MortySeinfeld
Warrior
Can we make it so Lex Luthor's 112 string hits mid on on 3 hits?
I would probably actually play him if he had a decent string or 2.
I would probably actually play him if he had a decent string or 2.
To be fair, in that matchup it looked like you had very little Raven experience.Watch me vs Blind Ducky's Raven, since you apparently can't play the matchup. Superman zoning vs Raven's zoning is a 0-10 matchup.
flashes gives him a huge dmg boost via combos and through those combos he can make more meter than he used for his 1 bar combos lolWatching Superman play slows down time, dear anti-error. Besides, it breaks armor and increases damage, while Flash's scales damage.
He only has mix-ups in the corner
His "resets" can be blocked if you know the setup
All of his "options" have risk if you are prepared for them and make the read
Now His trait......I'm sure I don't have to explain what exactly it does
But lets look at other characters traits and you can compare just how good supes trait is
Batman
Bats when 2 bats are active everything batman does is safe
Full screen whiff punish
Bats, Bats, Bats
Flash
Insane 1 meter dmg off a Hit-confirm-able trait (dare I say just like superman's trait), except he can do it anywhere not just in the corner
Nightwing
Staff Stance Stupidity
Raven
Full screen Lock-down, a wake-up option
Waterman
^self explanatory
WW
A F0xy Grampa
African American Adam
Free dmg for trying to hit him
Sinestro
all match-ups turn into his favor until his trait is finished
I only went over some traits
these are all gimmicks, not mixups. your "pretty fast low" is 19 frames. lol at f2 mb laser. f2 heat zap is interruptible by anything with its startup. shows how much do you not suck and know superman. 30 frames f3 is for sure a dope mixupWhy do people think superman doesn't have mixups? 22 scoop, 223, f2d1, b1 is a pretty fast low, f3. All of these will do mega damage in the corner. Then there's f2 mb laser, f2 heat zap for frame adv. etc. I'm sorry but if you think supes doesnt have mixups you suck.
these are all gimmicks, not mixups. your "pretty fast low" is 19 frames. lol at f2 mb laser. f2 heat zap is interruptible by anything with its startup. shows how much do you not suck and know superman. 30 frames f3 is for sure a dope mixup
Good players get hit with this stuff all the time, because they are anticpating what's going to happen with the inevitable f23 exchange. if you don't do any of these mixups, you're respecting your opponent way too much. plus, i didn't even mention his setups.these are all gimmicks, not mixups. your "pretty fast low" is 19 frames. lol at f2 mb laser. f2 heat zap is interruptible by anything with its startup. shows how much do you not suck and know superman. 30 frames f3 is for sure a dope mixup
No. Why ? Cause it can be baited and punished with a full combo by Superman afterwards. What if Superman simply cancels to trait instead of breath after a blocked F23? Bye bye armored B3/F3. You cant react to that. Also i dont know if its known but F23 breath loops on block dont always leave the opponent at the same distance. That also is a very big disadvantage against Superman cause if you try to down poke, you get blown up by F23 since you are out of range after you have blocked F23xbreath. Imo the only nerf i would give Superman it would be his F2 to be around 10 or 12 frames or nerf its range and hitbox. Other than that he is fine IMO.Tru there are characters that cant backdash the full string but they still have the option of Mb b3/f3 and the other 2
I'll give you the 10 frame start up. Even at 10 frames, you still must make a read.No. Why ? Cause it can be baited and punished with a full combo by Superman afterwards. What if Superman simply cancels to trait instead of breath after a blocked F23? Bye bye armored B3/F3. You cant react to that. Also i dont know if its known but F23 breath loops on block dont always leave the opponent at the same distance. That also is a very big disadvantage against Superman cause if you try to down poke, you get blown up by F23 since you are out of range after you have blocked F23xbreath. Imo the only nerf i would give Superman it would be his F2 to be around 10 or 12 frames or nerf its range and hitbox. Other than that he is fine IMO.
Post edited.
Well, personally i dont have problems with his OTG's. His OTG's are a matter of blocking and can be dealt with in time. But what cant be dealt with, is having an 8f safe, mid, cancelable combo starter move which also happens to be an excellent whiff punishing move, blows up down pokes, has an excellent range and hitbox and leads to 50% dmg combos mid screen or OTG's. That is a bit too much IMO. As for WW exp, i practice with Nivek (the EU IGAU champion) who mains WW and he is at the same lvl as Foxy, offline. I keep hearing that Superman should have his lasers nerfed, his OTG's nerfed etc etc. The only nerf Superman needs is his F2. If NRS decides to nerf anything else besides that it will destroy the character. Dont even get me started on DD cause that will derail the thread. Pm me if you like and we can discuss it there.I'll give you the 10 frame start up. Even at 10 frames, you still must make a read. These "set ups" other people have been referring to are truly gimmicks. Remember Doomsday? He's midtier because people adapted. These aren't truly set ups because they are blockable and Superman can be punished from a blocked divebomb setup. KDZ has been doing that setup for a while and DarthArma blocks it pretty consistently because he has practiced. This setup is extremely telegraphed. If you can't tell the difference between the dropped damage for the OTG vs the full damage combo when you have that much time, the nerfs won't help you. If you want to see setups that need nerfing, please look at Foxy's corner game with Wonder Woman.
I'll give you the 10 frame start up. Even at 10 frames, you still must make a read.
These "set ups" other people have been referring to are truly gimmicks. These aren't truly set ups because they are blockable and Superman can be punished from a blocked divebomb setup. KDZ has been doing that setup for a while and DarthArma blocks it pretty consistently because he has practiced. This setup is extremely telegraphed. If you can't tell the difference between the dropped damage for the OTG vs the full damage combo when you have that much time, the nerfs won't help you. If you want to see setups that need nerfing, please look at Foxy's corner game with Wonder Woman. A blocked OTG dive gives him +6 advantage. Flash has more corner tech now with even more crossup shenanigans making you HAVE to block on wakeup.
Remember Doomsday? He's midtier because people adapted.
You don't. He's so balanced and he needs 2 frames on his super to keep him that way.What about his 2 frames invincible super how are we supposed to deal with that?
You don't. He's so balanced and he needs 2 frames on his super to keep him that way.
What about his 2 frames invincible super how are we supposed to deal with that?
I have some daily sarcasm to post. It's also arguments other Super mains have said. I didn't make that sentence out of thin air, I'm not that deluded.if you dont have anything to add to the thread plz dont post