shazam>superman
XBL: ZGS Legacy
why NRS
Yeah that's not ideal meterless damage, but it's still a decent over head started into a 1 meter combo.changes are awful, so far only looks like b23 can be linked into f223 and b23 f223 hm does 26%.. also looks like a sort of tight link
they nerfed his trait pretty heavily.. he was doing below 50 for a starter then 112 112 112 achilles clutch
they mentioned that its still "risky" so im guessing b23 will still be super unsafeYeah that's not ideal meterless damage, but it's still a decent over head started into a 1 meter combo.
We'll just have to see what we can do, I never get punished too bad on B23, just bloc after, then attempt to back dash.they mentioned that its still "risky" so im guessing b23 will still be super unsafe
the range buffs are the only good things, damage buff is helpful but not that necessaryWhat? Beginning of the round HM is amazing. It forces the opponent to give up space to Shazam or poke out early allowing a whiff punish. How can you say changes are awful? We don't even know the new AC range yet and he sounds great.
Because spite all the good the buffs bring it doesn't help Shazam at all in any of his bad MU's because those are all based on zoning.What? Beginning of the round HM is amazing. It forces the opponent to give up space to Shazam or poke out early allowing a whiff punish. How can you say changes are awful? We don't even know the new AC range yet and he sounds great.
Also if you catch them out of the air with that you can get this:
it's old but I thought it was worth bringing up again.
I'm just saying, you can't trade when it comes to projectiles that well with shazam, and it's tough getting in, it's not the worst thing and I deal with it or play my secondary.Do you want to play a character with no bad matchups? Is it wrong to have character weakness in certain aspects? If you want perfection so much why were you here instead of the Superman forums for the past 5 months? So what if he still has a problem with zoning?
Thank fucking God a Shazam main says this. It's ridiculous to see people wanting their character's weaknesses completely removed. That's honestly been a major complaint among most low tiers, I've noticed.Do you want to play a character with no bad matchups? Is it wrong to have character weakness in certain aspects? If you want perfection so much why were you here instead of the Superman forums for the past 5 months? So what if he still has a problem with zoning?
We don't want all weaknesses removed, but a characters weaknesses shouldn't come from a debilitating lack of a tool, it should come from not having a good tool.Thank fucking God a Shazam main says this. It's ridiculous to see people wanting their character's weaknesses completely removed. That's honestly been a major complaint among most low tiers, I've noticed.
Ibuki has no footsies, but she has vortex...hey wait...that sounds familiar???We don't want all weaknesses removed, but a characters weaknesses shouldn't come from a debilitating lack of a tool, it should come from not having a good tool.
Like "Shazam can't beat Superman because Shazam has zero safe footsies tools" is not balance.
But "The Superman matchup is tough because Superman has better footsies tools so you need to play well" is balance.
For instance, since everyone seems to love SFIV, no character in that game has NO footsies. A character's weakness can be that he doesn't have great footsies, but nobody has a complete lack of tools in the area like Shazam does.
Normally, you're given something to compensate that weakness. In this particular case, it'd be either ability to stay in or enough damage output to make the damage taken coming in not matter.Thank fucking God a Shazam main says this. It's ridiculous to see people wanting their character's weaknesses completely removed. That's honestly been a major complaint among most low tiers, I've noticed.
Ibuki has no footsies, but she has vortex...hey wait...that sounds familiar???
Ibuki is a top ten character and her footsies are honestly garbage. Her best footsie tool is her crouching forward which I don't even know if that's cancellable or not. She is top ten because of vortex, pretty much. Also, shazam's vortex is great if you don't just go in mashing command grab on every knockdown you get.Do not compare Ibuki's safe vortex in any situation, only escapable by ridiculously unsafe, or meter dependent wake ups to Shazams piss poor risky, and escapable by everyone vortex. Ibuki also has footsies they are just some of the worst in the game, made up for her numerous mobility options. Don't try to use an argument like that if you don't fully comprehend something in SF. Ibuki is a top 10 character, shazam is a bottom 5 character that comparison is clearly flawed.
That grab range looked pretty big to me but I dont play Shazam. Does he look like he may have better chances at starting offense off of longer ranged grabs now to you folks with experience? Also is bolt of zeus his thrown lightning projectile?
Ibuki is a top ten character and her footsies are honestly garbage. Her best footsie tool is her crouching forward which I don't even know if that's cancellable or not. She is top ten because of vortex, pretty much. Also, shazam's vortex is great if you don't just go in mashing command grab on every knockdown you get.
Oh okay. I thought I saw him use it for a combo before they started talking. If its a significant change do you think it could be a decent starter?They didn't show how long is the range ... It was already working from a start game distance before the patch so..
I'm hoping you can jump straight into HM and grab them straight up for first hit with the new range, but that would be insane.Oh okay. I thought I saw him use it for a combo before they started talking. If its a significant change do you think it could be a decent starter?