What's new

Match-up Discussion Bane Matchup Discussion

Hi guys.
I've used Raven and wonderwoman against Bane. but that running charge from bane has annoyed me all the time! I don't know what the hell is that unlockable running charge!
How can you recognize whether it's blockable or unblockable?
and what is the best character against Bane's running charge?
 

Hiryu02

Noob
Charge is in no way shape or form unblockable. Just Block.

If he has venom and you do a single-hit move on him while he is running he will armor through it and hit you while you are recovering.
 

chief713

Vertebral Subluxationist
Hi guys.
I've used Raven and wonderwoman against Bane. but that running charge from bane has annoyed me all the time! I don't know what the hell is that unlockable running charge!
How can you recognize whether it's blockable or unblockable?
and what is the best character against Bane's running charge?
I'll make it easy. When he revs up to do charge, just look at his trait. If you don't see a "3" then just MB b3 that shit. With Raven, you can also neutral jump and then get a combo from her telekinetic grab special (don't know the name of it).
 
I got to play AK Pig Of The Hut last night. Played about 25 games with half against Zod and half against Sinestro. I admit I'm rusty as its only my second or third day playing after a month away, but Zod's charge grab was giving me fits. I couldn't hit him out of the air even with Venom upper. It also seems to beat out an armored charge sometimes. Not exactly sure what is going on, but i was mid-charge (running forward) with Venom up and his grab beat me out. Anyone have any experience here? I feel like he gets away free if he wants with that dang air dash.

Our venom is a great counter for his trait. I have basically no Zod MU experience, but armored specials seems to work well. Zod is focused on his trait demon thing and isn't expecting a charge to armor through. You can keep it up until the trait is done too.

Sinestro doesn't feel like that bad of a matchup if you're patient. I was anything but patient, so it didn't go well lol
 

Doombawkz

Trust me, I'm a doctor
Haha. Zod has like a 1 frame air-grab so I mean its difficult as is. Charge doesn't work since he can actually punish with trait grab. I find the best thing to do against him is get in and keep the pressure with double punches to keep him from getting airborn. When he wakes up, look out for the prism punch.
 
What do you guys do in the Nightwing Matchup? This matchup is really frustrating. Nightwing shits on our venom pressure with his damn multi hitting specials. This matchup along with Green Lantern makes me wish level 3 venom was immune to projectiles AND physical hits.
 

Doombawkz

Trust me, I'm a doctor
What do you guys do in the Nightwing Matchup? This matchup is really frustrating. Nightwing shits on our venom pressure with his damn multi hitting specials. This matchup along with Green Lantern makes me wish level 3 venom was immune to projectiles AND physical hits.
We win GL 65-35. Nightwing, just dash and block. If he jumps, block high. If he clangs, block low. His backdash is garbage and flip kick is his only wake-up. That said, you'll always have a hard time because you can't oki him.
 

Doombawkz

Trust me, I'm a doctor
Thats precisely whats frustrating me about the matchup. That and that my other character Green Arrow is countered by nightwing as well. Fuckin dick.
He isn't too bad, honestly. You have to be smarter, but I can't see it being any worse than GL has it with us.
 

Doombawkz

Trust me, I'm a doctor
We win GL 65-35? I'm rusty, but I think you're smoking crack again.
Its pretty much accepted now, but if we get in he isn't getting us out... ever. Minigun is all he has, and even that's not much. We can starve him for meter, eat through his attacks, and he cannot run or do a thing about it.
 
We win GL 65-35? I'm rusty, but I think you're smoking crack again.
I'm skeptical about this matchup as well. GL has a bunch of tool to space you out and keep you out, and his minigun is an issue in this matchup. I think however that once you knock him down, you can turn the tables. I think this matchup basically boils down to the Green Lantern making a mistake and letting you in.
 

Doombawkz

Trust me, I'm a doctor
I'm skeptical about this matchup as well. GL has a bunch of tool to space you out and keep you out, and his minigun is an issue in this matchup. I think however that once you knock him down, you can turn the tables. I think this matchup basically boils down to the Green Lantern making a mistake and letting you in.
GL has air missle which can be charged and punished on reaction, and minigun which is all he has to stop it from being even worse. Once we get it, the tables aren't just turned, they are outright flipped. Once we get in there, he can't dash out and he can't beat our armor.
 
