StevoSuprem0
I'm gonna make this skill gap... disappear.
Cool stuff. When you say he has no hard KD strings though, 112, 222, b13, and f2u1 1+3 are all hard KDs and can be cancelled before the last hit (I realize you probably mean you can't cancel after the hard KD with any of them, just thought I'd throw this out there because it fit's in with the tech). So even with little mixup footsie combos you can get an orb out and keep the pressure on without them being able to tech roll. They might be able to backdash before you can follow up, though, so it might now be a frame trap. Just food for thought.