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"I win. I always win." - The Official General Zod Discussion Thread

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I know it has been mentioned that ending corner combos with 123 xx laser charge dash cancel will make the opponent reversal the wrong way, but you can simply end it with 123 by itself and dash to get the same result. My corner combos:

f21u2 xx fast ball, neutral jump 2 xx normal ball, neutral jump 2 xx slow ball, f3, 123, dash (Opponent reversals the wrong way)
f21u2 xx fast ball, neutral jump 2 xx normal ball, neutral jump 2 xx slow ball, f3, d12 xx close ground laser charge (Meaty when charged until end) - Mostly safe on block or even if someone reversals through because of insanely fast recovery.

Mid screen I do this combo now:
f21u2 xx fast ball, forward jump 2 xx normal ball, dash, 12 xx close MB ground laser, dash, d12, dash, dash, neutral jump (crosses up)
f21u2 xx fast ball, forward jump 2 xx normal ball, dash, 12 xx close MB ground laser, dash, d12 xx ground laser charge (meaty etc)
f21u2 xx fast ball, forward jump 2 xx normal ball, dash, 12 xx close MB ground laser, dash, d12 xx 4 (If you do MB ground laser after this, you can make it meaty or very close to meaty so they can't jump out of it)
I just noticed youre dressed like Cody in sf lol

thats tight, also great info here!!! People need to use this
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
You know, you can just do d1 instead of d12 and you can make your ambiguous crossup setups hit either front OR behind, rather than always crossup. And that doing 213 combo will allow you to meterlessly chain these setups together. I made a post about it earlier.

In addition, ending a combo in d1 xx trait leaves them close enough for a step kick, making a close range high low game, as well as highly disuading reversals due to trait being there.
 

SimSim

Norwegian Lab-work Champion
You know, you can just do d1 instead of d12 and you can make your ambiguous crossup setups hit either front OR behind, rather than always crossup. And that doing 213 combo will allow you to meterlessly chain these setups together. I made a post about it earlier.

In addition, ending a combo in d1 xx trait leaves them close enough for a step kick, making a close range high low game, as well as highly disuading reversals due to trait being there.
I am kind of ambivalent regarding the d1 HK.. Somehow I imagine it being a bigger chance of d12 staying a HK, than d1 keeping the same property. That's why I have been putting more work in to the d12 ender. I am not sure what you mean by "chain these setups together"?

Anyway here I made a video of some Zod combos and set ups for fun:
PS: I tried to cancel in to a 2nd trait at the end, but it seems to require a tiny bit more time, so maybe someone has an idea on how to extend it by a sec and get e 2nd trait?
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
I am kind of ambivalent regarding the d1 HK.. Somehow I imagine it being a bigger chance of d12 staying a HK, than d1 keeping the same property. That's why I have been putting more work in to the d12 ender. I am not sure what you mean by "chain these setups together"?

Anyway here I made a video of some Zod combos and set ups for fun:
PS: I tried to cancel in to a 2nd trait at the end, but it seems to require a time bit more time, so maybe someone has an idea on how to extend it by a sec and get e 2nd trait?
j2 213 dash 12 d1. Sets up another ambiguous crossup from a jump in. For no meter either. If you wanted to, you can probably include a MB Laser to step the damage up. That's why you go with d1, so even though it crosses up sometimes, keeping neutral button inputs keeps the strings going rather than trying to go for max damage
 

Disaster FX

Boom Bap Dragon
Came third at my local tournament today with Zod, lost to my country's best Doomsday. Hella salty I didn't get higher. Last game last round, he had little enough health that I could chip him out, summoned trait and it bugged out and I choked. Ah well. Third isn't bad considering all things.
 

SimSim

Norwegian Lab-work Champion
I finally gave in to @Colonel-Gilgamesh and started to explore d1 as an ender (even though we will probably loose the hard knock down on it in 2 days).

By doing this: f21u2 xx db1, j2 xx db1, dash, 12 xx MB db2, dash d1 xx db3

I could either hold up forward and jump with 3 for a non cross up, or hold up forward and press 2 for a cross up. The cancel in to parry serves as a timer so you can hold up forward and not delay your jump + you earn a tiny bit of meter.
 

NY_Jailhouse

Warrior
d1 ender is very nice. Cancelled into the db2 is godlike, cancelled into trait gives you plenty of time to meaty 2413 them.

they should not take away this shit. he is kinda meh as is because of how slow he is

he kinda is starting to irritate me. My win rate is way lower with this charcater but i love using him and am perplexed about how to get the rate to the level of my other charcaters. I could just pick easy lantern or cyborg and win way more but this charcater is just too fun to ignore.
 