There is no reason to do anything but minigun as GL. All he has to do is stay in range and there is very little we can do. Trait mini gun is basically full screen as is meter burn minigun. If I were playing as GL, I'd do nothing but bait into mini gun range and build meter with rocket. You can't jump mini gun. The chip is no joke either.
 

LEGI0N47

I like to play bad characters
I'm skeptical about this matchup as well. GL has a bunch of tool to space you out and keep you out, and his minigun is an issue in this matchup. I think however that once you knock him down, you can turn the tables. I think this matchup basically boils down to the Green Lantern making a mistake and letting you in.
Thats exactly how I understand it. But once you get in his wake up options are kinda ass against our offense on venom. They all wake up with Lanterns might or just try to block or f3 MB on reaction in my experience once you get in. But it's a matter of keeping the right preasure as always....
 
GL has air missle which can be charged and punished on reaction, and minigun which is all he has to stop it from being even worse. Once we get it, the tables aren't just turned, they are outright flipped. Once we get in there, he can't dash out and he can't beat our armor.
Thats more or less the way I see it. Once you get in it's easy to stay in and apply pressure, the issue is getting in, especially vs a smart GL that can space well and play lame. I think it's a 4-6 for Bane.
 
There is no reason to do anything but minigun as GL. All he has to do is stay in range and there is very little we can do. Trait mini gun is basically full screen as is meter burn minigun. If I were playing as GL, I'd do nothing but bait into mini gun range and build meter with rocket. You can't jump mini gun. The chip is no joke either.
Yea and don;t forget that when he Meter Burns the minigun the pushback on block is crazy. He pushes you away forcing you to inch your way in again
 
Only so much meter, and so trait can only be activated so often. I'm 100% with doom on this one, mini gun CAN be jumped, just not MB or traited. So a bit of chip for pretty much permanently being on him? Great deal.
 

Doombawkz

Trust me, I'm a doctor
There is no reason to do anything but minigun as GL. All he has to do is stay in range and there is very little we can do. Trait mini gun is basically full screen as is meter burn minigun. If I were playing as GL, I'd do nothing but bait into mini gun range and build meter with rocket. You can't jump mini gun. The chip is no joke either.
We get a free dash inbetween every mini-gun, and you lack the mobility to get out of the range. Once we are in double punch range, minigun becomes useless. Once we are in jumping distance minigun becomes useless because we can j.2/j.3 you. Minigun is good at its peak and nowhere else, and when I'm in those ranges you have to guess to minigun or lift. Up close it doesn't matter.

You assume a Bane will never get in, I'm struck with the reality that minigun is not the end-all counter to Bane. Its 65-35 because minigun exists and he has the option to guess right. If he doesn't, however, or if we get into that double punch range, he becomes another bad mobility character with no options to get us off.

If we bait a minigun and it misses, its basically a free charge and get in. All we have to do is block and dash, no amount of push can stop us forever. Once we get in, that's it. Theres nothing else he can do but sit back and try to throw as many b.1s as he can.
 

Doombawkz

Trust me, I'm a doctor
Thats more or less the way I see it. Once you get in it's easy to stay in and apply pressure, the issue is getting in, especially vs a smart GL that can space well and play lame. I think it's a 4-6 for Bane.
Getting in isn't an issue. Free dashes every minigun, only takes us 2 to cover the screen. And you only have, at most, 4 uses of MB before you run out. We don't need to inch, we take strides in there, and his backdash isn't enough to get him out. He can jump back missle, but the moment he leaves the ground its a charge and slam, short and sweet.

You are mistaking this character for someone like deathstroke with viable zoning. GL has -5 to it on block and its 33 frames of recovery before he can do much of anything else. 24 frames of start-up as well and you have yourself something that you need to rely on but the frames aren't going to let you do it forever.

As Bane, after 2 dashes from full screen I'm in b.2 range. How long do you honestly think a minigun is going to keep me out?