Zatoichi
Fabulous Goofball
Again...
@Perfect Legend, @general m2dave, @PLAYING TO W1N, @FOREVER KING and @THTB
@GGA Slips, @GGA 16 Bit, @colt, @STORMS
For Joker and Lobo, how about these changes for them?:
Joker:
Joker Trait:
Would LOVE IT if I got some feedback on this.
@Perfect Legend, @general m2dave, @PLAYING TO W1N, @FOREVER KING and @THTB
@GGA Slips, @GGA 16 Bit, @colt, @STORMS
For Joker and Lobo, how about these changes for them?:
Joker:
- Fix Joker's 2,1,2 and f2,3,2 strings so they cannot be ducked
- Either add more hitstun to b1 or decrease startup on Rolling Laughing Gas. Allow Joker to combo into RLG from B1
- Change f2 into an overhead
- Change f2,1 into a mid
- Make Crowbar slightly safer on block
Joker Trait:
- 1f startup
- Some invincibility on wakeup
- Allow trait to parry jump in attacks. This won't be OP, it will just make people learn about the world of empty jumping.
- With each "HA" Joker receives, his dash speed (and maybe dash distance as well) slightly increases.
- With each "HA" Joker receives, he has a chance to become invincible while being juggled by an opponent until he hits the ground. Meaning he has a chance to completely drop out of an opponent's combo. 1 HA = 10%, 2 HA = 15%, 3 HA = 20% chance
- Slightly decrease startup on b2
- Change 1,1,3 into an Overhead
- Add more invincibility to Hook Charge on wakeup
- Allow MB Hook Charge to activate MUCH sooner
- Give Party Crasher slightly more priority
- Lower Lobo's Vertical Hurtbox while dashing forward
- MAYBE Extend Hook Charge's Chain Vertical Hixbox to the tip of the chain. This will hit anyone directly above Lobo's Head.
- MAYBE Change df1b into an overhead
- Decrease Trait Activation time
- Give all Nuclear Shell Shots armor breaking properties. df1, df1b, df1d, f21, 213, b3, f3
- Allow Nuclear Shell Low Shots to float the opponent toward Lobo instead of away.
Would LOVE IT if I got some feedback on this.