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The Last Son of Krypton -- Superman General Discussion Thread

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Vagrant

Noob
Well it's not really much of a secret anymore. Moving deathstroke to second and using superman.

Few questions

Is there an up to date list of corner combos I can look up? I keep seeing the f2 d1s in combos which leads me to believe the corner combos aren't up to date. Would it be redundant to go ahead and make a clean thread of all supes bnbs?

Do we know the exact frames that supes is at after he cancels f23 with trait?

Why does my low scoop after 3 in my corner combo sometimes whiff. What is the factor that decides weather or not it works?

Raynex
 
Well it's not really much of a secret anymore. Moving deathstroke to second and using superman.

Few questions

Is there an up to date list of corner combos I can look up? I keep seeing the f2 d1s in combos which leads me to believe the corner combos aren't up to date. Would it be redundant to go ahead and make a clean thread of all supes bnbs?

Do we know the exact frames that supes is at after he cancels f23 with trait?

Why does my low scoop after 3 in my corner combo sometimes whiff. What is the factor that decides weather or not it works?

Raynex

Main corner combo:

F23, 3~Heat Zap, 3~trait~3~MB Breath, Heat Zap, F2~Scoop, 3~whatever

Sometimes I omit the 3~trait at the beginning and end with 3~trait for the massive frame advantage and mixup potential.

I'm not 100% about the exact frames of F23~trait, but I'm pretty sure it's 0. I was able to get a D1 out against a 6 frame reversal Corp Charge from Lex.

F2~trait is pretty plus. I think its +3 or 4?

3~trait on block is pretty massive frames. Somewhere around +15.

3~Low Scoop whiffs sometimes frankly, simply because of timing. A lot of combos you have to hit the 3~Scoop as they're falling right before they hit the ground. I've switched to F2~Scoop because of this. Never whiffs.
 
What is the deal with the gap in Superman's 22*3 string? I swear it's not there. Superman's Super can't reversal punish it and neither can batman's cape parry. The Killer Frost parry guide doesn't have 223 listed in the guide and her parry is also 1 frame startup. I can't interrupt it to save my life... Whats the deal?
 
It's only interruptible by certain characters because of their crouching hitboxes. Catwoman and Grundy (wtf) off the top of my head.
 

Raynex

Intelligence + Speed + Power
I have a compiled list of the updated BnBs from all starters w/ damage values. I'll post them in here tonight and tag Smargasm so he can add them to the guide. oh, and Knoterror da bess
 

MrAvA

Smashing.
Do guys have any other variations of air d3 mix ups? I love KDZ's B3 d2 to air d3 but people are starting to see it now. I also like his B3 F3 to air d3 set up, so anyways I was wondering if there are more.

My personal to go to mix up is superman BNB but after MB breath B3 j3 air d3 so it look like I'm doing my standard BNB but I'm resetting the damage.
 

SnoopyClownGang

Who's Next?
I don't know if this was known or not, but I just found out that you can combo non-crossup divepunch into flying low from midscreen
I believe it works on the whole cast. I tested on lex, frost, and catwoman
I also managed to hit f2~breath but it was super inconsistent
 

FGC_Chukz

When's Injustice?
You dudes, help me with Superman?
1. It's hard for me to actually get in and apply pressure with f23(which is blocked 95% of the time.)
2. I'm super free on wakeup (especially against batman, he constantly crosses me up and I can never f23 after his strings)
3. When can I attack after blocking? And how do I apply jump in pressure side his air normals are really slow and don't cross up.

Pretty much I need help for neutral game. I can zone and play well against noobs, but once they get in range where zoning is unsafe I lose. Also some approaching tips would be helpful.

 
I have a compiled list of the updated BnBs from all starters w/ damage values. I'll post them in here tonight and tag Smargasm so he can add them to the guide. oh, and Knoterror da bess
where is that list raynex? hey, i've a complete guide too. Let's work together ok? because i really need someone to help me discover the corner combos.
 

Gesture Required Ahead

Get on that hook
Yo possible Supes new tech? Aerial 2 connects with B3. This is good for unclashables or going for transitions.

It can also create a mix-up game when landing a blocked Aerial 2 then either B3 for the block adv or F23 x Breath.

Thoughts?
 

MrSoloLobo

I have a keen eye for all things broken.
Just dropping by to say that I hate you all for using this character lol. As if all his stuff wasn't enough they gave him am air dash lololololol. End salt.
 

FGC_Chukz

When's Injustice?
Just dropping by to say that I hate you all for using this character lol. As if all his stuff wasn't enough they gave him am air dash lololololol. End salt.
Super man has very poor wake up game, and only one viable string that is incredibly unsafe when whiffed. Also, mid screen his damage is ass without burning meter and trait.
 

