UsedForGlue
"Strength isn't everything"
You clearly don't understand a single word of it.hit by this?
You clearly don't understand a single word of it.hit by this?
Frame data isn't everything, when you play FGs for much longer you'll realize this.sigh people that have no idea what a frame is.
You clearly don't understand a single word of it.
Unfortunately, D1 will never be able to be hit confirmed into a trait or whatever...unless you're a psychicLet's try and stay on topic please. It's actually a pretty good discussion and I agree with the points UsedForGlue has been making. Honestly if hit confirming D1 can make me a better player I'm all for listening.
Its not that hard to do anyways. The opponent has to be really on point even if i mess up. Some characters cant interrupt it even if i do mess up. Ares isn't the most meter dependent character in the game he does about 40% to 60% meterless. whats the point of batman doing 112 MB bats just for more pressure? because it opens up possibilities.So let me get this right Breakin Wordzz Because it still makes no sense to me.
If you are perfect with your execution (which you aren't judging by your first video, and also assuming you will go to a stacked offline event and still have perfect execution under extreme pressure) then you will spend a bar of meter to get a trade...And if you are wrong you will get full punished. At best, that's all that it is.
Is that your "game changing tech"? It doesn't sound it in the slightest and something I doubt will hold up in a stacked offline event. But that's only my opinion, and I don't know if anyone will ever prove me wrong on that, of course its on you and anyone that disagrees to do so. Present the tech, present the results. Simple.
It no doubt holds up extremely well in the uber competeitive and legitimate world of online injustice.
Only last week was I engaged in a conversation with a group of good offline players about how the best characters in the game (as we evolve) will evolve to be the ones that build the best meter, and spend none of it to get big damage in combos (roughly 35-45%) giving them more scope to fight with because of meter build (batman, wonder woman, nightwing, soon superman, sinestro etc) let alone characters that "have to" spend a bar of meter just because they don't want to hit confirm a poke, only to find themselfs at -3.
I find it mind numbing that the majority of players that agree with you, instead of hit confirming a d1 would rather flush down a bar of meter. Is that what this boils down to?
You are desperately avoiding your real issue. Hit confirming. Instead attempting ways to stop your opponents punishing your short comings.
Am I the only one that sees the bigger picture? I think so.
No. If they block its almost like a push block so batman cant combo you for 45% free, ect. If they do get hit by it it knocks them down at about mid screen opening up ares possibilities.This is more of a risky read with almost no payoff.
what do you mean online you can get away with it?This is some of the dumbest tech, this isn't sutff you should be going for in serious situations ever. Online you can get away with this but otherwise hell no, you're better off using D1, D4 in punish situations.
Frame data isn't everything, when you play FGs for much longer you'll realize this.
I don't care if this isn't the best tech in the world. I uploaded this because of a discussion in the ares MU thread where people were wondering what can ares do about kill frost's slide.So let me get this right Breakin Wordzz Because it still makes no sense to me.
Is that your "game changing tech"? It doesn't sound it in the slightest and something I doubt will hold up in a stacked offline event.
Please pick up Ares and try this(preferable offline against decent players, but whatever's possible for you) before you continuing insisting that it's a good idea for Ares players to be doing.but you also have to look into what your opponent does.
if they like to press buttons d1 d4 this time cause you know it will hit.
if they respect the d1 d4 follow up and say block low then throw out your OH cause they be low blocking since they respect the d1
its not like someone can throw out a 6frame d1 with only 4 frames to spare they have to commit to it.
they do they then hey the made the right read on u doing something that isnt d1.
its fighting games guys.
Please pick up Ares and try this(preferable offline against decent players, but whatever's possible for you) before you continuing insisting that it's a good idea for Ares players to be doing.
I can tell you from experience the relying on b2 is a poor idea. Opponents can react to it and attempting that mix up is not going to get you anything. You have to just throw out d1~d4 sometime to make your opponent respect your low launcher. If you're never using d1~d4 in the neutral game the opponent has no reason to respect your d1, they know that every time they get hit by d1 they get another chance to block(and this time they're expecting and can block low until they see the overhead)
It's not like you should be doing d1~d4 every single time you throw out a d1 either(unless you're strictly using d1 as a punish, but that has its own problems), but if you're too scared to ever just throw a d1~d4 then people are going to walk all over you.
UsedForGlue, what do you think Ares players should be hit confirming d1 into?
He get so little off of any follow up(anything other than d1 and 22 is back dashable, and any overhead can be reacted to) and by not every using d1~d4 you're essentially taking away his only low launcher and removing what little mix up game Ares has
UsedForGlue, what do you think Ares players should be hit confirming d1 into?
He get so little off of any follow up(anything other than d1 and 22 is back dashable, and any overhead can be reacted to) and by not every using d1~d4 you're essentially taking away his only low launcher and removing what little mix up game Ares has
I don't understand what you're talking about here. I wasn't the one saying to go for d1 after d1 on hit and the only thing I said about mix ups is that b2/d1 isn't one that you want to rely on. I mean, I even just said that you shouldn't be using d1~d4 every time, that you should be mixing in other options. Obviously I think mix ups are a good ideaso mixing up is a bad idea when your +9
i should also go for d1 and lose my frame advantage if they block?
What 16 frame overhead does Ares have?if u can react to 16 frames u are pretty god damn good.
No to guess , just mashing backdash gets you out of everything other than 112 or another d1 , backdashing a b23 leaves Ares open to punishment depending on the backdash ( WW can backdash and b113 punish ) and he is one of the worst at punishing backdashes ( slow jump arc and no long range normals other than b13 ).if u can react to 16 frames u are pretty god damn good.
I don't understand what you're talking about here. I wasn't the one saying to go for d1 after d1 on hit and the only thing I said about mix ups is that b2/d1 isn't one that you want to rely on. I mean, I even just said that you shouldn't be using d1~d4 every time, that you should be mixing in other options. Obviously I think mix ups are a good idea
What 16 frame overhead does Ares have?
And when the only low Ares has requires him to be crouching and at point blank, and the opponent know a mix up is coming because Ares is at frame advantage
But as I said before, please don't take my word for it. Go try it. People will block b2 all day long. I'm not making shit up, I went through a phase when the game came out when I tried to make b2 a viable option. Ares has to lean heavily on d1~d4. Every Ares player in the forum appears to understand this, but non-Ares players know better apparently
22 is not back dashable, that's what I saidb2,1 is +3 allowing for another d1 check so even if they block it they gotta guess again.
i dont think 22 is backdashable when your +9 gotta double check though
even so if they backdash congrats they made a good read. now you have to calculate a plan for their backdash.
like ffs are people all about set in stone cookie cutter play styles?
No to guess , just mashing backdash gets you out of everything other than 112 or another d1 , backdashing a b23 leaves Ares open to punishment depending on the backdash ( WW can backdash and b113 punish ) and he is one of the worst at punishing backdashes ( slow jump arc and no long range normals other than b13 ).
Ares is a YOLO character , we just gotta accept it.
and 22 is back dashable,