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Match-up Discussion Nightwing Matchup Discussion

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The Gabriel

Mean Man
U think so? I can punish teleports free on Ares wakeup, 113 string interrupts Ares d1 xx 4, flip kick wake up eliminates Godsmack resets (so does flying grayson). MB godsmack from mid to full screen can be reacted to w wingdings, which can eat the armor. Just wonderin, not lookin to theory fight, Wat makes u say its 7-3 Ares? I play a high level Ares quite often and our sets are usually 5-5.
Everything you say is true, but not a factor when Ares plays the mu right. You going to Evo?
 

poofynamanama2

SHAZAAAAAAAAM
f213~MB escrima, j2, j2, f213~escrima, j3~wingdingy

does around 41 or 43% I forget exactly what it is

j3~wingding only works towards the corner. I usually do a stance change after second escrima

do the first j2 as nightwing is coming DOWN from his jump arc, a little late. kind of like shazams j2 j2, 2~AC bnb ender
 

Chongo

Dead Kings Rise
f213~MB escrima, j2, j2, f213~escrima, j3~wingdingy

does around 41 or 43% I forget exactly what it is

j3~wingding only works towards the corner. I usually do a stance change after second escrima

do the first j2 as nightwing is coming DOWN from his jump arc, a little late. kind of like shazams j2 j2, 2~AC bnb ender
Wrong thread :p
 

ferncaz95

Vicariously living through Dick
How do you guys handle a purely zoning Cyborg? I try my typical "duck, dash" method, but his projectiles are always too much for me.
 

TakeAChance

TYM White Knight
My matchups (Subject to change of course)

Aquaman: 6-4
Ares: 5-5
Bane: 6-4
Batgirl: 5-5
Batman: 4-6
Black Adam: 4-6
Catwoman: 6-4
Cyborg: 5-5
Deathstroke: 6-4
Doomsday: 6-4 (possible 7-3)
Flash: 5-5 might be 4-6 with his new insane buffs.
Green Arrow: 7-3
Green Lantern: 3-7
Harley Quinn:6-4 (possible 5-5)
Hawkgirl: 2-8
The Joker: 6-4
Killer Frost: 5-5
Luthor: 7-3
Lobo: 6-4
Nightwing: 5-5
Raven: 5-5
Scorpion: 6-4
Shazam: 6-4
Sinestro: 4-6ossibly 5-5 need more exp)
Solomon Grundy: 5-5
Superman: 3-7
Wonder Woman: 4-6 Possible 5-5 (Once you learn the matchup, and some tips against her he does well)
Zod: 6-4

Bad Matchups:

Superman
Black Adam
Green Lantern
Hawkgirl
Batman
Sinestro (possible 5-5)
Wonder Woman (possible 5-5)

Good Matchups

Aquaman
Bane
Catwoman
Deathstroke
Doomsday
Green Arrow
Harley (could be a 5-5)
Joker
Killer Frost
Luthor
Lobo
Scorpion
Shazam
Zod


This is all purely my opinion. That is where I think he stands.
 
I think Nightwing loses to Flash 4-6(at least). In escrima stance I get mauled most of the time. My normals are too slow to fight him up close. It's a little better within max b2 range but if he blocks it then I am stuck in his frame advantage eating mix-ups. Not to mention Flash brutally abuses Nightwing on wake-up with his otg.

Then I have to worry about the MB lightning charge. The threat of that move forces me to either jump and wingding to stuff it or crouch to avoid the second hit and punish. The problem is that he can punish even low wingdings with reversal MB lightning charge into around 30% damage. Or he could block and quickly dash in for a mix-up. The problem with crouching it is that from up to about a dash and a half distance away it randomly doesn't work. The closer NW is to Flash the more likely he is to be caught by the 2nd hit. Also while you sit there crouching you have to watch out for the sonic pound overhead too.

In staff stance I feel the match-up is a little better. Now I clearly outrange him and have a normal that is faster than all of his. I honestly feel like ground blast and flying grayson are near useless in this match-up. The Flash player that I fight is extremely patient. He walks his way in while watching for the ground blast and blocks it on reaction. Flash also seems to be able to walk in and out of poke range easily. It's hard for NW to maintain his own space since he can't move the way he wants due to the threat of mb lightning charge. A well timed jump back 1 or stand 1 shut down lightning charge but if he reads them then you get punished. If flash has no meter the match becomes much easier.

