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New Killer Instinct Pricing Schemes & Initial Roster Size (UPDATED!)

Deftonesrc

Electrical Engineering bitch!
Haha I was just trolling... I know how to read and was just making fun of idiots from here and eventhubs.

I know every single detail about this game day 1 buy. Did hard fan here.

Also I love how people bitched about KI3 chars looking too different than their original designs and now that get getting "classic fuking costumes" they find new things to bitch about and don't even acknowledge that we are actually getting what we asked for.
Then my apologies sir
 

Saint Op Omen

Savagely beating his super-ego with his id...
This has for sure turned into a long term wait and see game for me now....
I have a dislike for constant mirrors and without reeeeeally good balance this can go real bad real fast...
Maybe next year after season 2 is out...
Ill just wait until then to get a xb1...

Sent from the bottom of a bottomless pit.
 

Sgtsnake

Noob
It's simple, its Killer Instincts a classic! Get with it or get lost. (Microsoft doing the DLC thing aint nothing new:eek: )
 

Zoidberg747

My blades will find your heart
Yeah I am not getting a Xbox One for a while so I probably wont get this until the second season pass anyway.
 
Go online in Injustice and you will basically only see TWO characters.

Batman and Superman.

Sooooo how is it horrible if Killer Instinct only has 6-8?
 

Zoidberg747

My blades will find your heart
Go online in Injustice and you will basically only see TWO characters.

Batman and Superman.

Sooooo how is it horrible if Killer Instinct only has 6-8?
Well with that logic, how do you know you wont just see Jago and Sabrewulf?

: p
 

DangerousBacon

Mechanical Engineering Bitch!
Go online in Injustice and you will basically only see TWO characters.

Batman and Superman.

Sooooo how is it horrible if Killer Instinct only has 6-8?
That's an exaggeration. Even so, you still have the option of choosing 28 other characters if you so please. With such a small roster, mirror matches will be an abundance which can get old and stale really fast. Also, if one can't find someone they like out of the initial 8 they're pretty much screwed and have to wait an unprecedented amount of time before more characters get released. By that time, all of their interest may be lost.

I see this game having hard time keeping people's interest with such few characters and matchups.
 
Well with that logic, how do you know you wont just see Jago and Sabrewulf?

: p
Depends on who that 1 free character the game comes with is. :)

Almost definitely going to see the game online being played with mostly the free character. (I'm gonna say Jago probably)

I'm thinking a smaller roster will mean both the game is easier to balance, and enough time has been put into each character that none are too braindead that they are easily picked up by anyone in a minute.
 

Zoidberg747

My blades will find your heart
Depends on who that 1 free character the game comes with is. :)

Almost definitely going to see the game online being played with mostly the free character. (I'm gonna say Jago probably)

I'm thinking a smaller roster will mean both the game is easier to balance, and enough time has been put into each character that none are too braindead that they are easily picked up by anyone in a minute.
Let us hope.
 
That's an exaggeration. Even so, you still have the option of choosing 28 other characters if you so please. With such a small roster, mirror matches will be an abundance which can get old and stale really fast. Also, if one can't find someone they like out of the initial 8 they're pretty much screwed and have to wait an unprecedented amount of time before more characters get released. By that time, all of their interest may be lost.

I see this game having hard time keeping people's interest with such few characters and matchups.
That's a possibility.

But I kinda like the chance to see how this will pan out.

Maybe you're right, or maybe Killer Instinct will show that a trimmer roster makes balance more easier, and allows them to make characters more deep and complex instead of just spreading out the game mechanics thin over a roster of 25+ characters.

Will be interesting to see which way it goes.
 

Saint Op Omen

Savagely beating his super-ego with his id...
That's a possibility.

But I kinda like the chance to see how this will pan out.

Maybe you're right, or maybe Killer Instinct will show that a trimmer roster makes balance more easier, and allows them to make characters more deep and complex instead of just spreading out the game mechanics thin over a roster of 25+ characters.

Will be interesting to see which way it goes.
I don't think its a they have time to make deeper or complex characters thing...I think its a MS forced this out the door by launch and this is the most they can finish...but I'm just going by what they have been saying like they said they will work on as many characters as they fit it by release and then continue to make more...and not we will do 6 and make them perfect...

Sent from the bottom of a bottomless pit.
 

DangerousBacon

Mechanical Engineering Bitch!
That's a possibility.

But I kinda like the chance to see how this will pan out.

Maybe you're right, or maybe Killer Instinct will show that a trimmer roster makes balance more easier, and allows them to make characters more deep and complex instead of just spreading out the game mechanics thin over a roster of 25+ characters.

Will be interesting to see which way it goes.