SimSim

Norwegian Lab-work Champion
d1 ender is very nice. Cancelled into the db2 is godlike, cancelled into trait gives you plenty of time to meaty 2413 them.

they should not take away this shit. he is kinda meh as is because of how slow he is

he kinda is starting to irritate me. My win rate is way lower with this charcater but i love using him and am perplexed about how to get the rate to the level of my other charcaters. I could just pick easy lantern or cyborg and win way more but this charcater is just too fun to ignore.
I know what you mean.. I still get as good win % with him as Green Arrow, but I could always just pick Aquaman and win most my matches lol.

And yea the d12 and d1 enders should stay hard knock down I agree. Zod relies a lot on his trait and laser charge set ups to establish pressure, and these hard knock downs help him do that, and is kind of crucial.

D12 ender leads to safe safe laser charge or to a neutral jump cross up after 2 dashes and trait cancel in to meaty MB laser
D1 leads to ambiguous cross ups and up close pressure after canceling to trait.

Both of these enders have their own use, and Zod really benefits from them being hard knock down, without making him over powered or even top tier because of it.

Just leave it. He needs it:p

Edit: But I am 90% sure we will find the hard knock down on d1 and d12 gone with tomorrows update, so I guess we will have to hope for them to be given back with the next update after this.
 

Briggs8417

Salt Proprietor of TYM
I can't wait to get back into training mode and work on my Zod again, there are so many things I need to work on before my tourney this weekend. I'm going to probably be pulling Zod out a good bit to take care of a couple of characters. :) (Although as a Black Adam player I don't have a need to lol.)
 

NY_Jailhouse

Warrior
sigh. Patching things that are barely even that good and leaving things that are dumb good in the game. how stupid is that shit

i was playing 12 guage's superman yesterday and consistently got f23ed out of my trait pressure. im so used to people just blocking but i guess the real answer when you try to pressure upclose with trait is to start pressing shit. your best string, mbf3/b3, etc. ugh
gotta tighten it up i guess so after the first blocked hit no matter how hard theyre mashing they aint getting anything out
 

TJ Casters

Apprentice
Hey guys, I've come up with another way of building meter after trait grabs.
As it was stated, you could whiff parry to build a little bit of meter.
If you're looking to go into a B3 combo, you can start up and charge a ground blast right after the grab makes contact. You build more meter this way and you still can get the B3 depending on range.If the trait grab misses because the opponent blocked high, then you can meter burn the charging-up ground blast, which will hit most people (really hard to block depending on how fast Zod can react to missed grab)

If this has already been mentioned, I am sorry. I didn't think anyone else has been doing this.

Also, does anybody else use Zod Charge first thing in a match for free meter?
It beats almost everything in the game, so I was feeling bad for doing it.
 

SimSim

Norwegian Lab-work Champion
I almost always charge a blast after trait grab for more damage and have posted multiple videos of it. Not clever to start match with charge.. you will be punished hard if they block. I use ia charge some times or df3.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
d1 ender is very nice. Cancelled into the db2 is godlike, cancelled into trait gives you plenty of time to meaty 2413 them.

they should not take away this shit. he is kinda meh as is because of how slow he is

he kinda is starting to irritate me. My win rate is way lower with this charcater but i love using him and am perplexed about how to get the rate to the level of my other charcaters. I could just pick easy lantern or cyborg and win way more but this charcater is just too fun to ignore.
You described how I feel when using him to a T

So much work
 

godlessmode

Apprentice
If they nerf d1/d12 I hope they slightly speed up the zodball start-up and the trait start-up.

Zod can get his cross-up setups off of other moves (11d2, d3), but he cannot get the frame advantage necessary to safely call his trait/zodballs (especially against anyone with a full screen starter... ala batgirl) off of most of his arsenal.

I don't see them making any changes to allow the full charge laser setups, and I don't think they should either. But if they are taking away the d1/d12 HKD then I really hope they give Zod something to spruce him up just a tad.
 

godlessmode

Apprentice
if they sped it up VERY SLIGHTLY it might be ok. if it gets close to cyborg startup zod will be the best charcater in the game

My gut says that there are about 20+ frames difference between the start-up for the two as it stands. You could probably split the difference without watering down Cyborg, while helping Zod for the post d1/d12 adjustment. Though I don't have the game infront of me so this is somewhat speculative.
 

Disaster FX

Boom Bap Dragon
According to the NRS stream, no balance patch with this DLC. Let's hope fixing trait and Zod's other bugs isn't considered a balance fix.