I feel like the match comes down to making the right reads. MB staff spin helps a lot but the meter is also needed to pushblock. One mistake could easily lead to losing the round due to his high damage, mix-ups, and otgs. Keeping him out is a lot harder than it seems imo. Sorry for the long post but I wanna know what the rest of you think about this match-up. I could be approaching this all wrong.
 

TakeAChance

TYM White Knight
I think Nightwing loses to Flash 4-6(at least). In escrima stance I get mauled most of the time. My normals are too slow to fight him up close. It's a little better within max b2 range but if he blocks it then I am stuck in his frame advantage eating mix-ups. Not to mention Flash brutally abuses Nightwing on wake-up with his otg.

Then I have to worry about the MB lightning charge. The threat of that move forces me to either jump and wingding to stuff it or crouch to avoid the second hit and punish. The problem is that he can punish even low wingdings with reversal MB lightning charge into around 30% damage. Or he could block and quickly dash in for a mix-up. The problem with crouching it is that from up to about a dash and a half distance away it randomly doesn't work. The closer NW is to Flash the more likely he is to be caught by the 2nd hit. Also while you sit there crouching you have to watch out for the sonic pound overhead too.

In staff stance I feel the match-up is a little better. Now I clearly outrange him and have a normal that is faster than all of his. I honestly feel like ground blast and flying grayson are near useless in this match-up. The Flash player that I fight is extremely patient. He walks his way in while watching for the ground blast and blocks it on reaction. Flash also seems to be able to walk in and out of poke range easily. It's hard for NW to maintain his own space since he can't move the way he wants due to the threat of mb lightning charge. A well timed jump back 1 or stand 1 shut down lightning charge but if he reads them then you get punished. If flash has no meter the match becomes much easier.

I feel like the match comes down to making the right reads. MB staff spin helps a lot but the meter is also needed to pushblock. One mistake could easily lead to losing the round due to his high damage, mix-ups, and otgs. Keeping him out is a lot harder than it seems imo. Sorry for the long post but I wanna know what the rest of you think about this match-up. I could be approaching this all wrong.


Flash can duck the last hit of the mb spin...low hitbox.

With the new buffs to his dash I agree it's harder to keep him out, but one d1 and he is at your mercy. He also MUST spend meter to get in with the charge. If he doesn't he is getting full combo punished. If he does and you read it, he is also getting full combo punished. I am not as familiar with the new flash as I was the old one tho.
 
Flash can duck the last hit of the mb spin...low hitbox.

With the new buffs to his dash I agree it's harder to keep him out, but one d1 and he is at your mercy. He also MUST spend meter to get in with the charge. If he doesn't he is getting full combo punished. If he does and you read it, he is also getting full combo punished. I am not as familiar with the new flash as I was the old one tho.
He can't duck the last hit. I'm doing it right now in training mode.
 

Qwark28

Joker waiting room
My matchups (Subject to change of course)

Aquaman: 6-4
Ares: 5-5
Bane: 6-4
Batgirl: 5-5
Batman: 4-6
Black Adam: 4-6
Catwoman: 6-4
Cyborg: 5-5
Deathstroke: 6-4
Doomsday: 6-4 (possible 7-3)
Flash: 5-5 might be 4-6 with his new insane buffs.
Green Arrow: 7-3
Green Lantern: 3-7
Harley Quinn:6-4 (possible 5-5)
Hawkgirl: 2-8
The Joker: 6-4
Killer Frost: 5-5
Luthor: 7-3
Lobo: 6-4
Nightwing: 5-5
Raven: 5-5
Scorpion: 6-4
Shazam: 6-4
Sinestro: 4-6ossibly 5-5 need more exp)
Solomon Grundy: 5-5
Superman: 3-7
Wonder Woman: 4-6 Possible 5-5 (Once you learn the matchup, and some tips against her he does well)
Zod: 6-4

Bad Matchups:

Superman
Black Adam
Green Lantern
Hawkgirl
Batman
Sinestro (possible 5-5)
Wonder Woman (possible 5-5)

Good Matchups

Aquaman
Bane
Catwoman
Deathstroke
Doomsday
Green Arrow
Harley (could be a 5-5)
Joker
Killer Frost
Luthor
Lobo
Scorpion
Shazam
Zod


This is all purely my opinion. That is where I think he stands.
doomsday does not lose only 4 6 when you screw up his trait, d1 him to oblivion if hes not + when he gets in and force him to walk back just incase you wakeup so he can actually get a punish (8% lol) Metzos

raven loses to nightwing unless she enters demon mode and you can punish that attempt if youre not fullscreen

joker loses 3 7

ares loses 4 6, how the hell is a matchup where you outzone the zoner even? you easily d1 his teleport and can frametrap him to hell when he gets close + when hes fullscreen since you have a faster projectile

Sinestro is dead even, fullscreen sinestro wins but nightwing can take him on midscreen and close up.