Don't get me wrong, I wish this game the best. If balance was the sole reason the FGC accepted and played a game, no one would be playing Marvel. Instead, Kof & Tekken would have the greatest tournament turnouts. Hopefully this game's fun factor will keep it relevant. My only gripes with the game are the combo breakers and that there probably won't be too many "hype" combos since long combo chains already seem to be the usual. Hopefully I get proven wrong.
 
Remember those idiots I was referencing before?

Found one!

If you look at any of the successful F2P business models, you will see this pricing scheme has absolutely nothing in common with them. You don't even realize how much of a fool you look like with the things you've said here. It shows ignorance of the gaming industry, yet in your posts you are trying to masquerade as if you are in touch with it. That's the exact problem that leads to 90% of the F2P business models being shunned by gamers - the pricing schemes are developed by people who don't even play games.

We'll see who the idiot is when the game is released.

Considering how much talking you are doing here, I look forward to what you have to say post-release.

Until then, feel free to keep on pretending that fighting game players don't play more than 1 character on the roster and that this game is going to be an amazing bargain, when they even admit it's going to be bare-bones at release. Everyone who comes to this site should realize by now, you need to try the majority of characters on the roster even if you don't play them, just to find the one that fits and controls comfortably for your style, and/or to use them in training mode to learn matchups/tech/counters.
 

trufenix

bye felicia
Well, DH might be a small house, and I won't judge on their dedication to this game. And I agree that a year of development is really tight. But they obviously signed a contract with defined parameters, so they agree on launching and price politics.
That beeing said, a 20 char. rooster (assumed there will be that many chars) will cost you 20$ (8 char.) + 12 x 5$ = 80$ as far as I understand it. That seems quite a ripp off, compaired to about 40$ I usually pay for my games.
Here's a discussion that has never and never will happen:

"Hey small change development house with no killer titles, we're renewing this ancient IP that you love, and want to put you in the driver seat. Its gonna be a bitch though because we want it to launch with our new console in a year, do you want the job?"

"No thanks, that sounds too hard. We would much rather work on another port of some game somebody else made."
 

trufenix

bye felicia
So when you go to work, is it for the love and benefit of your company? Or do you go because you need money to sustain whatever it is you do?

The reason the adults on this forum arent talking about microsoft and money is because we all understand the nature of business. Its these silly children who think business is trading play-doh for legos that are talking that garbage.

The developers actually do have a passion (or else they wouldnt be able to get a job with a useless degree), but the business aspect is not quite up to them. The game will sell well, the console will sell amazingly, and all these idiots who think Microsoft is out for money will have their dicks in their low income hands.

I'm not attacking you, im just making an observation about this community.
If you're implying that all humanity vanishes the second money comes into play, you're out of your mind. Whatever soul gigantic conglomerates have drained from the industry is replenished again and again by tiny development house and basement keyboard warriors the world over. And there are plenty of publishers out there who understand this.

Is profit a factor? Certainly, and there's no argument that everyone need to eat. But as a publisher, you ALWAYS have the option to deliver a product that will actually grow and value a brand, or that will just land on the shelves, pull the requisite # of sales, and then vanish into obscurity.

With KI, Microsoft has clearly elected to do the later and thats what disgust me as a fan of the brand. I understand Microsoft's position, they need a killer app to move a console that has almost nothing going for it and a ten year old IP lodged deeply in the heart of nintendo-fans (re: everyone) is a hell of a marketing tool. But all this pricing model does is pull back the curtain and reveal Oz for what he really is.
 

Deftonesrc

Electrical Engineering bitch!
If you're implying that all humanity vanishes the second money comes into play, you're out of your mind. Whatever soul gigantic conglomerates have drained from the industry is replenished again and again by tiny development house and basement keyboard warriors the world over. And there are plenty of publishers out there who understand this.

Is profit a factor? Certainly, and there's no argument that everyone need to eat. But as a publisher, you ALWAYS have the option to deliver a product that will actually grow and value a brand, or that will just land on the shelves, pull the requisite # of sales, and then vanish into obscurity.

With KI, Microsoft has clearly elected to do the later and thats what disgust me as a fan of the brand. I understand Microsoft's position, they need a killer app to move a console that has almost nothing going for it and a ten year old IP lodged deeply in the heart of nintendo-fans (re: everyone) is a hell of a marketing tool. But all this pricing model does is pull back the curtain and reveal Oz for what he really is.
I actually never said that, nor did I imply that.

Look up the word "Fiduciary" and then go argue to shareholders that your idea of hummanity matters.

As for the pricing, I just think people are stupid and afraid of any change. Perhaps you are correct in that the curtain has been pulled back and people realize that things cost money. . . But I cant justify adapting business to the mouth breathers who cannot perform simple math functions. Youre not going to see me on a fragmented, itemized pricing scheme being a bad thing. I would say the biggest inhibitor to KI is that it is not cross platform. But only time will tell on that. I think that it will be fine in the end, and the game will be a success in the eyes of MS and DH. I will take it a step further and say KI will be a success in the eyes of the general public as well. These little kids prattling on about "M$" and all that stupid shit will be the ones who fade into the either with their cute slogans and such.

