be able to slash to cover the jump in and still slash after landing the jump in, before a string. I think there is too little time between the 2 slashes. The way I found to use trait in a string after a jump in was to do the following (using 11d2 as example):

j2, slash~11d2 - by writing slash~1 I mean that the timing should be like a plink: drumming one finger on 4 right before another finger hits 1 (You do the slash~1 before you land on the ground to make this combo, and follow up with 1d2 right after.

Because you have to hit 4 while in the air, because NRS games has this weird dial in combo mechanic, I think a potential slash in the air to cover your jump in might have to be done very early or at the peak of the jump. I am not sure if this will work, but it might!

And as for the zod charge set up, I agree, we need to find this to pressure with trait!
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
After 123 xx trat activation you can not jump for free on the opponent. The trait isn't ready to slash before you have hit/he has blocked your jump in. The opponent can therefor air to air you or anti air you every time you do this.

As for jumping in with the trait ready to slash, I think you won't be able to slash to cover the jump in and still slash after landing the jump in, before a string. I think there is too little time between the 2 slashes. The way I found to use trait in a string after a jump in was to do the following (using 11d2 as example):

j2, slash~11d2 - by writing slash~1 I mean that the timing should be like a plink: drumming one finger on 4 right before another finger hits 1 (You do the slash~1 before you land on the ground to make this combo, and follow up with 1d2 right after.

Because you have to hit 4 while in the air, because NRS games has this weird dial in combo mechanic, I think a potential slash in the air to cover your jump in might have to be done very early or at the peak of the jump. I am not sure if this will work, but it might!

And as for the zod charge set up, I agree, we need to find this to pressure with trait!
I ve been doing the pressure a lot but just working on finding out his guaranteed options

btw i do think you can cover jump ins w trait, i tested it before on aqua
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
112 is a win/win/win string really. If it lands, combo into laser. If it lands when you expect it to whiff, f2 to continue pressure. If it's blocked, almost free d1 2.
 

R3CK3Dx

KNEEL
112 is a win/win/win string really. If it lands, combo into laser. If it lands when you expect it to whiff, f2 to continue pressure. If it's blocked, almost free d1 2.
but its a high so it can be ducked and interupted. also guys what are his best setups i find myself not having a go to setup i like to full screen trait mixup, zod ball into presure but what are his best setups? and if anyone know how he can punish shazams torpedo do share :p
 

Marcus

Mortal Kombat Philippines / Injustice Philippines
Ive been using 1234, zod charge setup. Swipe after zod charge to make it safe, then proceed with the mixup.

If thats what you guys are talking about.

AK Pig Of The Hut
SimSim
 

SimSim

Norwegian Lab-work Champion
Ive been using 1234, zod charge setup. Swipe after zod charge to make it safe, then proceed with the mixup.

If thats what you guys are talking about.

AK Pig Of The Hut
SimSim

I am pretty sure there is no way to cover your charge to make it safe from that distance:/ Need to be closer to max charge distance I think. What I mean is that the opponent can either interrupt you between the charge and the slash or between the slash and your next move depending on which gap you try to cover. With enough range, you can cover your recovery and have enough advantage to pressure. b123, trait - has this distance I think, but they can move as you activate your trait, so there is no way to make sure they stay at that distance or jump/attack.
 

R3CK3Dx

KNEEL
I am pretty sure there is no way to cover your charge to make it safe from that distance:/ Need to be closer to max charge distance I think. What I mean is that the opponent can either interrupt you between the charge and the slash or between the slash and your next move depending on which gap you try to cover. With enough range, you can cover your recovery and have enough advantage to pressure. b123, trait - has this distance I think, but they can move as you activate your trait, so there is no way to make sure they stay at that distance or jump/attack.
guys what are his best setups i find myself not having a go to setup i like to full screen trait mixup, zod ball into presure but what are his best setups? and if anyone know how he can punish shazams torpedo do share :p
 

Marcus

Mortal Kombat Philippines / Injustice Philippines
I am pretty sure there is no way to cover your charge to make it safe from that distance:/ Need to be closer to max charge distance I think. What I mean is that the opponent can either interrupt you between the charge and the slash or between the slash and your next move depending on which gap you try to cover.

Oh, I see what you mean. Took me a while to get it.
 

SquirtMcGirt

Purple balls covering the screen
The main problem I feel like I'm having at the moment is getting trait mixuos started after I have trait out. I'm sure its because I've only been seriously using him for about six days lol. I mean I get there are certain members of the cast you don't want to be next to, but I feel like its necessary to mix it up to keep your opponent guessing. I have had luck with the 1234 trait zod charge set up bit it is interruptible. This character is so crazy, I feel like most times I have so many options I go retard and freeze up lol.
 