Just lol at losing to hawkgirl 8 2 and GL 7 3

WW is 6 4 in her favour, you havent really played a wonderwoman until youve played foxy

so much NW downplaying
 

TakeAChance

TYM White Knight
doomsday does not lose only 4 6

raven loses to nightwing unless she enters demon mode and you can punish that attempt if youre not fullscreen

joker loses 3 7

ares loses 4 6, how the hell is a matchup where you outzone the zoner even? you easily d1 his teleport and can frametrap him to hell when he gets close + when hes fullscreen since you have a faster projectile

Sinestro is dead even, fullscreen sinestro wins but nightwing can take him on midscreen and close up.

Just lol at losing to hawkgirl 8 2 and GL 7 3

WW is 6 4 in her favour, you havent really played a wonderwoman until youve played foxy

so much NW downplaying

You are the biggest Nightwing Up player I have ever seen.

Dude, I play nightwing and you play Doomsday. You are not even playing the game since the last fucking patch. Nightwings d1 got adjusted.

Hawkgirl fucking rapes Nightwing dude. Tell you what, find runwaymafia, pick Nightwing and try to play him. You can barely touch her. It's AWFUL.

After playing THTB yesterday I am upgrading the GL matchup to 4-6. Sinestro pushes you full screen everytime he touches you dude. Ever trying getting in on him in staff stance? Good luck with his trait out. It's tricky, but even I admitted it could be 5-5.

I have played foxy. I have beaten foxy. Foxy was the first Wonder Woman player that showed me how fucking good wonder woman was. I play a wonder woman more regularly now, and while they are not in fact foxy, they are also on my continent.

Ares needs one projectile on the screen to outzone NIghtwing dude. Just one. Also, Ex godsmack can fuck over staff stance pretty god damn quickly.

Jokers jump attacks give Nightwing a really hard time. A harder time than you think.

Like, I don't get it Qwark...you go around saying nightwing is like fucking top 5. I go and tell you why he isn't and his problems and you just stick your fingers in your ears.

His pounds are NOT good zoning tools. You just have no idea how to get around them. Hit the lab, learn the matchups and then start talking to me about his numbers. You are a good player, but you are not the be all end all authority, especially not with Nightwing. I get it, you hate him because he beats doomsday, but jesus christ dude, I don't go in to Supermans matchup threads and say he wins everything 9-1 or 10-0.

You theory fight, and I fight the matchups.
 

Espio

Kokomo
I'm glad people are calling out the downplaying of Nightwing in the Hawkgirl match up. That match up is 6-4 Hawkgirl's favor or 5-5, the days of pretending this is such a one sided match up need to go because it's not at all.


If you guys want help in the match up or experience there are tons of people willing to help you out, you only need to ask.
 

TakeAChance

TYM White Knight
I'm glad people are calling out the downplaying of Nightwing in the Hawkgirl match up. That match up is 6-4 Hawkgirl's favor or 5-5, the days of pretending this is such a one sided match up need to go because it's not at all.


If you guys want help in the match up or experience there are tons of people willing to help you out, you only need to ask.


How does nightwing touch her in the air? Explain that to me.
 

Espio

Kokomo
How does nightwing touch her in the air? Explain that to me.

What's the jump normal with his kicks? Jump 3 or something like that which launches for full combo. M

In escrima stance his flipping overhead can knock her out of the air too, not sure of the name or input. I'm sure there are other options he can do as well.

Trait does not last forever. Smart Hawkgirl players will control when they come down from flight though, but point being is she cannot stay airborne forever and your character beats her up close with superior frame advantage and pressure. Not only that, but aerial wing dings are a great counter to mace charge.

What is Hawkgirl doing to you while in the air? Chucking maces that you can avoid, they're not that fast and the whiff recovery allows you to get in on her. You can use aerial wing dings to avoid diagnol mace tosses too. There are quite a few options Nightwing has to deal with her and that's not all either. You guys just need more experience in the match up because I've been playing Chongo for long sets regularly and his opinion has shifted drastically after playing me a lot of games, hitting the lab etc.
 
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TakeAChance

TYM White Knight
What's the jump normal with his kicks? Jump 3 or something like that which launches for full combo.

