dammit. where is the person who runs this thread??We already know who our best/worst MUs are... but we don't control the front post.
dammit. where is the person who runs this thread??We already know who our best/worst MUs are... but we don't control the front post.
Deaddammit. where is the person who runs this thread??
I'll make it easy. When he revs up to do charge, just look at his trait. If you don't see a "3" then just MB b3 that shit. With Raven, you can also neutral jump and then get a combo from her telekinetic grab special (don't know the name of it).Hi guys.
I've used Raven and wonderwoman against Bane. but that running charge from bane has annoyed me all the time! I don't know what the hell is that unlockable running charge!
How can you recognize whether it's blockable or unblockable?
and what is the best character against Bane's running charge?
Very nice, the power of double punch is really starting to get its time in the spot light.New set of matches:
We win GL 65-35. Nightwing, just dash and block. If he jumps, block high. If he clangs, block low. His backdash is garbage and flip kick is his only wake-up. That said, you'll always have a hard time because you can't oki him.What do you guys do in the Nightwing Matchup? This matchup is really frustrating. Nightwing shits on our venom pressure with his damn multi hitting specials. This matchup along with Green Lantern makes me wish level 3 venom was immune to projectiles AND physical hits.
Thats precisely whats frustrating me about the matchup. That and that my other character Green Arrow is countered by nightwing as well. Fuckin dick.That said, you'll always have a hard time because you can't oki him.
He isn't too bad, honestly. You have to be smarter, but I can't see it being any worse than GL has it with us.Thats precisely whats frustrating me about the matchup. That and that my other character Green Arrow is countered by nightwing as well. Fuckin dick.
Its pretty much accepted now, but if we get in he isn't getting us out... ever. Minigun is all he has, and even that's not much. We can starve him for meter, eat through his attacks, and he cannot run or do a thing about it.We win GL 65-35? I'm rusty, but I think you're smoking crack again.
I'm skeptical about this matchup as well. GL has a bunch of tool to space you out and keep you out, and his minigun is an issue in this matchup. I think however that once you knock him down, you can turn the tables. I think this matchup basically boils down to the Green Lantern making a mistake and letting you in.We win GL 65-35? I'm rusty, but I think you're smoking crack again.
GL has air missle which can be charged and punished on reaction, and minigun which is all he has to stop it from being even worse. Once we get it, the tables aren't just turned, they are outright flipped. Once we get in there, he can't dash out and he can't beat our armor.I'm skeptical about this matchup as well. GL has a bunch of tool to space you out and keep you out, and his minigun is an issue in this matchup. I think however that once you knock him down, you can turn the tables. I think this matchup basically boils down to the Green Lantern making a mistake and letting you in.
Thats exactly how I understand it. But once you get in his wake up options are kinda ass against our offense on venom. They all wake up with Lanterns might or just try to block or f3 MB on reaction in my experience once you get in. But it's a matter of keeping the right preasure as always....I'm skeptical about this matchup as well. GL has a bunch of tool to space you out and keep you out, and his minigun is an issue in this matchup. I think however that once you knock him down, you can turn the tables. I think this matchup basically boils down to the Green Lantern making a mistake and letting you in.
Thats more or less the way I see it. Once you get in it's easy to stay in and apply pressure, the issue is getting in, especially vs a smart GL that can space well and play lame. I think it's a 4-6 for Bane.GL has air missle which can be charged and punished on reaction, and minigun which is all he has to stop it from being even worse. Once we get it, the tables aren't just turned, they are outright flipped. Once we get in there, he can't dash out and he can't beat our armor.
Yea and don;t forget that when he Meter Burns the minigun the pushback on block is crazy. He pushes you away forcing you to inch your way in againThere is no reason to do anything but minigun as GL. All he has to do is stay in range and there is very little we can do. Trait mini gun is basically full screen as is meter burn minigun. If I were playing as GL, I'd do nothing but bait into mini gun range and build meter with rocket. You can't jump mini gun. The chip is no joke either.
We get a free dash inbetween every mini-gun, and you lack the mobility to get out of the range. Once we are in double punch range, minigun becomes useless. Once we are in jumping distance minigun becomes useless because we can j.2/j.3 you. Minigun is good at its peak and nowhere else, and when I'm in those ranges you have to guess to minigun or lift. Up close it doesn't matter.There is no reason to do anything but minigun as GL. All he has to do is stay in range and there is very little we can do. Trait mini gun is basically full screen as is meter burn minigun. If I were playing as GL, I'd do nothing but bait into mini gun range and build meter with rocket. You can't jump mini gun. The chip is no joke either.
Getting in isn't an issue. Free dashes every minigun, only takes us 2 to cover the screen. And you only have, at most, 4 uses of MB before you run out. We don't need to inch, we take strides in there, and his backdash isn't enough to get him out. He can jump back missle, but the moment he leaves the ground its a charge and slam, short and sweet.Thats more or less the way I see it. Once you get in it's easy to stay in and apply pressure, the issue is getting in, especially vs a smart GL that can space well and play lame. I think it's a 4-6 for Bane.