SquirtMcGirt

Purple balls covering the screen
Well generals I'm getting a bit frustrated. I have spent a lot time practicing his awesome rush down trait mix ups in the lab I can do everything I can think of 8/10 times. But, in a match I can't even get close to somebody when my traits out. As soon as I get it out people fucking freak out and don't let me near them lol. ITS FRUSTRATING ME TO NO END!
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
Well generals I'm getting a bit frustrated. I have spent a lot time practicing his awesome rush down trait mix ups in the lab I can do everything I can think of 8/10 times. But, in a match I can't even get close to somebody when my traits out. As soon as I get it out people fucking freak out and don't let me near them lol. ITS FRUSTRATING ME TO NO END!
Scrap that. Do long range laser mixups
 

The Farmer

Gunslinger since pre ptch -Shout out 2 Youphs 2015
Well generals I'm getting a bit frustrated. I have spent a lot time practicing his awesome rush down trait mix ups in the lab I can do everything I can think of 8/10 times. But, in a match I can't even get close to somebody when my traits out. As soon as I get it out people fucking freak out and don't let me near them lol. ITS FRUSTRATING ME TO NO END!
If you're at distance slash and dash to lock them down (difficult w/ Sinestro when he has trait however). Use F213 or 123 trait followed by laser charge, then dash cancel. Keep in mind of you use the laser after trait on these strings the opponent has a small window to jump in on wakeup, if that's case just do the string, trait, and slash them on WU to lock them up and dash in. This should help.
 

SquirtMcGirt

Purple balls covering the screen
I do a lot of ranged laser mix ups. But I feel like I'm only using the character at half his potential doing that. And thanks for the ideas. I was doing 123 trait slight delay zod charge swipe then mix up but you can get hit out of it. Those sound like some good ideas I will try and implement them.
 

Gesture Required Ahead

Get on that hook
After 123 x Trait, I normally charge Mid GL, wait for them to block low then Forward Dash Cancelled into Grab. If not, I MB the lazer and get the combo.

If they wake up, I back dash cancel the lazer.
 

SquirtMcGirt

Purple balls covering the screen
Well guys I gotta say trait slash lock down is awesome. Getting better at dashing up and starting pressure. And the 123~trait charge gl is working awesome too. Thank you!

Sent from my XT907 using Tapatalk now Free
 

The Farmer

Gunslinger since pre ptch -Shout out 2 Youphs 2015
http://www.twitch.tv/shadowloohq/b/469415427
Skip to 1:08:19

I do everything right for a bit then everything goes wrong. That said, that was a match against the best in my country right now, so maybe I shouldn't be so hard on myself.
Good stuff Disaster. I think you would be able to get him with some adaption. Couple errant Long Lazer MB's hurt you and allowed him, but good effort nonetheless. That laser correct by Superman when you were Scorpion was total BS! Not sure how the hell that hit you!
 

Marcus

Mortal Kombat Philippines / Injustice Philippines
As soon as I get it out people fucking freak out and don't let me near them lol. ITS FRUSTRATING ME TO NO END!
Use that against them. Watch the patterns they make if the trait is out.
If they jump - trait grab
If they do an unsafe move - punish full screen with grab
If they stay still - trait mixups
 

SimSim

Norwegian Lab-work Champion
@Pig (Please someone teach me how to tag players I am a noob!)

I sat down and recorded trait activation, recovery etc with 60 frames per second and broke it down and analyzed it and found complete frame data. I might as well dump it here even tough it will be in the video:

Zod's recovery after activating trait = 50 frames
Frames before 1st slash = 97 frames
Active frames of trait from 1st slash = 202 frames

Hitstun on trait slash = 32 frames
Blockstun on trait slash = 25 frames
Advantage on blocked trait grab = -20 frames
Start up on slash and grab = 13 frames

Also:
A teaser for the video I am working on:
-All frame data for trait
-Completely 50/50 hard knock down combo ender with trait ready to attack (Not AS good as it sounds, but pretty good)
-48% hitconfirmable combo with trait and 1 bar of meter involving 2 fully charged ground laser and one mb laser + b3 (Pretty easy to execute and utilizes a mechanic I don't think most Zod players know about)
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
@Pig (Please someone teach me how to tag players I am a noob!)

I sat down and recorded trait activation, recovery etc with 60 frames per second and broke it down and analyzed it and found complete frame data. I might as well dump it here even tough it will be in the video:

Zod's recovery after activating trait = 50 frames
Frames before 1st slash = 97 frames
Active frames of trait from 1st slash = 202 frames

Hitstun on trait slash = 32 frames
Blockstun on trait slash = 25 frames
Advantage on blocked trait grab = -20 frames
Start up on slash and grab = 13 frames

Also:
like for me just do a "@" sign and then my name how it appears in my avatar