In escrima stance his flipping overhead can knock her out of the air too, not sure of the name or input.

Trait does not last forever. Smart Hawkgirl players will control when they come down from flight though, but point being is she cannot stay airborne forever and your character beats her up close with superior frame advantage and pressure. Not only that, but aerial wing dings are a great counter to mace charge.

What is Hawkgirl doing to you while in the air? Chucking maces that you can avoid, they're not that fast and the whiff recovery allows you to get in on her. You can use aerial wing dings to avoid diagnol mace tosses too. There are quite a few options Nightwing has to deal with her and that's not all either. You guys just need more experience in the match up because I've been playing Chongo for long sets regularly and his opinion has shifted drastically after playing me a lot of games, hitting the lab etc.

Hop on now and we will play then.

The fact of the matter is this...Nightwing has to work very hard to even touch you. You never have to take risks against him. If Chongo can hit you with j3 you are doing it wrong. The hitbox on it is at his feet, which is low to the ground. At your highest point, J2 in staff can't hit you. The only thing that can is a max jump 2. That's all I can hit you with when you are high in the air. But, in order to that I have to not get hit by a mace, have you fly to the other side of the screen with ex mace toss, or have you charge me in the air. On your wakeup I can blow up the wing evade, or I can jump back on a read to blow up the mace charge with an escrima j3. If I do the jump back, guess what!? you get up for free and can continue to run away unopposed. You control the pace of the match at all times. How is that a 5-5? LBSH, maybe it's NOT an 8-2, but you can't honestly sit here and tell me that a matchup like that is even.
 

Miss Kanzuki

*KANZUKI GOON SQUAD*
I co-main both HG and NW and she has the flip kick to fear as well especially on stages with low height clearance like Themscyra...I consider this MU 6-4 maybe 5-5 at highest level.
 

Qwark28

Joker waiting room
You are the biggest Nightwing Up player I have ever seen.

Dude, I play nightwing and you play Doomsday. You are not even playing the game since the last fucking patch. Nightwings d1 got adjusted.

Hawkgirl fucking rapes Nightwing dude. Tell you what, find runwaymafia, pick Nightwing and try to play him. You can barely touch her. It's AWFUL.

After playing THTB yesterday I am upgrading the GL matchup to 4-6. Sinestro pushes you full screen everytime he touches you dude. Ever trying getting in on him in staff stance? Good luck with his trait out. It's tricky, but even I admitted it could be 5-5.

I have played foxy. I have beaten foxy. Foxy was the first Wonder Woman player that showed me how fucking good wonder woman was. I play a wonder woman more regularly now, and while they are not in fact foxy, they are also on my continent.

Ares needs one projectile on the screen to outzone NIghtwing dude. Just one. Also, Ex godsmack can fuck over staff stance pretty god damn quickly.

Jokers jump attacks give Nightwing a really hard time. A harder time than you think.

Like, I don't get it Qwark...you go around saying nightwing is like fucking top 5. I go and tell you why he isn't and his problems and you just stick your fingers in your ears.

His pounds are NOT good zoning tools. You just have no idea how to get around them. Hit the lab, learn the matchups and then start talking to me about his numbers. You are a good player, but you are not the be all end all authority, especially not with Nightwing. I get it, you hate him because he beats doomsday, but jesus christ dude, I don't go in to Supermans matchup threads and say he wins everything 9-1 or 10-0.

You theory fight, and I fight the matchups.
I don't play doomsday, doomsday is my 5th. I actually play multiple nightwing players, offline and online.

UsedForGlue . His pounds ARE zoning tools, i have been playing against this character since day 1, i think i know what his tools are and how to use them. When zoners themselves cant zone nightwing back and have to resort to jumping, thats a zoning tool.

I can say the same thing about you, how exactly does ares need one projectile and why can't you NJ godsmack like the rest of the cast? You expect me to take your word just for saying " he cant do that". provide explanations for once.

Since I play joker... his jump attacks only give nightwing a hard time when theyre done from max height, he does not get a combo nor a setup after that, just 7%.

I don't see how hawkgirl beats nightwing that bad, i havent seen a single matchup specific setup being mentioned or any tips, Espio also seems to disagree.
 

TakeAChance

TYM White Knight
I co-main both HG and NW and she has the flip kick to fear as well especially on stages with low height clearance like Themscyra...I consider this MU 6-4 maybe 5-5 at highest level.

Why are you ever staying close enough to allow flip kick to hit?
 
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