MrSoloLobo

I have a keen eye for all things broken.
Super man has very poor wake up game, and only one viable string that is incredibly unsafe when whiffed. Also, mid screen his damage is ass without burning meter and trait.

I wouldn't say it's ass. It's pretty much like the rest of the cast. But all that ass damage adds up. And yeah, of course it's unsafe when whiffed just like every other string for every other character basically. And I might be wrong but wake up rising grab seems to armor through everything.

I know he is beatable, he is just super annoying. I'm currently in the lab figuring out new ways to counter him.
 

FGC_Chukz

When's Injustice?
I wouldn't say it's ass. It's pretty much like the rest of the cast. But all that ass damage adds up. And yeah, of course it's unsafe when whiffed just like every other string for every other character basically. And I might be wrong but wake up rising grab seems to armor through everything.

I know he is beatable, he is just super annoying. I'm currently in the lab figuring out new ways to counter him.

Haha true, I am new to the game donuts probably my inner scrub talking, I feel Superman isn't this ultimate OP character, if you really want to counter him, IMO you must get in. He builds way to much meter using lasers for anyone who doesn't good zoning game. Hol back for a forward 23 and punish it with lows and set up oki game. Getting him into the corner and mixing/crossing him up I think is the best way to beat him. I don't I ow how good rising grab is since it is like -1000 on block.


Or all of this is bullhit because I'm a fraud Shrugs*
 

Smarrgasm

What's a Smarrgasm?
So if they nerfed Supermans trait to do only damage boost on punches like shazam he would do 40% on his midscreen, 63% ccorner. Fair nerf?

(Original midscreen 44% and corner 71%)

This would also take away the ridiculous trait zoning chip and make him only use trait for combos unless he wants the armor breaking for say doomsday bane or lex.

I want to hear from all sides so im posting here first.
 
So if they nerfed Supermans trait to do only damage boost on punches like shazam he would do 40% on his midscreen, 63% ccorner. Fair nerf?

(Original midscreen 44% and corner 71%)

This would also take away the ridiculous trait zoning chip and make him only use trait for combos unless he wants the armor breaking for say doomsday bane or lex.

I want to hear from all sides so im posting here first.
Supes can deal 46% midscreen without trait and just 1 bar. That would make the trait useless midscreen and people will resort to use it just for zoning or corner. Also, best f23 combo midscreen does 40% without trait 1 bar. best j3 45% without trait 1 bar. and thats without considering the j2 starter.
 

TH3DISTURBED1

"Never say 'never'
Supes can deal 46% midscreen without trait and just 1 bar. That would make the trait useless midscreen and people will resort to use it just for zoning or corner. Also, best f23 combo midscreen does 40% without trait 1 bar. best j3 45% without trait 1 bar. and thats without considering the j2 starter.
What combos are you referring to? I have NEVER seen combos that do that damage since the earlier normalization, but those combos included trait.
 

TH3DISTURBED1

"Never say 'never'
Now, what did you say? there is a j3 no trait 1 bar 45% combo. Gonna post it when my guide is complete.
So lets see. Jump 3 into ground smash. Have you tried this combo? I highly doubt it. If you do this into ground smash and they block, they get a full combo. There's a reason you haven't seen this combo used in a tournament. It's highly situational and requires perfect timing, not to mention nerves of steel to pull this off. This is very high risk for only slightly more damage.
 
So lets see. Jump 3 into ground smash. Have you tried this combo? I highly doubt it. If you do this into ground smash and they block, they get a full combo. There's a reason you haven't seen this combo used in a tournament. It's highly situational and requires perfect timing, not to mention nerves of steel to pull this off. This is very high risk for only slightly more damage.
Is just j2 d3 man not j3 and its very very easy to pull off. The j2 makes you able to do 111 easily. Without j2 it is impossible to use it so people use f23 instead to continue the d3. Are you a true superman player? because if you can't pull something like this I can't show you the rest. Whats your bnb? f23 f23 f2 scoop ender? Most pathethic combo ever. By that way of thinking I would rather quit the game. Also, "highly doubt it"? way to go man! I was answering your question. I would never show you something I can't make. Forget about getting any help from me from now on. Also, There is:
a j2 44% combo,
a b3 45% combo,
a 111 40% combo,
an f23 39% combo,
a 223 40% combo,
a j3 45% combo and so on.
All of them just 1 bar without trait and everyone aside the jumping ones are without considering the j2 entrance, with that it would be like 3% more. Those are the combos I use everytime, if you don't know them then you really should stop using f23 breath, because thats the reason you haven't discovered anything.
 
keep doing divepunches hoping they will connect mid match to start a combo lol, way better starter than f23 for sure
keep doing f23 then, also this combo needs the j2 first and any divepunch comes after the cross up reset. But juding by your comment you have no idea how to pull that off or you just know the typical one and not his variations :)
 
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