As for me, I have a career and make good money so I will get what I want. . . Currently that is KI. Like you, I am a fan of the franchise and will not participate in internet "trolling" or bashing that will negatively impact an IP that has my childhood riddled with fond memories.
 

Deftonesrc

Electrical Engineering bitch!
If you look at any of the successful F2P business models, you will see this pricing scheme has absolutely nothing in common with them. You don't even realize how much of a fool you look like with the things you've said here. It shows ignorance of the gaming industry, yet in your posts you are trying to masquerade as if you are in touch with it. That's the exact problem that leads to 90% of the F2P business models being shunned by gamers - the pricing schemes are developed by people who don't even play games.

We'll see who the idiot is when the game is released.

Considering how much talking you are doing here, I look forward to what you have to say post-release.

Until then, feel free to keep on pretending that fighting game players don't play more than 1 character on the roster and that this game is going to be an amazing bargain, when they even admit it's going to be bare-bones at release. Everyone who comes to this site should realize by now, you need to try the majority of characters on the roster even if you don't play them, just to find the one that fits and controls comfortably for your style, and/or to use them in training mode to learn matchups/tech/counters.
I wont even dignify this with a thought out response.

You, sir, are a cretin of the highest order.

Good day simple one
 

trufenix

bye felicia
Deftonesrc

Don't desregard my point because it sounds like fanboy rhetoric. I AM a game developer. I know money is key, but there is a fundamental difference between a developer driven game (like Injustice) and a publisher driven one (like MvC3). If you can't tell the difference, then your cynicism has finally devoured your innocence.

And as for the money, I have no opposition to the f2p model. I believe this is a marvelous opportunity to the fighting game genre, and I have no doubt that this will garner quite a few quick bucks. But that's all it will be. It won't be the rebirth of the KI brand everybody wants, and it won't be the tribute to the KI legacy DH is really capable of. That's the crime. It has nothing to do with profit margins.
 
I wont even dignify this with a thought out response.

You, sir, are a cretin of the highest order.

Good day simple one

Funny that you call me a cretin, when you pulled the whole childhood tactic of busting out insults when you can't argue the truth of a point being made.

The truth is, all this fanboy defense of the actual game itself and claims of quality over quantity are pointless since no one played the game for an extended period of time. The truth on this topic specifically will be exposed when the game is released, as I said.

The truth is, this pricing scheme resembles some of the least successful ones, rather than the most successful. Is it similar at all to LoL, PS2, Warframe, TF2, or Path of Exile's pricing schemes, which are hugely successful? Absolutely not, and that's the problem.

The truth is, it's obviously being rushed since it's completely bare bones. There's no story mode and less characters (6) in a released game than even SF2. This issue is groundbreaking in all the wrong ways, and taking a step back more than 25 years.

The truth is, calling this F2P with 1 character free isn't "free to play", considering the developers admit it's not going to have a story mode, your getting basically the same amount of content you get in a demo, except even demo's usually have more than 1 playable character. If the demo's didn't get casual players rolling in, this definitely won't get them either. Especially when they are having mirror matches half the time going against all the other free players... This pricing scheme does nothing to satisfy casuals - that's done through offering them content and/or progression before they start dishing out cash.

You call people "stupid and afraid of change" just because they don't like pricing methods where they have to dish out more money than they would otherwise... Truth is people have no problem with free to pay pricing schemes, as long as they don't obviously give you less for paying more. Look at the success of all the F2P games I listed above, and you can play a huge amount of the game without paying if you like - and in the end when you do that players will pay you because they want to SUPPORT the game, and they would feel good about paying more than otherwise and do it on their own terms. People aren't afraid of change, nor are they afraid to support developers, they just don't like being ripped off on terms of greedy developers with shady business practices.

The truth is, all competitive players know you need to be familiar with how the entire roster plays and learn tech for match-ups. You can see examples of this watching the streams of any pro players for just a few mins. So while this method doesn't cater to casuals, it don't cater to competitive players either.

How could you argue with any of these points? You can see the truth in them looking at any fighting game that has been released in the last 5 years....
 
Depends on who that 1 free character the game comes with is. :)

Almost definitely going to see the game online being played with mostly the free character. (I'm gonna say Jago probably)

I'm thinking a smaller roster will mean both the game is easier to balance, and enough time has been put into each character that none are too braindead that they are easily picked up by anyone in a minute.
They already said Jago is the free character. :)

I'm seriously considering picking up the XB1 (not at release tho).
 

loogie

Kombatant
the main reason the game is being bashed so early by quite a few FGC members, is that it is not cross platform ...